This commit is contained in:
Rachael Alexanderson 2017-04-24 08:09:34 -04:00
commit 88f8c4afcc
47 changed files with 499 additions and 1350 deletions

View file

@ -10,7 +10,7 @@ if( COMMAND cmake_policy )
endif()
endif()
list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
include( CreateLaunchers )
include( FindPackageHandleStandardArgs )
@ -148,8 +148,6 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
endif()
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}")
option( NO_OPENAL "Disable OpenAL sound support" OFF )
find_package( BZip2 )

157
cmake/TargetArch.cmake Normal file
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@ -0,0 +1,157 @@
# Copyright (c) 2012 Petroules Corporation. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation and/or
# other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
# IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
# INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
# OF SUCH DAMAGE.
# Based on the Qt 5 processor detection code, so should be very accurate
# https://qt.gitorious.org/qt/qtbase/blobs/master/src/corelib/global/qprocessordetection.h
# Currently handles arm (v5, v6, v7), x86 (32/64), ia64, and ppc (32/64)
# Regarding POWER/PowerPC, just as is noted in the Qt source,
# "There are many more known variants/revisions that we do not handle/detect."
set(archdetect_c_code "
#if defined(__arm__) || defined(__TARGET_ARCH_ARM)
#if defined(__ARM_ARCH_7__) \\
|| defined(__ARM_ARCH_7A__) \\
|| defined(__ARM_ARCH_7R__) \\
|| defined(__ARM_ARCH_7M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 7)
#error cmake_ARCH armv7
#elif defined(__ARM_ARCH_6__) \\
|| defined(__ARM_ARCH_6J__) \\
|| defined(__ARM_ARCH_6T2__) \\
|| defined(__ARM_ARCH_6Z__) \\
|| defined(__ARM_ARCH_6K__) \\
|| defined(__ARM_ARCH_6ZK__) \\
|| defined(__ARM_ARCH_6M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 6)
#error cmake_ARCH armv6
#elif defined(__ARM_ARCH_5TEJ__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
#error cmake_ARCH armv5
#else
#error cmake_ARCH arm
#endif
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
#error cmake_ARCH i386
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
#error cmake_ARCH x86_64
#elif defined(__ia64) || defined(__ia64__) || defined(_M_IA64)
#error cmake_ARCH ia64
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \\
|| defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \\
|| defined(_M_MPPC) || defined(_M_PPC)
#if defined(__ppc64__) || defined(__powerpc64__) || defined(__64BIT__)
#error cmake_ARCH ppc64
#else
#error cmake_ARCH ppc
#endif
#endif
#error cmake_ARCH unknown
")
# Set ppc_support to TRUE before including this file or ppc and ppc64
# will be treated as invalid architectures since they are no longer supported by Apple
function(target_architecture output_var)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
# On OS X we use CMAKE_OSX_ARCHITECTURES *if* it was set
# First let's normalize the order of the values
# Note that it's not possible to compile PowerPC applications if you are using
# the OS X SDK version 10.6 or later - you'll need 10.4/10.5 for that, so we
# disable it by default
# See this page for more information:
# http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
# Architecture defaults to i386 or ppc on OS X 10.5 and earlier, depending on the CPU type detected at runtime.
# On OS X 10.6+ the default is x86_64 if the CPU supports it, i386 otherwise.
foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
if("${osx_arch}" STREQUAL "ppc" AND ppc_support)
set(osx_arch_ppc TRUE)
elseif("${osx_arch}" STREQUAL "i386")
set(osx_arch_i386 TRUE)
elseif("${osx_arch}" STREQUAL "x86_64")
set(osx_arch_x86_64 TRUE)
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
set(osx_arch_ppc64 TRUE)
else()
message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
endif()
endforeach()
# Now add all the architectures in our normalized order
if(osx_arch_ppc)
list(APPEND ARCH ppc)
endif()
if(osx_arch_i386)
list(APPEND ARCH i386)
endif()
if(osx_arch_x86_64)
list(APPEND ARCH x86_64)
endif()
if(osx_arch_ppc64)
list(APPEND ARCH ppc64)
endif()
else()
file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")
enable_language(C)
# Detect the architecture in a rather creative way...
# This compiles a small C program which is a series of ifdefs that selects a
# particular #error preprocessor directive whose message string contains the
# target architecture. The program will always fail to compile (both because
# file is not a valid C program, and obviously because of the presence of the
# #error preprocessor directives... but by exploiting the preprocessor in this
# way, we can detect the correct target architecture even when cross-compiling,
# since the program itself never needs to be run (only the compiler/preprocessor)
try_run(
run_result_unused
compile_result_unused
"${CMAKE_BINARY_DIR}"
"${CMAKE_BINARY_DIR}/arch.c"
COMPILE_OUTPUT_VARIABLE ARCH
CMAKE_FLAGS CMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES}
)
# Parse the architecture name from the compiler output
string(REGEX MATCH "cmake_ARCH ([a-zA-Z0-9_]+)" ARCH "${ARCH}")
# Get rid of the value marker leaving just the architecture name
string(REPLACE "cmake_ARCH " "" ARCH "${ARCH}")
# If we are compiling with an unknown architecture this variable should
# already be set to "unknown" but in the case that it's empty (i.e. due
# to a typo in the code), then set it to unknown
if (NOT ARCH)
set(ARCH unknown)
endif()
endif()
set(${output_var} "${ARCH}" PARENT_SCOPE)
endfunction()

View file

@ -1,6 +1,6 @@
cmake_minimum_required( VERSION 2.8.7 )
include(../precompiled_headers.cmake)
include(precompiled_headers)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
@ -13,6 +13,7 @@ include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
include( TargetArch )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
@ -32,7 +33,9 @@ if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
target_architecture(ZDOOM_TARGET_ARCH)
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
set( X64 64 )
endif()
@ -347,6 +350,11 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif ()
endif ()
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Use the highest C++ standard available since VS2015 compiles with C++14
# but we only require C++11. The recommended way to do this in CMake is to
# probably to use target_compile_features, but I don't feel like maintaining

View file

@ -14,11 +14,7 @@ extern double gl_MillisecPerCycle;
__forceinline int64_t GetClockCycle ()
{
#if _M_X64
return __rdtsc();
#else
return CPU.bRDTSC ? __rdtsc() : 0;
#endif
}
#elif defined __APPLE__ && (defined __i386__ || defined __x86_64__)

