- Changed parameter storage for states to use a separate member variable

instead of forcing it into misc1/misc2. Although this increases the EXE's
  size by 30k it has several advantages:
  * State parameters are no longer limited to 65535 for all states combined.
  * State parameters can be used with long durations.
  * Some special handling in the weapon state set functions can be removed.


SVN r364 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-29 11:01:00 +00:00
parent b178bb2612
commit 88ca8e630c
5 changed files with 64 additions and 104 deletions

View file

@ -1,3 +1,11 @@
October 28, 2006 (Changes by Graf Zahl)
- Changed parameter storage for states to use a separate member variable
instead of forcing it into misc1/misc2. Although this increases the EXE's
size by 30k it has several advantages:
* State parameters are no longer limited to 65535 for all states combined.
* State parameters can be used with long durations.
* Some special handling in the weapon state set functions can be removed.
October 26, 2006
- Removed A_JumpSet and merged its functionality with A_Jump by turning
A_Jump into a varargs function.

View file

@ -78,7 +78,6 @@
#include "doomdef.h"
#include "name.h"
const BYTE SF_STATEPARAM = 0x20;
const BYTE SF_FULLBRIGHT = 0x40;
const BYTE SF_BIGTIC = 0x80;
@ -105,10 +104,11 @@ struct FState
BYTE Frame;
actionf_p Action;
FState *NextState;
int ParameterIndex;
inline int GetFrame() const
{
return Frame & ~(SF_FULLBRIGHT|SF_BIGTIC|SF_STATEPARAM);
return Frame & ~(SF_FULLBRIGHT|SF_BIGTIC);
}
inline int GetFullbright() const
{
@ -138,17 +138,6 @@ struct FState
{
return Misc2;
}
inline int GetMisc1_2() const
{
return ((*(DWORD *)&Tics) >> 8) & 0xFFFF;
}
inline void SetMisc1_2 (WORD val)
{
DWORD x = *(DWORD *)&Tics;
x &= 0xFF0000FF;
x |= (DWORD)val << 8;
*(DWORD *)&Tics = x;
}
inline FState *GetNextState() const
{
return NextState;

View file

@ -91,8 +91,6 @@ void P_SetPsprite (player_t *player, int position, FState *state)
else
psp->tics = state->GetTics(); // could be 0
if (!(state->Frame & SF_STATEPARAM))
{
if (state->GetMisc1())
{ // Set coordinates.
psp->sx = state->GetMisc1()<<FRACBITS;
@ -101,23 +99,7 @@ void P_SetPsprite (player_t *player, int position, FState *state)
{
psp->sy = state->GetMisc2()<<FRACBITS;
}
}
else // for parameterized action functions this must be done differently!
{
unsigned int index = state->GetMisc1_2();
if (index > 0 && index < StateParameters.Size() - 2)
{
if (StateParameters[index])
{ // Set coordinates.
psp->sx = (fixed_t)StateParameters[index] << FRACBITS;
}
if (StateParameters[index+1])
{
psp->sy = (fixed_t)StateParameters[index+1] << FRACBITS;
}
}
}
if (state->GetAction())
{
// The parameterized action functions need access to the current state and
@ -163,8 +145,6 @@ void P_SetPspriteNF (player_t *player, int position, FState *state)
psp->state = state;
psp->tics = state->GetTics(); // could be 0
if (!(state->Frame & SF_STATEPARAM))
{
if (state->GetMisc1())
{ // Set coordinates.
psp->sx = state->GetMisc1()<<FRACBITS;
@ -173,22 +153,6 @@ void P_SetPspriteNF (player_t *player, int position, FState *state)
{
psp->sy = state->GetMisc2()<<FRACBITS;
}
}
else // for parameterized action functions this must be done differently!
{
unsigned int index = state->GetMisc1_2();
if (index > 0 && index < StateParameters.Size()-2)
{
if (StateParameters[index])
{ // Set coordinates.
psp->sx = (fixed_t)StateParameters[index] << FRACBITS;
}
if (StateParameters[index+1])
{
psp->sy = (fixed_t)StateParameters[index+1] << FRACBITS;
}
}
}
state = psp->state->GetNextState();
} while (!psp->tics); // An initial state of 0 could cycle through.
}

