mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- shaders for last commit.
This commit is contained in:
parent
09f54b0940
commit
86f38475b0
2 changed files with 12 additions and 10 deletions
|
@ -50,16 +50,18 @@ void main()
|
|||
|
||||
gl_Position = ProjectionMatrix * eyeCoordPos;
|
||||
|
||||
// clip planes used for reflective flats
|
||||
if (uClipHeightBottom > -65536.0)
|
||||
{
|
||||
gl_ClipDistance[0] = worldcoord.y - uClipHeightBottom;
|
||||
}
|
||||
else if (uClipHeightTop < 65536.0)
|
||||
{
|
||||
gl_ClipDistance[0] = uClipHeightTop - worldcoord.y;
|
||||
}
|
||||
#if defined __GLSL_CG_DATA_TYPES && defined GLSL12_COMPATIBILE
|
||||
gl_ClipVertex = eyeCoordPos;
|
||||
#endif
|
||||
|
||||
|
||||
// clip planes used for reflective flats
|
||||
if (uClipHeightDirection != 0.0)
|
||||
{
|
||||
gl_ClipDistance[0] = (worldcoord.y - uClipHeight) * uClipHeightDirection;
|
||||
}
|
||||
|
||||
// clip planes used for translucency splitting
|
||||
gl_ClipDistance[1] = worldcoord.y - uClipSplit.x;
|
||||
gl_ClipDistance[2] = uClipSplit.y - worldcoord.y;
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ precision highp float;
|
|||
|
||||
uniform vec4 uCameraPos;
|
||||
uniform int uTextureMode;
|
||||
uniform float uClipHeightTop, uClipHeightBottom;
|
||||
uniform float uClipHeight, uClipHeightDirection;
|
||||
uniform vec2 uClipSplit;
|
||||
|
||||
uniform float uAlphaThreshold;
|
||||
|
|
Loading…
Reference in a new issue