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@ -1,739 +0,0 @@
/*
** Projected triangle drawer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "screen_triangle.h"
#ifdef _MSC_VER
#pragma warning(disable: 4752) // warning C4752 : found Intel(R) Advanced Vector Extensions; consider using /arch:AVX
#endif
namespace TriScreenDrawerModes
{
template<typename SamplerT, typename FilterModeT>
FORCEINLINE unsigned int VECTORCALL Sample32_AVX2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, uint32_t oneU, uint32_t oneV, uint32_t color, const uint32_t *translation)
{
uint32_t texel;
if (SamplerT::Mode == (int)Samplers::Shaded || SamplerT::Mode == (int)Samplers::Stencil || SamplerT::Mode == (int)Samplers::Fill || SamplerT::Mode == (int)Samplers::Fuzz)
{
return color;
}
else if (SamplerT::Mode == (int)Samplers::Translated)
{
const uint8_t *texpal = (const uint8_t *)texPixels;
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
return translation[texpal[texelX * texHeight + texelY]];
}
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
{
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
texel = texPixels[texelX * texHeight + texelY];
}
else
{
u -= oneU >> 1;
v -= oneV >> 1;
unsigned int frac_x0 = (((uint32_t)u << 8) >> FRACBITS) * texWidth;
unsigned int frac_x1 = ((((uint32_t)u << 8) + oneU) >> FRACBITS) * texWidth;
unsigned int frac_y0 = (((uint32_t)v << 8) >> FRACBITS) * texHeight;
unsigned int frac_y1 = ((((uint32_t)v << 8) + oneV) >> FRACBITS) * texHeight;
unsigned int x0 = frac_x0 >> FRACBITS;
unsigned int x1 = frac_x1 >> FRACBITS;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
unsigned int p00 = texPixels[x0 * texHeight + y0];
unsigned int p01 = texPixels[x0 * texHeight + y1];
unsigned int p10 = texPixels[x1 * texHeight + y0];
unsigned int p11 = texPixels[x1 * texHeight + y1];
unsigned int inv_a = (frac_x1 >> (FRACBITS - 4)) & 15;
unsigned int inv_b = (frac_y1 >> (FRACBITS - 4)) & 15;
unsigned int a = 16 - inv_a;
unsigned int b = 16 - inv_b;
unsigned int sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8;
unsigned int sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8;
unsigned int sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8;
unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
texel = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
}
if (SamplerT::Mode == (int)Samplers::Skycap)
{
int start_fade = 2; // How fast it should fade out
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
int a = MIN(alpha_top, alpha_bottom);
int inv_a = 256 - a;
uint32_t r = RPART(texel);
uint32_t g = GPART(texel);
uint32_t b = BPART(texel);
uint32_t fg_a = APART(texel);
uint32_t bg_red = RPART(color);
uint32_t bg_green = GPART(color);
uint32_t bg_blue = BPART(color);
r = (r * a + bg_red * inv_a + 127) >> 8;
g = (g * a + bg_green * inv_a + 127) >> 8;
b = (b * a + bg_blue * inv_a + 127) >> 8;
return MAKEARGB(fg_a, r, g, b);
}
else
{
return texel;
}
}
template<typename SamplerT>
FORCEINLINE unsigned int VECTORCALL SampleShade32_AVX2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
{
if (SamplerT::Mode == (int)Samplers::Shaded)
{
const uint8_t *texpal = (const uint8_t *)texPixels;
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
unsigned int sampleshadeout = texpal[texelX * texHeight + texelY];
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
return sampleshadeout;
}
else if (SamplerT::Mode == (int)Samplers::Stencil)
{
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
return sampleshadeout;
}
else if (SamplerT::Mode == (int)Samplers::Fuzz)
{
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
sampleshadeout = (sampleshadeout * fuzzcolormap[fuzzpos++]) >> 5;
if (fuzzpos >= FUZZTABLE) fuzzpos = 0;
return sampleshadeout;
}
else
{
return 0;
}
}
template<typename ShadeModeT>
FORCEINLINE __m256i VECTORCALL Shade32_AVX2(__m256i fgcolor, __m256i mlight, __m256i desaturate, __m256i inv_desaturate, __m256i shade_fade, __m256i shade_light)
{
if (ShadeModeT::Mode == (int)ShadeMode::Simple)
{
fgcolor = _mm256_srli_epi16(_mm256_mullo_epi16(fgcolor, mlight), 8);
}
else if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
__m256i intensity = _mm256_mullo_epi16(fgcolor, _mm256_set_epi16(0, 77, 143, 37, 0, 77, 143, 37, 0, 77, 143, 37, 0, 77, 143, 37));
intensity = _mm256_add_epi16(intensity, _mm256_srli_epi64(intensity, 32));
intensity = _mm256_add_epi16(intensity, _mm256_srli_epi64(intensity, 16));
intensity = _mm256_srli_epi16(intensity, 8);
intensity = _mm256_mullo_epi16(intensity, desaturate);
intensity = _mm256_shufflehi_epi16(_mm256_shufflelo_epi16(intensity, _MM_SHUFFLE(3, 0, 0, 0)), _MM_SHUFFLE(3, 0, 0, 0));
fgcolor = _mm256_srli_epi16(_mm256_add_epi16(_mm256_mullo_epi16(fgcolor, inv_desaturate), intensity), 8);
fgcolor = _mm256_mullo_epi16(fgcolor, mlight);
fgcolor = _mm256_srli_epi16(_mm256_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm256_srli_epi16(_mm256_mullo_epi16(fgcolor, shade_light), 8);
}
return fgcolor;
}
template<typename BlendT>
FORCEINLINE __m256i VECTORCALL Blend32_AVX2(__m256i fgcolor, __m256i bgcolor, __m256i ifgcolor, __m256i ifgshade, __m256i srcalpha, __m256i destalpha)
{
if (BlendT::Mode == (int)BlendModes::Opaque)
{
__m256i outcolor = fgcolor;
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
return outcolor;
}
else if (BlendT::Mode == (int)BlendModes::Masked)
{
__m256i mask = _mm256_cmpeq_epi32(_mm256_packus_epi16(fgcolor, _mm256_setzero_si256()), _mm256_setzero_si256());
mask = _mm256_unpacklo_epi8(mask, _mm256_setzero_si256());
__m256i outcolor = _mm256_or_si256(_mm256_and_si256(mask, bgcolor), _mm256_andnot_si256(mask, fgcolor));
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
outcolor = _mm256_or_si256(outcolor, _mm256_set1_epi32(0xff000000));
return outcolor;
}
else if (BlendT::Mode == (int)BlendModes::AddSrcColorOneMinusSrcColor)
{
__m256i inv_srccolor = _mm256_sub_epi16(_mm256_set1_epi16(256), _mm256_add_epi16(fgcolor, _mm256_srli_epi16(fgcolor, 7)));
__m256i outcolor = _mm256_add_epi16(fgcolor, _mm256_srli_epi16(_mm256_mullo_epi16(bgcolor, inv_srccolor), 8));
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
return outcolor;
}
else if (BlendT::Mode == (int)BlendModes::Shaded)
{
ifgshade = _mm256_srli_epi32(_mm256_add_epi32(_mm256_mul_epu32(ifgshade, srcalpha), _mm256_set1_epi32(128)), 8);
__m256i alpha = _mm256_shufflehi_epi16(_mm256_shufflelo_epi16(ifgshade, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0));
__m256i inv_alpha = _mm256_sub_epi16(_mm256_set1_epi16(256), alpha);
fgcolor = _mm256_mullo_epi16(fgcolor, alpha);
bgcolor = _mm256_mullo_epi16(bgcolor, inv_alpha);
__m256i outcolor = _mm256_srli_epi16(_mm256_add_epi16(fgcolor, bgcolor), 8);
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
outcolor = _mm256_or_si256(outcolor, _mm256_set1_epi32(0xff000000));
return outcolor;
}
else if (BlendT::Mode == (int)BlendModes::AddClampShaded)
{
ifgshade = _mm256_srli_epi32(_mm256_add_epi32(_mm256_mul_epu32(ifgshade, srcalpha), _mm256_set1_epi32(128)), 8);
__m256i alpha = _mm256_shufflehi_epi16(_mm256_shufflelo_epi16(ifgshade, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0));
__m256i inv_alpha = _mm256_sub_epi16(_mm256_set1_epi16(256), alpha);
fgcolor = _mm256_srli_epi16(_mm256_mullo_epi16(fgcolor, alpha), 8);
__m256i outcolor = _mm256_add_epi16(fgcolor, bgcolor);
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
outcolor = _mm256_or_si256(outcolor, _mm256_set1_epi32(0xff000000));
return outcolor;
}
else
{
__m256i alpha = _mm256_shufflehi_epi16(_mm256_shufflelo_epi16(ifgcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
alpha = _mm256_srli_epi16(_mm256_add_epi16(alpha, _mm256_srli_epi16(alpha, 7)), 1); // 255->128
__m256i inv_alpha = _mm256_sub_epi16(_mm256_set1_epi16(128), alpha);
__m256i bgalpha = _mm256_srli_epi16(_mm256_add_epi16(_mm256_add_epi16(_mm256_mullo_epi16(destalpha, alpha), _mm256_slli_epi16(inv_alpha, 8)), _mm256_set1_epi32(64)), 7);
__m256i fgalpha = _mm256_srli_epi16(_mm256_add_epi16(_mm256_mullo_epi16(srcalpha, alpha), _mm256_set1_epi32(64)), 7);
fgcolor = _mm256_mullo_epi16(fgcolor, fgalpha);
bgcolor = _mm256_mullo_epi16(bgcolor, bgalpha);
__m256i fg_lo = _mm256_unpacklo_epi16(fgcolor, _mm256_setzero_si256());
__m256i bg_lo = _mm256_unpacklo_epi16(bgcolor, _mm256_setzero_si256());
__m256i fg_hi = _mm256_unpackhi_epi16(fgcolor, _mm256_setzero_si256());
__m256i bg_hi = _mm256_unpackhi_epi16(bgcolor, _mm256_setzero_si256());
__m256i out_lo, out_hi;
if (BlendT::Mode == (int)BlendModes::AddClamp)
{
out_lo = _mm256_add_epi32(fg_lo, bg_lo);
out_hi = _mm256_add_epi32(fg_hi, bg_hi);
}
else if (BlendT::Mode == (int)BlendModes::SubClamp)
{
out_lo = _mm256_sub_epi32(fg_lo, bg_lo);
out_hi = _mm256_sub_epi32(fg_hi, bg_hi);
}
else if (BlendT::Mode == (int)BlendModes::RevSubClamp)
{
out_lo = _mm256_sub_epi32(bg_lo, fg_lo);
out_hi = _mm256_sub_epi32(bg_hi, fg_hi);
}
out_lo = _mm256_srai_epi32(out_lo, 8);
out_hi = _mm256_srai_epi32(out_hi, 8);
__m256i outcolor = _mm256_packs_epi32(out_lo, out_hi);
outcolor = _mm256_packus_epi16(outcolor, _mm256_setzero_si256());
outcolor = _mm256_or_si256(outcolor, _mm256_set1_epi32(0xff000000));
return outcolor;
}
}
}
template<typename BlendT, typename SamplerT>
class TriScreenDrawer32_AVX2
{
public:
static void Execute(int x, int y, uint32_t mask0, uint32_t mask1, const TriDrawTriangleArgs *args)
{
using namespace TriScreenDrawerModes;
bool is_simple_shade = args->uniforms->SimpleShade();
if (SamplerT::Mode == (int)Samplers::Texture)
{
bool is_nearest_filter = args->uniforms->NearestFilter();
if (is_simple_shade)
{
if (is_nearest_filter)
DrawBlock<SimpleShade, NearestFilter>(x, y, mask0, mask1, args);
else
DrawBlock<SimpleShade, LinearFilter>(x, y, mask0, mask1, args);
}
else
{
if (is_nearest_filter)
DrawBlock<AdvancedShade, NearestFilter>(x, y, mask0, mask1, args);
else
DrawBlock<AdvancedShade, LinearFilter>(x, y, mask0, mask1, args);
}
}
else if (SamplerT::Mode == (int)Samplers::Fuzz)
{
DrawBlock<NoShade, NearestFilter>(x, y, mask0, mask1, args);
}
else // no linear filtering for translated, shaded, stencil, fill or skycap
{
if (is_simple_shade)
{
DrawBlock<SimpleShade, NearestFilter>(x, y, mask0, mask1, args);
}
else
{
DrawBlock<AdvancedShade, NearestFilter>(x, y, mask0, mask1, args);
}
}
}
private:
template<typename ShadeModeT, typename FilterModeT>
FORCEINLINE static void VECTORCALL DrawBlock(int destX, int destY, uint32_t mask0, uint32_t mask1, const TriDrawTriangleArgs *args)
{
using namespace TriScreenDrawerModes;
bool is_fixed_light = args->uniforms->FixedLight();
__m128i lightmask = _mm_set1_epi32(is_fixed_light ? 0 : 0xffffffff);
__m256i srcalpha = _mm256_set1_epi16(args->uniforms->SrcAlpha());
__m256i destalpha = _mm256_set1_epi16(args->uniforms->DestAlpha());
int fuzzpos = (ScreenTriangle::FuzzStart + destX * 123 + destY) % FUZZTABLE;
// Light
uint32_t light = args->uniforms->Light();
float shade = MIN(2.0f - (light + 12.0f) / 128.0f, 31.0f / 32.0f);
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
light += (light >> 7); // 255 -> 256
light <<= 8;
__m128i fixedlight = _mm_set1_epi32(light);
// Calculate gradients
const TriVertex &v1 = *args->v1;
__m128 gradientX = _mm_setr_ps(args->gradientX.W, args->gradientX.U, args->gradientX.V, 0.0f);
__m128 gradientY = _mm_setr_ps(args->gradientY.W, args->gradientY.U, args->gradientY.V, 0.0f);
__m128 blockPosY = _mm_add_ps(_mm_add_ps(
_mm_setr_ps(v1.w, v1.u * v1.w, v1.v * v1.w, globVis),
_mm_mul_ps(gradientX, _mm_set1_ps(destX - v1.x))),
_mm_mul_ps(gradientY, _mm_set1_ps(destY - v1.y)));
gradientX = _mm_mul_ps(gradientX, _mm_set1_ps(8.0f));
// Output
uint32_t * RESTRICT destOrg = (uint32_t*)args->dest;
int pitch = args->pitch;
uint32_t *dest = destOrg + destX + destY * pitch;
int offset_next_line = pitch - 8;
// Sampling stuff
uint32_t color = args->uniforms->Color();
const uint32_t * RESTRICT translation = (const uint32_t *)args->uniforms->Translation();
const uint32_t * RESTRICT texPixels = (const uint32_t *)args->uniforms->TexturePixels();
uint32_t texWidth = args->uniforms->TextureWidth();
uint32_t texHeight = args->uniforms->TextureHeight();
uint32_t oneU, oneV;
if (SamplerT::Mode != (int)Samplers::Fill)
{
oneU = ((0x800000 + texWidth - 1) / texWidth) * 2 + 1;
oneV = ((0x800000 + texHeight - 1) / texHeight) * 2 + 1;
}
else
{
oneU = 0;
oneV = 0;
}
// Shade constants
__m256i inv_desaturate, shade_fade, shade_light;
__m256i desaturate;
if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
inv_desaturate = _mm256_setr_epi16(
256, 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(),
256, 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(),
256, 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(),
256, 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate(), 256 - args->uniforms->ShadeDesaturate());
shade_fade = _mm256_set_epi16(
args->uniforms->ShadeFadeAlpha(), args->uniforms->ShadeFadeRed(), args->uniforms->ShadeFadeGreen(), args->uniforms->ShadeFadeBlue(),
args->uniforms->ShadeFadeAlpha(), args->uniforms->ShadeFadeRed(), args->uniforms->ShadeFadeGreen(), args->uniforms->ShadeFadeBlue(),
args->uniforms->ShadeFadeAlpha(), args->uniforms->ShadeFadeRed(), args->uniforms->ShadeFadeGreen(), args->uniforms->ShadeFadeBlue(),
args->uniforms->ShadeFadeAlpha(), args->uniforms->ShadeFadeRed(), args->uniforms->ShadeFadeGreen(), args->uniforms->ShadeFadeBlue());