View file

@ -1300,21 +1300,10 @@ int PrepareStateParameters(FState * state, int numparams)
int paramindex=StateParameters.Size();
int i, v;
if (state->Frame&SF_BIGTIC)
{
SC_ScriptError("You cannot use a parameterized code pointer with a state duration larger than 254!");
}
v=state->Misc1;
StateParameters.Push(v);
v=state->Misc2;
StateParameters.Push(v);
v=0;
for(i=0;i<numparams;i++) StateParameters.Push(v);
state->SetMisc1_2(paramindex);
state->Frame|=SF_STATEPARAM;
return paramindex+2; // return the index of the first actual state parameter
state->ParameterIndex = paramindex+1;
return paramindex;
}
//==========================================================================
@ -1452,13 +1441,30 @@ static void RetargetStates (intptr_t count, const char *target, const PClass *cl
}
}
//==========================================================================
//
// Reads a state label that may contain '.'s.
// processes a state block
//
//==========================================================================
static void ParseStateString(char * statestring)
{
SC_MustGetString();
strncpy (statestring, sc_String, 255);
while (SC_CheckString ("."))
{
SC_MustGetString ();
strcat (statestring, ".");
strcat (statestring, sc_String);
}
}
//==========================================================================
//
// ProcessStates
// processes a state block
//
//==========================================================================
static int ProcessStates(FActorInfo * actor, AActor * defaults, Baggage &bag)
{
char statestring[256];
@ -1472,20 +1478,15 @@ static int ProcessStates(FActorInfo * actor, AActor * defaults, Baggage &bag)
statestring[255] = 0;
ChkBraceOpn();
SC_SetEscape(false); // disable escape sequences in the state parser
while (!TestBraceCls() && !sc_End)
{
memset(&state,0,sizeof(state));
SC_MustGetString();
if (SC_Compare("GOTO"))
ParseStateString(statestring);
if (!stricmp(statestring, "GOTO"))
{
do_goto: SC_MustGetString();
strncpy (statestring, sc_String, 255);
if (SC_CheckString ("."))
{
SC_MustGetString ();
strcat (statestring, ".");
strcat (statestring, sc_String);
}
do_goto:
ParseStateString(statestring);
if (SC_CheckString ("+"))
{
SC_MustGetNumber ();
@ -1506,7 +1507,7 @@ do_goto: SC_MustGetString();
SC_ScriptError("GOTO before first state");
}
}
else if (SC_Compare("STOP"))
else if (!stricmp(statestring, "STOP"))
{
do_stop:
if (laststate!=NULL)
@ -1523,7 +1524,7 @@ do_stop:
continue;
}
}
else if (SC_Compare("WAIT") || SC_Compare("FAIL"))
else if (!stricmp(statestring, "WAIT") || !stricmp(statestring, "FAIL"))
{
if (!laststate)
{
@ -1532,7 +1533,7 @@ do_stop:
}
laststate->NextState=(FState*)-2;
}
else if (SC_Compare("LOOP"))
else if (!stricmp(statestring, "LOOP"))
{
if (!laststate)
{
@ -1545,11 +1546,7 @@ do_stop:
{
char * statestrp;
strncpy(statestring, sc_String, 255);
SC_SetEscape(false);
SC_MustGetString(); // this can read the frame string so escape characters have to be disabled
SC_SetEscape(true);
SC_MustGetString();
if (SC_Compare (":"))
{
laststate = NULL;
@ -1560,16 +1557,16 @@ do_stop:
if (stp) *stp=(FState *) (count+1);
else
SC_ScriptError("Unknown state label %s", statestring);
SC_MustGetString ();
if (SC_Compare ("Goto"))
ParseStateString(statestring);
if (!stricmp(statestring, "GOTO"))
{
goto do_goto;
}
else if (SC_Compare("Stop"))
else if (!stricmp(statestring, "STOP"))
{
goto do_stop;
}
strncpy(statestring, sc_String, 255);
SC_MustGetString ();
} while (SC_Compare (":"));
// continue;
@ -1584,9 +1581,8 @@ do_stop:
memcpy(state.sprite.name, statestring, 4);
state.Misc1=state.Misc2=0;
SC_SetEscape(false);
SC_MustGetString(); // This reads the frame string so escape characters have to be disabled
SC_SetEscape(true);
state.ParameterIndex=0;
SC_MustGetString();
strncpy(statestring, sc_String + 1, 255);
statestrp = statestring;
state.Frame=(*sc_String&223)-'A';
@ -1716,7 +1712,9 @@ do_stop:
case 'm': // Actor name
case 'T':
case 't': // String
SC_SetEscape(true);
SC_MustGetString();
SC_SetEscape(false);
v = (int)(sc_String[0] ? FName(sc_String) : NAME_None);
break;
@ -1825,7 +1823,7 @@ endofstate:
frame=0;
}
state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC|SF_STATEPARAM))|frame;
state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC))|frame;
StateArray.Push(state);
count++;
}
@ -1837,6 +1835,7 @@ endofstate:
{
SC_ScriptError("A_Jump offset out of range in %s", actor->Class->TypeName.GetChars());
}
SC_SetEscape(true); // re-enable escape sequences
return count;
}

View file

@ -156,12 +156,12 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState * State)
//==========================================================================
int CheckIndex(int paramsize, FState ** pcallstate)
{
if (!(CallingState->Frame&SF_STATEPARAM)) return -1;
if (CallingState->ParameterIndex == 0) return -1;
unsigned int index = CallingState->GetMisc1_2();
if (index > StateParameters.Size()-paramsize-2) return -1;
unsigned int index = (unsigned int) CallingState->ParameterIndex-1;
if (index > StateParameters.Size()-paramsize) return -1;
if (pcallstate) *pcallstate=CallingState;
return index+2; // skip the misc parameters
return index;
}