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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- the font character substitution logic needed more fixes.
The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture. To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
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e6e4f0f305
commit
87b0567cd7
3 changed files with 30 additions and 40 deletions
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@ -381,20 +381,19 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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if (charLumps[i] != nullptr)
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{
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Chars[i].OriginalPic = charLumps[i];
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if (!noTranslate)
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{
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Chars[i].OriginalPic = charLumps[i];
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else Chars[i].TranslatedPic = charLumps[i];
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Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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{
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Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
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Chars[i].TranslatedPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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}
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@ -403,7 +402,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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{
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SpaceWidth = spacewidth;
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}
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else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
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else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
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}
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@ -706,7 +705,7 @@ int FFont::GetCharCode(int code, bool needpic) const
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// regular chars turn negative when the 8th bit is set.
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code &= 255;
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}
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
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{
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return code;
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}
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@ -714,7 +713,7 @@ int FFont::GetCharCode(int code, bool needpic) const
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if (myislower(code))
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{
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code -= 32;
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
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{
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return code;
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}
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@ -724,7 +723,7 @@ int FFont::GetCharCode(int code, bool needpic) const
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if (newcode != code)
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{
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code = newcode;
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
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if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
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{
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return code;
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}
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@ -747,7 +746,7 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
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{
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code -= FirstChar;
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xmove = Chars[code].XMove;
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if (Chars[code].OriginalPic == nullptr)
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if (Chars[code].TranslatedPic == nullptr)
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{
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code = GetCharCode(code + FirstChar, true);
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if (code >= 0)
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@ -766,9 +765,10 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
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if (translation == CR_UNTRANSLATED)
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{
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if (redirected)
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*redirected = Chars[code].OriginalPic != Chars[code].TranslatedPic;
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return Chars[code].OriginalPic;
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bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
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if (redirected) *redirected = redirect;
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if (redirect)
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return Chars[code].OriginalPic;
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}
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if (redirected) *redirected = false;
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return Chars[code].TranslatedPic;
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@ -963,7 +963,7 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
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FirstChar = LastChar = 'A';
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Chars.Resize(1);
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Chars[0].TranslatedPic = Chars[0].OriginalPic = pic;
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Chars[0].TranslatedPic = pic;
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// Only one color range. Don't bother with the others.
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ActiveColors = 0;
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@ -1040,10 +1040,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
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LastChar = 255;
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GlobalKerning = 0;
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translateUntranslated = true;
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for(unsigned int i = 0;i < 256;++i)
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Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
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LoadTranslations();
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}
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@ -1128,12 +1124,12 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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Chars[i].XMove = widths2[i];
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if (destSize <= 0)
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{
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Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
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Chars[i].TranslatedPic = nullptr;
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}
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else
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{
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Chars[i].TranslatedPic = Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
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TexMan.AddTexture(Chars[i].OriginalPic);
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
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TexMan.AddTexture(Chars[i].TranslatedPic);
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do
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{
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int8_t code = *data_p++;
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@ -1216,12 +1212,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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}
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count = LastChar - FirstChar + 1;
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Chars.Resize(count);
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for (i = 0; i < count; ++i)
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{
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Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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// BMF palettes are only six bits per component. Fix that.
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for (i = 0; i < ActiveColors*3; ++i)
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{
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@ -1273,7 +1263,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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-(int8_t)chardata[chari+3], // x offset
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-(int8_t)chardata[chari+4] // y offset
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));
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Chars[chardata[chari] - FirstChar].TranslatedPic = Chars[chardata[chari] - FirstChar].OriginalPic = tex;
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Chars[chardata[chari] - FirstChar].TranslatedPic = tex;
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TexMan.AddTexture(tex);
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}
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@ -1337,13 +1327,12 @@ void FSingleLumpFont::CheckFON1Chars (double *luminosity)
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{
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int destSize = SpaceWidth * FontHeight;
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if(!Chars[i].OriginalPic)
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if(!Chars[i].TranslatedPic)
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{
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Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
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Chars[i].XMove = SpaceWidth;
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TexMan.AddTexture(Chars[i].OriginalPic);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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Chars[i].TranslatedPic = Chars[i].OriginalPic;
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// Advance to next char's data and count the used colors.
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do
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@ -1552,24 +1541,24 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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if (charlumps[i] != nullptr)
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{
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Chars[i].OriginalPic = charlumps[i];
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if (!noTranslate)
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else Chars[i].TranslatedPic = charlumps[i];
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Chars[i].OriginalPic = Chars[i].TranslatedPic;
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Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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{
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Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
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Chars[i].TranslatedPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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}
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// Special fonts normally don't have all characters so be careful here!
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if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
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if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
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}
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@ -123,9 +123,9 @@ protected:
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bool translateUntranslated;
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struct CharData
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{
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FTexture *TranslatedPic; // Texture for use with font translations.
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FTexture *OriginalPic; // Texture for use with CR_UNTRANSLATED or font colorization.
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int XMove;
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FTexture *TranslatedPic = nullptr; // Texture for use with font translations.
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FTexture *OriginalPic = nullptr; // Texture for use with CR_UNTRANSLATED or font colorization.
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int XMove = INT_MIN;
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};
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TArray<CharData> Chars;
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int ActiveColors;
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@ -169,15 +169,16 @@ void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, in
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FTexture *pic;
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int dummy;
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bool redirected;
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if (NULL != (pic = font->GetChar(character, normalcolor, &dummy)))
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if (NULL != (pic = font->GetChar(character, normalcolor, &dummy, &redirected)))
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{
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DrawParms parms;
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uint32_t tag = ListGetInt(args);
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bool res = ParseDrawTextureTags(pic, x, y, tag, args, &parms, false);
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if (!res) return;
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PalEntry color = 0xffffffff;
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parms.remap = font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.remap = redirected ? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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DrawTextureParms(pic, parms);
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}
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