shade_light = _mm256_set_epi16(
args->uniforms->ShadeLightAlpha(), args->uniforms->ShadeLightRed(), args->uniforms->ShadeLightGreen(), args->uniforms->ShadeLightBlue(),
args->uniforms->ShadeLightAlpha(), args->uniforms->ShadeLightRed(), args->uniforms->ShadeLightGreen(), args->uniforms->ShadeLightBlue(),
args->uniforms->ShadeLightAlpha(), args->uniforms->ShadeLightRed(), args->uniforms->ShadeLightGreen(), args->uniforms->ShadeLightBlue(),
args->uniforms->ShadeLightAlpha(), args->uniforms->ShadeLightRed(), args->uniforms->ShadeLightGreen(), args->uniforms->ShadeLightBlue());
desaturate = _mm256_sub_epi16(_mm256_set1_epi16(256), inv_desaturate);
}
else
{
inv_desaturate = _mm256_setzero_si256();
shade_fade = _mm256_setzero_si256();
shade_fade = _mm256_setzero_si256();
shade_light = _mm256_setzero_si256();
desaturate = _mm256_setzero_si256();
}
if (mask0 == 0xffffffff && mask1 == 0xffffffff)
{
for (int y = 0; y < 8; y++)
{
__m128 blockPosX = _mm_add_ps(blockPosY, gradientX);
__m128 W = _mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(0, 0, 0, 0));
__m128 rcpW = _mm_div_ps(_mm_set1_ps((float)0x01000000), W);
__m128i posUV = _mm_cvtps_epi32(_mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(2, 1, 2, 1)), rcpW));
__m128 vis = _mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(3, 3, 3, 3)), W);
__m128i lightpospair = _mm_sub_epi32(
_mm_set1_epi32(FRACUNIT),
_mm_cvtps_epi32(_mm_mul_ps(
_mm_max_ps(_mm_sub_ps(_mm_set1_ps(shade), _mm_min_ps(_mm_set1_ps(24.0f / 32.0f), vis)), _mm_setzero_ps()),
_mm_set1_ps((float)FRACUNIT))));
lightpospair = _mm_or_si128(_mm_and_si128(lightmask, lightpospair), _mm_andnot_si128(lightmask, fixedlight));
int32_t posU = _mm_cvtsi128_si32(posUV);
int32_t posV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 4));
int32_t nextU = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 8));
int32_t nextV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 12));
int32_t lightpos = _mm_cvtsi128_si32(lightpospair);
int32_t lightnext = _mm_cvtsi128_si32(_mm_srli_si128(lightpospair, 8));
int32_t stepU = (nextU - posU) >> 3;
int32_t stepV = (nextV - posV) >> 3;
fixed_t lightstep = (lightnext - lightpos) >> 3;
for (int ix = 0; ix < 2; ix++)
{
// Load bgcolor
__m256i bgcolor;
if (BlendT::Mode != (int)BlendModes::Opaque)
{
__m128i bgpacked = _mm_loadu_si128((__m128i*)dest);
bgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(bgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(bgpacked, _mm_setzero_si128()));
}
else
bgcolor = _mm256_setzero_si256();
// Sample fgcolor
unsigned int ifgcolor0 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade0 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor1 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade1 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor2 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade2 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor3 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade3 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
// Setup light
int lightpos0 = lightpos >> 8;
lightpos += lightstep;
int lightpos1 = lightpos >> 8;
lightpos += lightstep;
int lightpos2 = lightpos >> 8;
lightpos += lightstep;
int lightpos3 = lightpos >> 8;
lightpos += lightstep;
__m256i mlight = _mm256_set_epi16(
256, lightpos3, lightpos3, lightpos3,
256, lightpos2, lightpos2, lightpos2,
256, lightpos1, lightpos1, lightpos1,
256, lightpos0, lightpos0, lightpos0);
__m256i shade_fade_lit;
if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
__m256i inv_light = _mm256_sub_epi16(_mm256_set_epi16(0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256), mlight);
shade_fade_lit = _mm256_mullo_epi16(shade_fade, inv_light);
}
else
{
shade_fade_lit = _mm256_setzero_si256();
}
// Shade and blend
__m128i fgpacked = _mm_set_epi32(ifgcolor3, ifgcolor2, ifgcolor1, ifgcolor0);
__m128i shadepacked = _mm_set_epi32(ifgshade3, ifgshade2, ifgshade1, ifgshade0);
__m256i mifgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(fgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(fgpacked, _mm_setzero_si128()));
__m256i mifgshade = _mm256_set_m128i(_mm_unpackhi_epi32(shadepacked, shadepacked), _mm_unpacklo_epi32(shadepacked, shadepacked));
__m256i fgcolor = mifgcolor;
fgcolor = Shade32_AVX2<ShadeModeT>(fgcolor, mlight, desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m256i outcolor = Blend32_AVX2<BlendT>(fgcolor, bgcolor, mifgcolor, mifgshade, srcalpha, destalpha);
// Store result
_mm_storeu_si128((__m128i*)dest, _mm_or_si128(_mm256_extracti128_si256(outcolor, 0), _mm_slli_si128(_mm256_extracti128_si256(outcolor, 1), 8)));
dest += 4;
}
blockPosY = _mm_add_ps(blockPosY, gradientY);
dest += offset_next_line;
}
}
else
{
// mask0 loop:
for (int y = 0; y < 4; y++)
{
__m128 blockPosX = _mm_add_ps(blockPosY, gradientX);
__m128 W = _mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(0, 0, 0, 0));
__m128 rcpW = _mm_div_ps(_mm_set1_ps((float)0x01000000), W);
__m128i posUV = _mm_cvtps_epi32(_mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(2, 1, 2, 1)), rcpW));
__m128 vis = _mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(3, 3, 3, 3)), W);
__m128i lightpospair = _mm_sub_epi32(
_mm_set1_epi32(FRACUNIT),
_mm_cvtps_epi32(_mm_mul_ps(
_mm_max_ps(_mm_sub_ps(_mm_set1_ps(shade), _mm_min_ps(_mm_set1_ps(24.0f / 32.0f), vis)), _mm_setzero_ps()),
_mm_set1_ps((float)FRACUNIT))));
lightpospair = _mm_or_si128(_mm_and_si128(lightmask, lightpospair), _mm_andnot_si128(lightmask, fixedlight));
int32_t posU = _mm_cvtsi128_si32(posUV);
int32_t posV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 4));
int32_t nextU = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 8));
int32_t nextV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 12));
int32_t lightpos = _mm_cvtsi128_si32(lightpospair);
int32_t lightnext = _mm_cvtsi128_si32(_mm_srli_si128(lightpospair, 8));
int32_t stepU = (nextU - posU) >> 3;
int32_t stepV = (nextV - posV) >> 3;
fixed_t lightstep = (lightnext - lightpos) >> 3;
for (int x = 0; x < 2; x++)
{
// Load bgcolor
uint32_t desttmp[4];
__m256i bgcolor;
if (BlendT::Mode != (int)BlendModes::Opaque)
{
if (mask0 & (1 << 31)) desttmp[0] = dest[0];
if (mask0 & (1 << 30)) desttmp[1] = dest[1];
if (mask0 & (1 << 29)) desttmp[2] = dest[2];
if (mask0 & (1 << 28)) desttmp[3] = dest[3];
__m128i bgpacked = _mm_loadu_si128((__m128i*)(desttmp));
bgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(bgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(bgpacked, _mm_setzero_si128()));
}
else
bgcolor = _mm256_setzero_si256();
// Sample fgcolor
unsigned int ifgcolor0 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade0 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor1 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade1 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor2 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade2 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor3 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade3 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
// Setup light
int lightpos0 = lightpos >> 8;
lightpos += lightstep;
int lightpos1 = lightpos >> 8;
lightpos += lightstep;
int lightpos2 = lightpos >> 8;
lightpos += lightstep;
int lightpos3 = lightpos >> 8;
lightpos += lightstep;
__m256i mlight = _mm256_set_epi16(
256, lightpos3, lightpos3, lightpos3,
256, lightpos2, lightpos2, lightpos2,
256, lightpos1, lightpos1, lightpos1,
256, lightpos0, lightpos0, lightpos0);
__m256i shade_fade_lit;
if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
__m256i inv_light = _mm256_sub_epi16(_mm256_set_epi16(0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256), mlight);
shade_fade_lit = _mm256_mullo_epi16(shade_fade, inv_light);
}
else
{
shade_fade_lit = _mm256_setzero_si256();
}
// Shade and blend
__m128i fgpacked = _mm_set_epi32(ifgcolor3, ifgcolor2, ifgcolor1, ifgcolor0);
__m128i shadepacked = _mm_set_epi32(ifgshade3, ifgshade2, ifgshade1, ifgshade0);
__m256i mifgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(fgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(fgpacked, _mm_setzero_si128()));
__m256i mifgshade = _mm256_set_m128i(_mm_unpackhi_epi32(shadepacked, shadepacked), _mm_unpacklo_epi32(shadepacked, shadepacked));
__m256i fgcolor = mifgcolor;
fgcolor = Shade32_AVX2<ShadeModeT>(fgcolor, mlight, desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m256i outcolor = Blend32_AVX2<BlendT>(fgcolor, bgcolor, mifgcolor, mifgshade, srcalpha, destalpha);
// Store result
_mm_storeu_si128((__m128i*)desttmp, _mm_or_si128(_mm256_extracti128_si256(outcolor, 0), _mm_slli_si128(_mm256_extracti128_si256(outcolor, 1), 8)));
if (mask0 & (1 << 31)) dest[0] = desttmp[0];
if (mask0 & (1 << 30)) dest[1] = desttmp[1];
if (mask0 & (1 << 29)) dest[2] = desttmp[2];
if (mask0 & (1 << 28)) dest[3] = desttmp[3];
mask0 <<= 4;
dest += 4;
}
blockPosY = _mm_add_ps(blockPosY, gradientY);
dest += offset_next_line;
}
// mask1 loop:
for (int y = 0; y < 4; y++)
{
__m128 blockPosX = _mm_add_ps(blockPosY, gradientX);
__m128 W = _mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(0, 0, 0, 0));
__m128 rcpW = _mm_div_ps(_mm_set1_ps((float)0x01000000), W);
__m128i posUV = _mm_cvtps_epi32(_mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(2, 1, 2, 1)), rcpW));
__m128 vis = _mm_mul_ps(_mm_shuffle_ps(blockPosY, blockPosX, _MM_SHUFFLE(3, 3, 3, 3)), W);
__m128i lightpospair = _mm_sub_epi32(
_mm_set1_epi32(FRACUNIT),
_mm_cvtps_epi32(_mm_mul_ps(
_mm_max_ps(_mm_sub_ps(_mm_set1_ps(shade), _mm_min_ps(_mm_set1_ps(24.0f / 32.0f), vis)), _mm_setzero_ps()),
_mm_set1_ps((float)FRACUNIT))));
lightpospair = _mm_or_si128(_mm_and_si128(lightmask, lightpospair), _mm_andnot_si128(lightmask, fixedlight));
int32_t posU = _mm_cvtsi128_si32(posUV);
int32_t posV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 4));
int32_t nextU = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 8));
int32_t nextV = _mm_cvtsi128_si32(_mm_srli_si128(posUV, 12));
int32_t lightpos = _mm_cvtsi128_si32(lightpospair);
int32_t lightnext = _mm_cvtsi128_si32(_mm_srli_si128(lightpospair, 8));
int32_t stepU = (nextU - posU) >> 3;
int32_t stepV = (nextV - posV) >> 3;
fixed_t lightstep = (lightnext - lightpos) >> 3;
for (int x = 0; x < 2; x++)
{
// Load bgcolor
uint32_t desttmp[4];
__m256i bgcolor;
if (BlendT::Mode != (int)BlendModes::Opaque)
{
if (mask1 & (1 << 31)) desttmp[0] = dest[0];
if (mask1 & (1 << 30)) desttmp[1] = dest[1];
if (mask1 & (1 << 29)) desttmp[2] = dest[2];
if (mask1 & (1 << 28)) desttmp[3] = dest[3];
__m128i bgpacked = _mm_loadu_si128((__m128i*)(desttmp));
bgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(bgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(bgpacked, _mm_setzero_si128()));
}
else
bgcolor = _mm256_setzero_si256();
// Sample fgcolor
unsigned int ifgcolor0 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade0 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor1 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade1 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor2 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade2 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
unsigned int ifgcolor3 = Sample32_AVX2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
unsigned int ifgshade3 = SampleShade32_AVX2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
// Setup light
int lightpos0 = lightpos >> 8;
lightpos += lightstep;
int lightpos1 = lightpos >> 8;
lightpos += lightstep;
int lightpos2 = lightpos >> 8;
lightpos += lightstep;
int lightpos3 = lightpos >> 8;
lightpos += lightstep;
__m256i mlight = _mm256_set_epi16(
256, lightpos3, lightpos3, lightpos3,
256, lightpos2, lightpos2, lightpos2,
256, lightpos1, lightpos1, lightpos1,
256, lightpos0, lightpos0, lightpos0);
__m256i shade_fade_lit;
if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
__m256i inv_light = _mm256_sub_epi16(_mm256_set_epi16(0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256, 0, 256, 256, 256), mlight);
shade_fade_lit = _mm256_mullo_epi16(shade_fade, inv_light);
}
else
{
shade_fade_lit = _mm256_setzero_si256();
}
// Shade and blend
__m128i fgpacked = _mm_set_epi32(ifgcolor3, ifgcolor2, ifgcolor1, ifgcolor0);
__m128i shadepacked = _mm_set_epi32(ifgshade3, ifgshade2, ifgshade1, ifgshade0);
__m256i mifgcolor = _mm256_set_m128i(_mm_unpackhi_epi8(fgpacked, _mm_setzero_si128()), _mm_unpacklo_epi8(fgpacked, _mm_setzero_si128()));
__m256i mifgshade = _mm256_set_m128i(_mm_unpackhi_epi32(shadepacked, shadepacked), _mm_unpacklo_epi32(shadepacked, shadepacked));
__m256i fgcolor = mifgcolor;
fgcolor = Shade32_AVX2<ShadeModeT>(fgcolor, mlight, desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m256i outcolor = Blend32_AVX2<BlendT>(fgcolor, bgcolor, mifgcolor, mifgshade, srcalpha, destalpha);
// Store result
_mm_storeu_si128((__m128i*)desttmp, _mm_or_si128(_mm256_extracti128_si256(outcolor, 0), _mm_slli_si128(_mm256_extracti128_si256(outcolor, 1), 8)));
if (mask1 & (1 << 31)) dest[0] = desttmp[0];
if (mask1 & (1 << 30)) dest[1] = desttmp[1];
if (mask1 & (1 << 29)) dest[2] = desttmp[2];
if (mask1 & (1 << 28)) dest[3] = desttmp[3];
mask1 <<= 4;
dest += 4;
}
blockPosY = _mm_add_ps(blockPosY, gradientY);
dest += offset_next_line;
}
}
}
};

