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- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
This is for readability purposes because the styled SmallFont may be problematic for some players.
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2 changed files with 2 additions and 1 deletions
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@ -70,6 +70,7 @@ static bool DrawConversationMenu ();
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static void PickConversationReply (int replyindex);
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static void PickConversationReply (int replyindex);
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static void TerminalResponse (const char *str);
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static void TerminalResponse (const char *str);
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CVAR(Bool, dlg_vgafont, false, CVAR_ARCHIVE)
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//============================================================================
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//============================================================================
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//
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//
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@ -112,7 +112,7 @@ class ConversationMenu : Menu
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mShowGold = false;
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mShowGold = false;
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ConversationPauseTic = gametic + 20;
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ConversationPauseTic = gametic + 20;
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DontDim = true;
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DontDim = true;
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if (!generic_ui)
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if (!generic_ui && !dlg_vgafont)
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{
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{
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displayFont = SmallFont;
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displayFont = SmallFont;
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displayWidth = CleanWidth;
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displayWidth = CleanWidth;
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