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- dim depleted inventory items in all games, not just Strife.
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parent
61efe76ffd
commit
8747145c97
4 changed files with 7 additions and 7 deletions
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@ -66,7 +66,7 @@ class DoomStatusBar : BaseStatusBar
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if (CPlayer.mo.InvSel != null && !Level.NoInventoryBar)
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{
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DrawInventoryIcon(CPlayer.mo.InvSel, (160, 198));
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DrawInventoryIcon(CPlayer.mo.InvSel, (160, 198), DI_DIMDEPLETED);
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if (CPlayer.mo.InvSel.Amount > 1)
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{
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DrawString(mAmountFont, FormatNumber(CPlayer.mo.InvSel.Amount), (175, 198-mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT, Font.CR_GOLD);
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@ -169,7 +169,7 @@ class DoomStatusBar : BaseStatusBar
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}
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if (!isInventoryBarVisible() && !Level.NoInventoryBar && CPlayer.mo.InvSel != null)
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{
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DrawInventoryIcon(CPlayer.mo.InvSel, (-14, invY + 17));
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DrawInventoryIcon(CPlayer.mo.InvSel, (-14, invY + 17), DI_DIMDEPLETED);
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DrawString(mHUDFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-30, invY), DI_TEXT_ALIGN_RIGHT);
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}
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if (deathmatch)
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@ -127,7 +127,7 @@ class HereticStatusBar : BaseStatusBar
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//inventory box
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if (CPlayer.mo.InvSel != null)
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{
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DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
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DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28));
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if (CPlayer.mo.InvSel.Amount > 1)
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{
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DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (209, 182), DI_TEXT_ALIGN_RIGHT);
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@ -205,7 +205,7 @@ class HereticStatusBar : BaseStatusBar
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// This code was changed to always fit the item into the box, regardless of alignment or sprite size.
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// Heretic's ARTIBOX is 30x30 pixels.
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DrawImage("ARTIBOX", (-46, -1), 0, HX_SHADOW);
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DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
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DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28));
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if (CPlayer.mo.InvSel.Amount > 1)
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{
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DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-32, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT);
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@ -83,7 +83,7 @@ class HexenStatusBar : BaseStatusBar
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// This code was changed to always fit the item into the box, regardless of alignment or sprite size.
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// Heretic's ARTIBOX is 30x30 pixels.
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DrawImage("ARTIBOX", (-66, -1), 0, HX_SHADOW);
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DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
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DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28));
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if (CPlayer.mo.InvSel.Amount > 1)
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{
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DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-52, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT);
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@ -146,7 +146,7 @@ class HexenStatusBar : BaseStatusBar
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//inventory box
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if (CPlayer.mo.InvSel != null)
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{
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DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
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DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28));
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if (CPlayer.mo.InvSel.Amount > 1)
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{
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DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (174, 184), DI_TEXT_ALIGN_RIGHT);
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@ -981,7 +981,7 @@ class BaseStatusBar : StatusBarCore native
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}
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else
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{
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DrawInventoryIcon(item, itempos + (boxsize.X * i, 0), flags | DI_ITEM_CENTER );
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DrawInventoryIcon(item, itempos + (boxsize.X * i, 0), flags | DI_ITEM_CENTER | DI_DIMDEPLETED );
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}
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}
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