View file

@ -27,7 +27,7 @@
namespace TriScreenDrawerModes
{
template<typename SamplerT, typename FilterModeT>
FORCEINLINE unsigned int VECTORCALL Sample32_SSE2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, uint32_t oneU, uint32_t oneV, uint32_t color, const uint32_t *translation)
FORCEINLINE unsigned int VECTORCALL Sample32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, uint32_t oneU, uint32_t oneV, uint32_t color, const uint32_t *translation)
{
uint32_t texel;
if (SamplerT::Mode == (int)Samplers::Shaded || SamplerT::Mode == (int)Samplers::Stencil || SamplerT::Mode == (int)Samplers::Fill || SamplerT::Mode == (int)Samplers::Fuzz)
@ -107,7 +107,7 @@ namespace TriScreenDrawerModes
}
template<typename SamplerT>
FORCEINLINE unsigned int VECTORCALL SampleShade32_SSE2(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
FORCEINLINE unsigned int VECTORCALL SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
{
if (SamplerT::Mode == (int)Samplers::Shaded)
{
@ -143,7 +143,7 @@ namespace TriScreenDrawerModes
}
template<typename ShadeModeT>
FORCEINLINE __m128i VECTORCALL Shade32_SSE2(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light)
FORCEINLINE __m128i VECTORCALL Shade32(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light)
{
if (ShadeModeT::Mode == (int)ShadeMode::Simple)
{
@ -172,7 +172,7 @@ namespace TriScreenDrawerModes
}
template<typename BlendT>
FORCEINLINE __m128i VECTORCALL Blend32_SSE2(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, unsigned int ifgshade0, unsigned int ifgshade1, uint32_t srcalpha, uint32_t destalpha)
FORCEINLINE __m128i VECTORCALL Blend32(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, unsigned int ifgshade0, unsigned int ifgshade1, uint32_t srcalpha, uint32_t destalpha)
{
if (BlendT::Mode == (int)BlendModes::Opaque)
{
@ -275,7 +275,7 @@ namespace TriScreenDrawerModes
}
template<typename BlendT, typename SamplerT>
class TriScreenDrawer32_SSE2
class TriScreenDrawer32
{
public:
static void Execute(int x, int y, uint32_t mask0, uint32_t mask1, const TriDrawTriangleArgs *args)
@ -430,13 +430,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -460,8 +460,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)(dest + ix * 2), outcolor);
@ -517,13 +517,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -547,8 +547,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)desttmp, outcolor);
@ -606,13 +606,13 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
posV += stepV;
@ -636,8 +636,8 @@ private:
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)desttmp, outcolor);
@ -658,7 +658,7 @@ private:
};
template<typename BlendT, typename SamplerT>
class RectScreenDrawer32_SSE2
class RectScreenDrawer32
{
public:
static void Execute(const void *destOrg, int destWidth, int destHeight, int destPitch, const RectDrawArgs *args, WorkerThreadData *thread)
@ -780,18 +780,18 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
ifgcolor[1] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
posU += stepU;
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
_mm_storel_epi64((__m128i*)dest, outcolor);
@ -809,16 +809,16 @@ private:
// Sample fgcolor
unsigned int ifgcolor[2], ifgshade[2];
ifgcolor[0] = Sample32_SSE2<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32_SSE2<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
ifgcolor[1] = 0;
ifgshade[1] = 0;
posU += stepU;
// Shade and blend
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
fgcolor = Shade32_SSE2<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32_SSE2<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
fgcolor = Shade32<ShadeModeT>(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade_lit, shade_light);
__m128i outcolor = Blend32<BlendT>(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], ifgshade[0], ifgshade[1], srcalpha, destalpha);
// Store result
*dest = _mm_cvtsi128_si32(outcolor);

