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- added bugfix patch by Gez.
SVN r1663 (trunk)
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b458234c34
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2 changed files with 2 additions and 2 deletions
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@ -755,7 +755,7 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
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if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
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return true;
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if ((tm.thing->flags6 & MF6_THRUSPECIES) && (tm.thing->Species == thing->Species))
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if ((tm.thing->flags6 & MF6_THRUSPECIES) && (tm.thing->GetSpecies() == thing->GetSpecies()))
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return true;
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if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)) )
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@ -535,7 +535,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
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ACTION_PARAM_START(3);
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ACTION_PARAM_NAME(Type, 0);
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ACTION_PARAM_STATE(JumpOffset, 1);
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ACTION_PARAM_INT(amount, 1);
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ACTION_PARAM_INT(amount, 2);
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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