View file

@ -152,8 +152,14 @@ ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip,
return sv;
}
void PolyTriangleDrawer::clip_to_viewport(TriVertex *clippedvert, int numclipvert)
void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[max_additional_vertices];
int numclipvert = clipedge(vert, clippedvert);
#ifdef NO_SSE
// Map to 2D viewport:
for (int j = 0; j < numclipvert; j++)
{
auto &v = clippedvert[j];
@ -168,11 +174,8 @@ void PolyTriangleDrawer::clip_to_viewport(TriVertex *clippedvert, int numclipver
v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
}
}
#ifndef NO_SSE
void PolyTriangleDrawer::clip_to_viewport_sse2(TriVertex *clippedvert, int numclipvert)
{
#else
// Map to 2D viewport:
__m128 mviewport_x = _mm_set1_ps((float)viewport_x);
__m128 mviewport_y = _mm_set1_ps((float)viewport_y);
__m128 mviewport_halfwidth = _mm_set1_ps(viewport_width * 0.5f);
@ -203,21 +206,8 @@ void PolyTriangleDrawer::clip_to_viewport_sse2(TriVertex *clippedvert, int numcl
_mm_storeu_ps(&clippedvert[j + 2].x, vz);
_mm_storeu_ps(&clippedvert[j + 3].x, vw);
}
}
#endif
void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// Cull, clip and generate additional vertices as needed
TriVertex clippedvert[max_additional_vertices];
int numclipvert = CPU.bSSE2 ? clipedge_sse2(vert, clippedvert) : clipedge(vert, clippedvert);
// Map to 2D viewport:
if (CPU.bSSE2)
clip_to_viewport_sse2(clippedvert, numclipvert);
else
clip_to_viewport(clippedvert, numclipvert);
// Keep varyings in -128 to 128 range if possible
if (numclipvert > 0)
{
@ -266,6 +256,7 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
// halfspace clip distances
static const int numclipdistances = 7;
#ifdef NO_SSE
float clipdistance[numclipdistances * 3];
bool needsclipping = false;
float *clipd = clipdistance;
@ -292,93 +283,7 @@ int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippe
}
return 3;
}
// use barycentric weights while clipping vertices
float weights[max_additional_vertices * 3 * 2];
for (int i = 0; i < 3; i++)
{
weights[i * 3 + 0] = 0.0f;
weights[i * 3 + 1] = 0.0f;
weights[i * 3 + 2] = 0.0f;
weights[i * 3 + i] = 1.0f;
}
// Clip against each halfspace
float *input = weights;
float *output = weights + max_additional_vertices * 3;
int inputverts = 3;
for (int p = 0; p < numclipdistances; p++)
{
// Clip each edge
int outputverts = 0;
for (int i = 0; i < inputverts; i++)
{
int j = (i + 1) % inputverts;
float clipdistance1 =
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
// Clip halfspace
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
{
float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
// add t1 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
outputverts++;
if (t2 != 1.0f && t2 > t1)
{
// add t2 vertex
for (int k = 0; k < 3; k++)
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
outputverts++;
}
}
}
std::swap(input, output);
inputverts = outputverts;
if (inputverts == 0)
break;
}
// Convert barycentric weights to actual vertices
for (int i = 0; i < inputverts; i++)
{
auto &v = clippedvert[i];
memset(&v, 0, sizeof(TriVertex));
for (int w = 0; w < 3; w++)
{
float weight = input[i * 3 + w];
v.x += verts[w].x * weight;
v.y += verts[w].y * weight;
v.z += verts[w].z * weight;
v.w += verts[w].w * weight;
v.u += verts[w].u * weight;
v.v += verts[w].v * weight;
}
}
return inputverts;
}
#ifndef NO_SSE
int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *clippedvert)
{
// Clip and cull so that the following is true for all vertices:
// -v.w <= v.x <= v.w
// -v.w <= v.y <= v.w
// -v.w <= v.z <= v.w
// halfspace clip distances
static const int numclipdistances = 7;
#else
__m128 mx = _mm_loadu_ps(&verts[0].x);
__m128 my = _mm_loadu_ps(&verts[1].x);
__m128 mz = _mm_loadu_ps(&verts[2].x);
@ -414,6 +319,7 @@ int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *c
_mm_storeu_ps(clipdistance + 16, clipd4);
_mm_storeu_ps(clipdistance + 20, clipd5);
_mm_storeu_ps(clipdistance + 24, clipd6);
#endif
// use barycentric weights while clipping vertices
float weights[max_additional_vertices * 3 * 2];
@ -436,6 +342,17 @@ int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *c
for (int i = 0; i < inputverts; i++)
{
int j = (i + 1) % inputverts;
#ifdef NO_SSE
float clipdistance1 =
clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[i * 3 + 2];
float clipdistance2 =
clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] +
clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] +
clipdistance[2 * numclipdistances + p] * input[j * 3 + 2];
#else
float clipdistance1 =
clipdistance[0 + p * 4] * input[i * 3 + 0] +
clipdistance[1 + p * 4] * input[i * 3 + 1] +
@ -445,6 +362,7 @@ int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *c
clipdistance[0 + p * 4] * input[j * 3 + 0] +
clipdistance[1 + p * 4] * input[j * 3 + 1] +
clipdistance[2 + p * 4] * input[j * 3 + 2];
#endif
// Clip halfspace
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
@ -490,7 +408,6 @@ int PolyTriangleDrawer::clipedge_sse2(const ShadedTriVertex *verts, TriVertex *c
}
return inputverts;
}
#endif
/////////////////////////////////////////////////////////////////////////////

View file

@ -47,12 +47,8 @@ private:
static ShadedTriVertex shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v);
static void draw_arrays(const PolyDrawArgs &args, WorkerThreadData *thread);
static void draw_shaded_triangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread);
static void clip_to_viewport(TriVertex *clippedvert, int numclipvert);
static int clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert);
#ifndef NO_SSE
static void clip_to_viewport_sse2(TriVertex *clippedvert, int numclipvert);
static int clipedge_sse2(const ShadedTriVertex *verts, TriVertex *clippedvert);
#endif
static int viewport_x, viewport_y, viewport_width, viewport_height, dest_pitch, dest_width, dest_height;
static bool dest_bgra;

View file

@ -36,20 +36,14 @@
#include "poly_triangle.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "screen_triangle.h"
#include "poly_drawer32.h"
#include "poly_drawer8.h"
#ifndef NO_SSE
#include "poly_drawer32_sse2.h"
#else
#include "poly_drawer32.h"
#endif
#include "poly_drawer8.h"
#include "x86.h"
namespace
{
class SSE2CPU { public: static const int HasSSE2 = 1; };
class GenericCPU { public: static const int HasSSE2 = 0; };
}
template<typename CPUType>
class TriangleBlock
{
public:
@ -123,17 +117,9 @@ private:
void ClipTest();
void StencilWrite();
void SubsectorWrite();
#ifndef NO_SSE
void CoverageTestSSE2();
void StencilEqualTestSSE2();
void SubsectorTestSSE2();
void SubsectorWriteSSE2();
#endif
};
template<typename CPUType>
TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
{
const TriVertex &v1 = *args->v1;
const TriVertex &v2 = *args->v2;
@ -162,9 +148,6 @@ TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
const int X2 = (int)round(16.0f * v2.x);
const int X3 = (int)round(16.0f * v3.x);
#else
int Y1, Y2, Y3, X1, X2, X3;
if (CPUType::HasSSE2 == 1)
{
int tempround[4 * 3];
__m128 m16 = _mm_set1_ps(16.0f);
__m128 mhalf = _mm_set1_ps(65536.5f);
@ -172,22 +155,12 @@ TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
_mm_storeu_si128((__m128i*)tempround, _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v1), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 4), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v2), m16), mhalf)), m65536));
_mm_storeu_si128((__m128i*)(tempround + 8), _mm_sub_epi32(_mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_loadu_ps((const float*)&v3), m16), mhalf)), m65536));
X1 = tempround[0];
X2 = tempround[4];
X3 = tempround[8];
Y1 = tempround[1];
Y2 = tempround[5];
Y3 = tempround[9];
}
else
{
Y1 = (int)round(16.0f * v1.y);
Y2 = (int)round(16.0f * v2.y);
Y3 = (int)round(16.0f * v3.y);
X1 = (int)round(16.0f * v1.x);
X2 = (int)round(16.0f * v2.x);
X3 = (int)round(16.0f * v3.x);
}
const int X1 = tempround[0];
const int X2 = tempround[4];
const int X3 = tempround[8];
const int Y1 = tempround[1];
const int Y2 = tempround[5];
const int Y3 = tempround[9];
#endif
// Deltas
@ -233,8 +206,6 @@ TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
#ifndef NO_SSE
if (CPUType::HasSSE2 == 1)
{
mFDY12Offset = _mm_setr_epi32(0, FDY12, FDY12 * 2, FDY12 * 3);
mFDY23Offset = _mm_setr_epi32(0, FDY23, FDY23 * 2, FDY23 * 3);
mFDY31Offset = _mm_setr_epi32(0, FDY31, FDY31 * 2, FDY31 * 3);
@ -253,12 +224,10 @@ TriangleBlock<CPUType>::TriangleBlock(const TriDrawTriangleArgs *args)
mDY23 = _mm_set1_epi32(DY23);
mDX31 = _mm_set1_epi32(DX31);
mDY31 = _mm_set1_epi32(DY31);
}
#endif
}
template<typename CPUType>
void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
// First block line for this thread
int core = thread->core;
@ -270,18 +239,9 @@ void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadD
bool writeColor = args->uniforms->WriteColor();
bool writeStencil = args->uniforms->WriteStencil();
bool writeSubsector = args->uniforms->WriteSubsector();
int bmode = (int)args->uniforms->BlendMode();
// Find the drawer function for the given blend mode
#ifndef NO_SSE
void(*drawFunc)(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
if (CPUType::HasSSE2 == 1)
drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32_SSE2[bmode] : ScreenTriangle::TriDrawers8[bmode];
else
drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32[bmode] : ScreenTriangle::TriDrawers8[bmode];
#else
int bmode = (int)args->uniforms->BlendMode();
auto drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32[bmode] : ScreenTriangle::TriDrawers8[bmode];
#endif
// Loop through blocks
for (int y = start_miny; y < maxy; y += q * num_cores)
@ -291,11 +251,7 @@ void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadD
X = x;
Y = y;
if (CPUType::HasSSE2 == 1)
CoverageTestSSE2();
else
CoverageTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
@ -306,11 +262,7 @@ void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadD
// To do: make the stencil test use its own flag for comparison mode instead of abusing the subsector test..
if (!subsectorTest)
{
if (CPUType::HasSSE2 == 1)
StencilEqualTestSSE2();
else
StencilEqualTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
}
@ -320,11 +272,7 @@ void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadD
if (Mask0 == 0 && Mask1 == 0)
continue;
if (CPUType::HasSSE2 == 1)
SubsectorTestSSE2();
else
SubsectorTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
}
@ -334,18 +282,14 @@ void TriangleBlock<CPUType>::Loop(const TriDrawTriangleArgs *args, WorkerThreadD
if (writeStencil)
StencilWrite();
if (writeSubsector)
{
if (CPUType::HasSSE2 == 1)
SubsectorWriteSSE2();
else
SubsectorWrite();
}
}
}
}
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorTest()
#ifdef NO_SSE
void TriangleBlock::SubsectorTest()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -371,10 +315,9 @@ void TriangleBlock<CPUType>::SubsectorTest()
Mask1 = Mask1 & mask1;
}
#ifndef NO_SSE
#else
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorTestSSE2()
void TriangleBlock::SubsectorTest()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -402,8 +345,7 @@ void TriangleBlock<CPUType>::SubsectorTestSSE2()
#endif
template<typename CPUType>
void TriangleBlock<CPUType>::ClipTest()
void TriangleBlock::ClipTest()
{
static const uint32_t clipxmask[8] =
{
@ -437,8 +379,9 @@ void TriangleBlock<CPUType>::ClipTest()
Mask1 = Mask1 & xmask & ymask1;
}
template<typename CPUType>
void TriangleBlock<CPUType>::StencilEqualTest()
#ifdef NO_SSE
void TriangleBlock::StencilEqualTest()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -481,10 +424,9 @@ void TriangleBlock<CPUType>::StencilEqualTest()
}
}
#ifndef NO_SSE
#else
template<typename CPUType>
void TriangleBlock<CPUType>::StencilEqualTestSSE2()
void TriangleBlock::StencilEqualTest()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -550,8 +492,7 @@ void TriangleBlock<CPUType>::StencilEqualTestSSE2()
#endif
template<typename CPUType>
void TriangleBlock<CPUType>::StencilGreaterEqualTest()
void TriangleBlock::StencilGreaterEqualTest()
{
// Stencil test the whole block, if possible
int block = (X >> 3) + (Y >> 3) * stencilPitch;
@ -594,8 +535,9 @@ void TriangleBlock<CPUType>::StencilGreaterEqualTest()
}
}
template<typename CPUType>
void TriangleBlock<CPUType>::CoverageTest()
#ifdef NO_SSE
void TriangleBlock::CoverageTest()
{
// Corners of block
int x0 = X << 4;
@ -692,10 +634,9 @@ void TriangleBlock<CPUType>::CoverageTest()
}
}
#ifndef NO_SSE
#else
template<typename CPUType>
void TriangleBlock<CPUType>::CoverageTestSSE2()
void TriangleBlock::CoverageTest()
{
// Corners of block
int x0 = X << 4;
@ -805,8 +746,7 @@ void TriangleBlock<CPUType>::CoverageTestSSE2()
#endif
template<typename CPUType>
void TriangleBlock<CPUType>::StencilWrite()
void TriangleBlock::StencilWrite()
{
int block = (X >> 3) + (Y >> 3) * stencilPitch;
uint8_t *stencilBlock = &stencilValues[block * 64];
@ -856,8 +796,9 @@ void TriangleBlock<CPUType>::StencilWrite()
}
}
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorWrite()
#ifdef NO_SSE
void TriangleBlock::SubsectorWrite()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -890,10 +831,9 @@ void TriangleBlock<CPUType>::SubsectorWrite()
}
}
#ifndef NO_SSE
#else
template<typename CPUType>
void TriangleBlock<CPUType>::SubsectorWriteSSE2()
void TriangleBlock::SubsectorWrite()
{
int block = (X >> 3) + (Y >> 3) * subsectorPitch;
uint32_t *subsector = subsectorGBuffer + block * 64;
@ -950,21 +890,8 @@ void TriangleBlock<CPUType>::SubsectorWriteSSE2()
void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
{
#ifdef NO_SSE
TriangleBlock<GenericCPU> block(args);
TriangleBlock block(args);
block.Loop(args, thread);
#else
if (CPU.bSSE2)
{
TriangleBlock<SSE2CPU> block(args);
block.Loop(args, thread);
}
else
{
TriangleBlock<GenericCPU> block(args);
block.Loop(args, thread);
}
#endif
}
void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
@ -1021,37 +948,6 @@ void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDra
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#ifndef NO_SSE
void(*ScreenTriangle::TriDrawers32_SSE2[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&TriScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#endif
void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
{
&RectScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
@ -1106,35 +1002,4 @@ void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDr
&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#ifndef NO_SSE
void(*ScreenTriangle::RectDrawers32_SSE2[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *) =
{
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&RectScreenDrawer32_SSE2<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
};
#endif
int ScreenTriangle::FuzzStart = 0;

View file

@ -131,11 +131,6 @@ public:
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
static void(*RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
#ifndef NO_SSE
static void(*TriDrawers32_SSE2[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*RectDrawers32_SSE2[])(const void *, int, int, int, const RectDrawArgs *, WorkerThreadData *);
#endif
static int FuzzStart;
};

View file

@ -185,12 +185,7 @@ ShadedTriVertex TriMatrix::operator*(TriVertex v) const
sv.y = vy;
sv.z = vz;
sv.w = vw;
sv.u = v.u;
sv.v = v.v;
return sv;
#else
if (CPU.bSSE2)
{
__m128 m0 = _mm_loadu_ps(matrix);
__m128 m1 = _mm_loadu_ps(matrix + 4);
__m128 m2 = _mm_loadu_ps(matrix + 8);
@ -203,24 +198,8 @@ ShadedTriVertex TriMatrix::operator*(TriVertex v) const
mv = _mm_add_ps(_mm_add_ps(_mm_add_ps(m0, m1), m2), m3);
ShadedTriVertex sv;
_mm_storeu_ps(&sv.x, mv);
sv.u = v.u;
sv.v = v.v;
return sv;
}
else
{
float vx = matrix[0 * 4 + 0] * v.x + matrix[1 * 4 + 0] * v.y + matrix[2 * 4 + 0] * v.z + matrix[3 * 4 + 0] * v.w;
float vy = matrix[0 * 4 + 1] * v.x + matrix[1 * 4 + 1] * v.y + matrix[2 * 4 + 1] * v.z + matrix[3 * 4 + 1] * v.w;
float vz = matrix[0 * 4 + 2] * v.x + matrix[1 * 4 + 2] * v.y + matrix[2 * 4 + 2] * v.z + matrix[3 * 4 + 2] * v.w;
float vw = matrix[0 * 4 + 3] * v.x + matrix[1 * 4 + 3] * v.y + matrix[2 * 4 + 3] * v.z + matrix[3 * 4 + 3] * v.w;
ShadedTriVertex sv;
sv.x = vx;
sv.y = vy;
sv.z = vz;
sv.w = vw;
sv.u = v.u;
sv.v = v.v;
return sv;
}
#endif
sv.u = v.u;
sv.v = v.v;
return sv;
}

View file

@ -35,7 +35,6 @@
#include <sys/sysctl.h>
#include <sys/time.h>
#include <pthread.h>
#include <libkern/OSAtomic.h>
#include "doomdef.h"
#include "i_system.h"
@ -124,12 +123,7 @@ void* TimerThreadFunc(void*)
if (!s_isTicFrozen)
{
// The following GCC/Clang intrinsic can be used instead of OS X specific function:
// __sync_add_and_fetch(&s_tics, 1);
// Although it's not supported on all platform/compiler combination,
// e.g. GCC 4.0.1 with PowerPC target architecture
OSAtomicIncrement32(&s_tics);
__sync_add_and_fetch(&s_tics, 1);
}
s_timerStart = I_MSTime();

View file

@ -116,11 +116,22 @@
DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen);
CUSTOM_CVAR(Bool, vid_glswfb, true, CVAR_NOINITCALL | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
EXTERN_CVAR(Bool, ticker )
EXTERN_CVAR(Bool, vid_vsync)
EXTERN_CVAR(Bool, vid_hidpi)
CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
#if defined __ppc__ || defined __ppc64__
static const bool TRUECOLOR_DEFAULT = false;
#else // other than PowerPC
static const bool TRUECOLOR_DEFAULT = true;
#endif // PowerPC
CUSTOM_CVAR(Bool, swtruecolor, TRUECOLOR_DEFAULT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// Strictly speaking this doesn't require a mode switch, but it is the easiest
// way to force a CreateFramebuffer call without a lot of refactoring.
@ -551,9 +562,12 @@ CocoaVideo::CocoaVideo()
// Create OpenGL pixel format
NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat(OpenGLProfile::Core);
const OpenGLProfile defaultProfile = (1 == vid_renderer || vid_glswfb)
? OpenGLProfile::Core
: OpenGLProfile::Legacy;
NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat(defaultProfile);
if (nil == pixelFormat)
if (nil == pixelFormat && OpenGLProfile::Core == defaultProfile)
{
pixelFormat = CreatePixelFormat(OpenGLProfile::Legacy);
@ -647,10 +661,20 @@ DFrameBuffer* CocoaVideo::CreateFrameBuffer(const int width, const int height, c
{
fb = new OpenGLFrameBuffer(NULL, width, height, 32, 60, fullscreen);
}
else if (vid_glswfb)
{
fb = CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
if (!fb->IsValid())
{
delete fb;
fb = new CocoaFrameBuffer(width, height, bgra, fullscreen);
}
}
else
{
//fb = new CocoaFrameBuffer(width, height, bgra, fullscreen);
fb = CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
fb = new CocoaFrameBuffer(width, height, bgra, fullscreen);
}
fb->SetFlash(flashColor, flashAmount);

View file

@ -2595,23 +2595,10 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
if (!FileExists (musicname))
{
if ((lumpnum = Wads.CheckNumForFullName (musicname, true, ns_music)) == -1)
{
if (strstr(musicname, "://") > musicname)
{
// Looks like a URL; try it as such.
handle = I_RegisterURLSong(musicname);
if (handle == NULL)
{
Printf ("Could not open \"%s\"\n", musicname);
return false;
}
}
else
{
Printf ("Music \"%s\" not found\n", musicname);
return false;
}
}
if (handle == NULL)
{
if (Wads.LumpLength (lumpnum) == 0)

View file

@ -705,14 +705,13 @@ PFloat::PFloat(unsigned int size)
Flags |= TYPE_Float;
if (size == 8)
{
#ifdef __i386__
// According to System V i386 ABI alignment of double type is 4
// GCC and Clang for 32-bit Intel targets follow this requirement
// However GCC has -malign-double option to enable 8-byte alignment
// So calculation of the actual alignment is needed
if (sizeof(void*) == 4)
{
// Some ABIs for 32-bit platforms define alignment of double type as 4 bytes
// Intel POSIX (System V ABI) and PowerPC Macs are examples of those
struct AlignmentCheck { uint8_t i; double d; };
Align = static_cast<unsigned int>(offsetof(AlignmentCheck, d));
#endif // __i386__
}
SetDoubleSymbols();
}

View file

@ -558,25 +558,6 @@ MusInfo *I_RegisterCDSong (int track, int id)
return info;
}
//==========================================================================
//
//
//
//==========================================================================
MusInfo *I_RegisterURLSong (const char *url)
{
StreamSong *song;
song = new StreamSong(url);
if (song->IsValid())
{
return song;
}
delete song;
return NULL;
}
//==========================================================================
//
// ungzip

View file

@ -57,7 +57,6 @@ class MusInfo;
struct MidiDeviceSetting;
MusInfo *I_RegisterSong (FileReader *reader, MidiDeviceSetting *device);
MusInfo *I_RegisterCDSong (int track, int cdid = 0);
MusInfo *I_RegisterURLSong (const char *url);
// The base music class. Everything is derived from this --------------------

View file

@ -594,7 +594,6 @@ class StreamSong : public MusInfo
{
public:
StreamSong (FileReader *reader);
StreamSong (const char *url);
~StreamSong ();
void Play (bool looping, int subsong);
void Pause ();

View file

@ -576,11 +576,6 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int le
return retval;
}
SoundStream *SoundRenderer::OpenStream(const char *url, int flags)
{
return 0;
}
SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
{
SoundDecoder *decoder = NULL;

View file

@ -108,7 +108,6 @@ public:
// Streaming sounds.
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
virtual SoundStream *OpenStream (FileReader *reader, int flags) = 0;
virtual SoundStream *OpenStream (const char *url, int flags);
// Starts a sound.
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan) = 0;

View file

@ -296,7 +296,7 @@ FString OPLMIDIDevice::GetStats()
char star[3] = { TEXTCOLOR_ESCAPE, 'A', '*' };
for (uint32_t i = 0; i < io->NumChannels; ++i)
{
if (voices[i].index == -1)
if (voices[i].index == ~0u)
{
star[1] = CR_BRICK + 'A';
}

View file

@ -90,11 +90,6 @@ StreamSong::StreamSong (FileReader *reader)
m_Stream = GSnd->OpenStream (reader, SoundStream::Loop);
}
StreamSong::StreamSong (const char *url)
{
m_Stream = GSnd->OpenStream (url, SoundStream::Loop);
}
bool StreamSong::IsPlaying ()
{
if (m_Status != STATE_Stopped)

View file

@ -230,7 +230,7 @@ class OpenALSoundStream : public SoundStream
if(Renderer->FreeSfx.Size() == 0)
{
FSoundChan *lowest = Renderer->FindLowestChannel();
if(lowest) Renderer->StopChannel(lowest);
if(lowest) Renderer->ForceStopChannel(lowest);
if(Renderer->FreeSfx.Size() == 0)
return false;
@ -810,6 +810,14 @@ OpenALSoundRenderer::OpenALSoundRenderer()
return;
}
ALCint refresh=0;
alcGetIntegerv(Device, ALC_REFRESH, 1, &refresh);
if(refresh > 0)
{
// Round up instead of down
UpdateTimeMS = (1000+refresh-1) / refresh;
}
ALCint numMono=0, numStereo=0;
alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono);
alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo);
@ -1205,7 +1213,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
ChannelConfig chans;
SampleType type;
int srate;
uint32_t loop_start = 0, loop_end = 0;
uint32_t loop_start = 0, loop_end = ~0u;
bool startass = false, endass = false;
if (!memcmp(sfxdata, "OggS", 4) || !memcmp(sfxdata, "FLAC", 4))
@ -1282,8 +1290,9 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
if (!startass) loop_start = Scale(loop_start, srate, 1000);
if (!endass) loop_end = Scale(loop_end, srate, 1000);
if (loop_start < 0) loop_start = 0;
if (loop_end >= data.Size() / samplesize) loop_end = data.Size() / samplesize - 1;
const uint32_t samples = data.Size() / samplesize;
if (loop_start > samples) loop_start = 0;
if (loop_end > samples) loop_end = samples;
if ((loop_start > 0 || loop_end > 0) && loop_end > loop_start && AL.SOFT_loop_points)
{
@ -1314,7 +1323,7 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
if((ALuint)bufID == buffer)
{
FSoundChan *next = schan->NextChan;
StopChannel(schan);
ForceStopChannel(schan);
schan = next;
continue;
}
@ -1322,6 +1331,20 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
schan = schan->NextChan;
}
// Make sure to kill any currently fading sounds too
for(auto iter = FadingSources.begin();iter != FadingSources.end();)
{
ALint bufID = 0;
alGetSourcei(iter->first, AL_BUFFER, &bufID);
if(static_cast<ALuint>(bufID) == buffer)
{
FreeSource(iter->first);
iter = FadingSources.erase(iter);
}
else
++iter;
}
alDeleteBuffers(1, &buffer);
getALError();
}
@ -1358,7 +1381,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
if(FreeSfx.Size() == 0)
{
FSoundChan *lowest = FindLowestChannel();
if(lowest) StopChannel(lowest);
if(lowest) ForceStopChannel(lowest);
if(FreeSfx.Size() == 0)
return NULL;
@ -1461,7 +1484,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
{
if(lowest->Priority < priority || (lowest->Priority == priority &&
lowest->DistanceSqr > dist_sqr))
StopChannel(lowest);
ForceStopChannel(lowest);
}
if(FreeSfx.Size() == 0)
return NULL;
@ -1665,16 +1688,8 @@ void OpenALSoundRenderer::ChannelVolume(FISoundChannel *chan, float volume)
alSourcef(source, AL_GAIN, SfxVolume * volume);
}
void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
void OpenALSoundRenderer::FreeSource(ALuint source)
{
if(chan == NULL || chan->SysChannel == NULL)
return;
ALuint source = GET_PTRID(chan->SysChannel);
// Release first, so it can be properly marked as evicted if it's being
// forcefully killed
S_ChannelEnded(chan);
alSourceRewind(source);
alSourcei(source, AL_BUFFER, 0);
getALError();
@ -1684,11 +1699,48 @@ void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
PausableSfx.Delete(i);
if((i=ReverbSfx.Find(source)) < ReverbSfx.Size())
ReverbSfx.Delete(i);
if((i=SfxGroup.Find(source)) < SfxGroup.Size())
SfxGroup.Delete(i);
SfxGroup.Delete(SfxGroup.Find(source));
FreeSfx.Push(source);
}
void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
{
if(chan == NULL || chan->SysChannel == NULL)
return;
ALuint source = GET_PTRID(chan->SysChannel);
// Release first, so it can be properly marked as evicted if it's being killed
S_ChannelEnded(chan);
ALint state = AL_INITIAL;
alGetSourcei(source, AL_SOURCE_STATE, &state);
if(state != AL_PLAYING)
FreeSource(source);
else
{
// The sound is being killed while playing, so set its gain to 0 and track it
// as it fades.
alSourcef(source, AL_GAIN, 0.f);
getALError();
FadingSources.insert(std::make_pair(
source, std::chrono::steady_clock::now().time_since_epoch().count()
));
}
}
void OpenALSoundRenderer::ForceStopChannel(FISoundChannel *chan)
{
ALuint source = GET_PTRID(chan->SysChannel);
if(!source) return;
S_ChannelEnded(chan);
FreeSource(source);
}
unsigned int OpenALSoundRenderer::GetPosition(FISoundChannel *chan)
{
if(chan == NULL || chan->SysChannel == NULL)
@ -1945,6 +1997,23 @@ void OpenALSoundRenderer::UpdateSounds()
{
alProcessUpdatesSOFT();
if(!FadingSources.empty())
{
auto cur_time = std::chrono::steady_clock::now().time_since_epoch();
for(auto iter = FadingSources.begin();iter != FadingSources.end();)
{
auto time_diff = std::chrono::duration_cast<std::chrono::milliseconds>(cur_time -
std::chrono::steady_clock::time_point::duration(iter->second));
if(time_diff.count() >= UpdateTimeMS)
{
FreeSource(iter->first);
iter = FadingSources.erase(iter);
}
else
++iter;
}
}
if(ALC.EXT_disconnect)
{
ALCint connected = ALC_TRUE;
@ -2030,17 +2099,18 @@ void OpenALSoundRenderer::PrintStatus()
FString OpenALSoundRenderer::GatherStats()
{
ALCint updates = 1;
alcGetIntegerv(Device, ALC_REFRESH, 1, &updates);
FString out;
ALCint refresh = 1;
alcGetIntegerv(Device, ALC_REFRESH, 1, &refresh);
getALCError(Device);
uint32_t total = Sources.Size();
uint32_t used = SfxGroup.Size()+Streams.Size();
uint32_t unused = FreeSfx.Size();
FString out;
out.Format("%u sources (" TEXTCOLOR_YELLOW"%u" TEXTCOLOR_NORMAL" active, " TEXTCOLOR_YELLOW"%u" TEXTCOLOR_NORMAL" free), Update interval: " TEXTCOLOR_YELLOW"%d" TEXTCOLOR_NORMAL"ms",
total, used, unused, 1000/updates);
out.Format("%u sources (" TEXTCOLOR_YELLOW"%u" TEXTCOLOR_NORMAL" active, " TEXTCOLOR_YELLOW"%u" TEXTCOLOR_NORMAL" free), Update interval: " TEXTCOLOR_YELLOW"%.1f" TEXTCOLOR_NORMAL"ms",
total, used, unused, 1000.f/static_cast<float>(refresh));
return out;
}
@ -2105,7 +2175,7 @@ void OpenALSoundRenderer::PurgeStoppedSources()
{
if(schan->SysChannel != NULL && src == GET_PTRID(schan->SysChannel))
{
StopChannel(schan);
ForceStopChannel(schan);
break;
}
schan = schan->NextChan;

View file

@ -5,6 +5,7 @@
#include <mutex>
#include <atomic>
#include <condition_variable>
#include <unordered_map>
#include "i_sound.h"
#include "s_sound.h"
@ -200,8 +201,10 @@ private:
void RemoveStream(OpenALSoundStream *stream);
void LoadReverb(const ReverbContainer *env);
void FreeSource(ALuint source);
void PurgeStoppedSources();
static FSoundChan *FindLowestChannel();
void ForceStopChannel(FISoundChannel *chan);
std::thread StreamThread;
std::mutex StreamLock;
@ -222,6 +225,10 @@ private:
TArray<ALuint> ReverbSfx;
TArray<ALuint> SfxGroup;
int UpdateTimeMS;
using SourceTimeMap = std::unordered_map<ALuint,int64_t>;
SourceTimeMap FadingSources;
const ReverbContainer *PrevEnvironment;
typedef TMap<uint16_t,ALuint> EffectMap;

View file

@ -140,7 +140,7 @@ void musicBlock::voiceKeyOn(uint32_t slot, uint32_t channo, GenMidiInstrument *i
// Work out the note to use. This is normally the same as
// the key, unless it is a fixed pitch instrument.
uint32_t note;
int note;
if (instrument->flags & GENMIDI_FLAG_FIXED) note = instrument->fixed_note;
else if (channo == CHAN_PERCUSSION) note = 60;
else note = key;
@ -475,6 +475,6 @@ void musicBlock::stopAllVoices()
{
for (uint32_t i = 0; i < io->NumChannels; i++)
{
if (voices[i].index >= 0) releaseVoice(i, 1);
if (voices[i].index != ~0u) releaseVoice(i, 1);
}
}

View file

@ -114,15 +114,9 @@ extern double PerfToSec, PerfToMillisec;
extern "C" unsigned __int64 __rdtsc(void);
#pragma intrinsic(__rdtsc)
inline unsigned __int64 rdtsc()
{
#ifndef _M_X64
if (CPU.bRDTSC)
#endif
{
return __rdtsc();
}
return 0;
}
#else
inline uint64_t rdtsc()
{

View file

@ -778,7 +778,7 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t t
if (parms->lclip < clipleft) parms->lclip = clipleft;
if (parms->rclip > clipleft + clipwidth) parms->rclip = clipleft + clipwidth;
if (parms->uclip < cliptop) parms->uclip = cliptop;
if (parms->dclip < cliptop + clipheight) parms->uclip = cliptop + clipheight;
if (parms->dclip > cliptop + clipheight) parms->dclip = cliptop + clipheight;
}
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)

View file

@ -410,7 +410,6 @@ void InitPalette ()
R_InitColormaps ();
}
void DoBlending_MMX (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
void DoBlending_SSE2 (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
@ -435,9 +434,7 @@ void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, in
return;
}
#if defined(_M_X64) || defined(_M_IX86) || defined(__i386__) || defined(__amd64__)
else if (CPU.bSSE2)
{
if (count >= 4)
else if (count >= 4)
{
int not3count = count & ~3;
DoBlending_SSE2 (from, to, not3count, r, g, b, a);
@ -449,24 +446,6 @@ void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, in
from += not3count;
to += not3count;
}
}
#endif
#if defined(_M_IX86) || defined(__i386__)
else if (CPU.bMMX)
{
if (count >= 4)
{
int not3count = count & ~3;
DoBlending_MMX (from, to, not3count, r, g, b, a);
count &= 3;
if (count <= 0)
{
return;
}
from += not3count;
to += not3count;
}
}
#endif
int i, ia;

View file

@ -31,11 +31,13 @@
**
*/
#include "gitinfo.h"
#ifndef __VERSION_H__
#define __VERSION_H__
#ifdef _WIN32
#include "gitinfo.h"
#endif // _WIN32
const char *GetGitDescription();
const char *GetGitHash();
const char *GetGitTime();

View file

@ -707,7 +707,7 @@ void CalculateCPUSpeed()
QueryPerformanceFrequency (&freq);
if (freq.QuadPart != 0 && CPU.bRDTSC)
if (freq.QuadPart != 0)
{
LARGE_INTEGER count1, count2;
cycle_t ClockCalibration;

View file

@ -167,7 +167,7 @@ public:
Win32GLVideo::Win32GLVideo(int parm) : m_Modes(NULL), m_IsFullscreen(false)
{
#ifdef _WIN32
if (CPU.bRDTSC) gl_CalculateCPUSpeed();
gl_CalculateCPUSpeed();
#endif
I_SetWndProc();
m_DisplayWidth = vid_defwidth;

View file

@ -244,9 +244,6 @@ void DumpCPUInfo(const CPUInfo *cpu)
cpu->Family, cpu->Model, cpu->Stepping);
}
Printf(" Features:");
if (cpu->bMMX) Printf(" MMX");
if (cpu->bMMXPlus) Printf(" MMX+");
if (cpu->bSSE) Printf(" SSE");
if (cpu->bSSE2) Printf(" SSE2");
if (cpu->bSSE3) Printf(" SSE3");
if (cpu->bSSSE3) Printf(" SSSE3");
@ -258,50 +255,6 @@ void DumpCPUInfo(const CPUInfo *cpu)
}
}
#if !defined(__amd64__) && !defined(_M_X64)
void DoBlending_MMX(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
{
__m64 blendcolor;
__m64 blendalpha;
__m64 zero;
__m64 blending256;
__m64 color1;
__m64 color2;
zero = _mm_setzero_si64();
#ifndef __GNUC__
blending256.m64_i64 = 0x10001000100;
#else
blending256 = (__m64)0x10001000100ll;
#endif
blendcolor = _mm_unpacklo_pi8(_m_from_int((r << 16) | (g << 8) | b), zero); // 000000RR 00GG00BB
blendalpha = _mm_unpacklo_pi8(_m_from_int((a << 16) | (a << 8) | a), zero); // 000000AA 00AA00AA
blendcolor = _mm_mullo_pi16(blendcolor, blendalpha); // premultiply blend by alpha
blendalpha = _mm_subs_pu16(blending256, blendalpha); // one minus alpha
// Do two colors per iteration: Count must be even
for (count >>= 1; count > 0; --count)
{
color1 = *(__m64 *)from; // 00r2g2b2 00r1g1b1
from += 2;
color2 = _mm_unpackhi_pi8(color1, zero); // 000000r2 00g200b2
color1 = _mm_unpacklo_pi8(color1, zero); // 000000r1 00g100b1
color1 = _mm_mullo_pi16(blendalpha, color1); // 0000r1rr g1ggb1bb
color2 = _mm_mullo_pi16(blendalpha, color2); // 0000r2rr g2ggb2bb
color1 = _mm_adds_pu16(blendcolor, color1);
color2 = _mm_adds_pu16(blendcolor, color2);
color1 = _mm_srli_pi16(color1, 8);
color2 = _mm_srli_pi16(color2, 8);
*(__m64 *)to = _mm_packs_pu16(color1, color2); // 00r2g2b2 00r1g1b1
to += 2;
}
_mm_empty();
}
#endif
void DoBlending_SSE2(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
{