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https://github.com/ZDoom/gzdoom-gles.git
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- Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2389 (trunk)
This commit is contained in:
parent
7069ea88bb
commit
86b17d6d9f
2 changed files with 63 additions and 5 deletions
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@ -198,8 +198,15 @@ void FNodeBuilder::CreateSubsectorsForReal ()
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qsort (&SegList[sub.firstline], sub.numlines, sizeof(USegPtr), SortSegs);
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// Convert seg pointers into indices
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D(Printf (PRINT_LOG, "Output subsector %d:\n", Subsectors.Size()));
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for (unsigned int i = sub.firstline; i < SegList.Size(); ++i)
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{
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D(Printf (PRINT_LOG, " Seg %5d%c(%5d,%5d)-(%5d,%5d)\n", SegList[i].SegPtr - &Segs[0],
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SegList[i].SegPtr->linedef == -1 ? '+' : ' ',
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Vertices[SegList[i].SegPtr->v1].x>>16,
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Vertices[SegList[i].SegPtr->v1].y>>16,
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Vertices[SegList[i].SegPtr->v2].x>>16,
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Vertices[SegList[i].SegPtr->v2].y>>16));
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SegList[i].SegNum = DWORD(SegList[i].SegPtr - &Segs[0]);
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}
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Subsectors.Push (sub);
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@ -296,7 +303,9 @@ bool FNodeBuilder::CheckSubsector (DWORD set, node_t &node, DWORD &splitseg, int
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D(Printf (PRINT_LOG, " - seg %d(%d,%d)-(%d,%d) line %d front %d back %d\n", seg,
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Vertices[Segs[seg].v1].x>>16, Vertices[Segs[seg].v1].y>>16,
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Vertices[Segs[seg].v2].x>>16, Vertices[Segs[seg].v2].y>>16,
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Segs[seg].linedef, Segs[seg].frontsector, Segs[seg].backsector));
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Segs[seg].linedef,
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Segs[seg].frontsector == NULL ? -1 : Segs[seg].frontsector - sectors,
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Segs[seg].backsector == NULL ? -1 : Segs[seg].backsector - sectors));
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if (Segs[seg].linedef != -1 &&
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Segs[seg].frontsector != sec
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// Segs with the same front and back sectors are allowed to reside
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@ -1020,7 +1029,8 @@ void FNodeBuilder::PrintSet (int l, DWORD set)
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Printf (PRINT_LOG, "set %d:\n", l);
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for (; set != DWORD_MAX; set = Segs[set].next)
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{
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Printf (PRINT_LOG, "\t%u(%td):%d(%d,%d)-%d(%d,%d) ", set, Segs[set].frontsector-sectors,
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Printf (PRINT_LOG, "\t%u(%td)%c%d(%d,%d)-%d(%d,%d)\n", set, Segs[set].frontsector-sectors,
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Segs[set].linedef == -1 ? '+' : ':',
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Segs[set].v1,
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Vertices[Segs[set].v1].x>>16, Vertices[Segs[set].v1].y>>16,
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Segs[set].v2,
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@ -45,6 +45,14 @@
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#include "templates.h"
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#include "r_main.h"
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#if 0
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#define D(x) x
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#define DD 1
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#else
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#define D(x) do{}while(0)
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#undef DD
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#endif
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void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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seg_t *&outSegs, int &segCount,
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subsector_t *&outSubs, int &subCount,
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@ -71,16 +79,19 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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memcpy (outNodes, &Nodes[0], nodeCount*sizeof(node_t));
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for (i = 0; i < nodeCount; ++i)
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{
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D(Printf(PRINT_LOG, "Node %d:\n", i));
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// Go backwards because on 64-bit systems, both of the intchildren are
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// inside the first in-game child.
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for (int j = 1; j >= 0; --j)
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{
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if (outNodes[i].intchildren[j] & 0x80000000)
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{
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D(Printf(PRINT_LOG, " subsector %d\n", outNodes[i].intchildren[j] & 0x7FFFFFFF));
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outNodes[i].children[j] = (BYTE *)(outSubs + (outNodes[i].intchildren[j] & 0x7fffffff)) + 1;
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}
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else
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{
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D(Printf(PRINT_LOG, " node %d\n", outNodes[i].intchildren[j]));
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outNodes[i].children[j] = outNodes + outNodes[i].intchildren[j];
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}
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}
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@ -120,6 +131,8 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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const FPrivSeg *org = &Segs[SegList[i].SegNum];
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seg_t *out = &outSegs[i];
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D(Printf(PRINT_LOG, "Seg %d: v1(%d) -> v2(%d)\n", i, org->v1, org->v2));
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out->v1 = outVerts + org->v1;
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out->v2 = outVerts + org->v2;
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out->backsector = org->backsector;
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@ -131,7 +144,7 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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}
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}
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//Printf ("%i segs, %i nodes, %i subsectors\n", segCount, nodeCount, subCount);
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D(Printf("%i segs, %i nodes, %i subsectors\n", segCount, nodeCount, subCount));
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for (i = 0; i < Level.NumLines; ++i)
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{
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@ -185,10 +198,26 @@ int FNodeBuilder::CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *
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prev = seg;
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firstVert = seg->v1;
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#ifdef DD
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Printf(PRINT_LOG, "--%d--\n", subsector);
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for (j = first; j < max; ++j)
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{
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seg = &Segs[SegList[j].SegNum];
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angle_t ang = PointToAngle (Vertices[seg->v1].x - midx, Vertices[seg->v1].y - midy);
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Printf(PRINT_LOG, "%d%c %5d(%5d,%5d)->%5d(%5d,%5d) - %3.3f %d,%d\n", j,
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seg->linedef == -1 ? '+' : ':',
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seg->v1, Vertices[seg->v1].x>>16, Vertices[seg->v1].y>>16,
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seg->v2, Vertices[seg->v2].x>>16, Vertices[seg->v2].y>>16,
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double(ang/2)*180/(1<<30),
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seg->planenum, seg->planefront);
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}
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#endif
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if (diffplanes)
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{ // A well-behaved subsector. Output the segs sorted by the angle formed by connecting
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// the subsector's center to their first vertex.
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D(Printf(PRINT_LOG, "Well behaved subsector\n"));
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for (i = first + 1; i < max; ++i)
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{
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angle_t bestdiff = ANGLE_MAX;
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@ -226,7 +255,9 @@ int FNodeBuilder::CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *
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PushConnectingGLSeg (subsector, segs, &outVerts[prev->v2], &outVerts[seg->v1]);
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count++;
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}
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#ifdef DD
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Printf(PRINT_LOG, "+%d\n", bestj);
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#endif
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prevAngle -= bestdiff;
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seg->storedseg = PushGLSeg (segs, seg, outVerts);
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count++;
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@ -237,6 +268,9 @@ int FNodeBuilder::CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *
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break;
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}
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}
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#ifdef DD
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Printf(PRINT_LOG, "\n");
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#endif
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}
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else
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{ // A degenerate subsector. These are handled in three stages:
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@ -248,6 +282,8 @@ int FNodeBuilder::CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *
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// to the start seg.
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// A dot product serves to determine distance from the start seg.
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D(Printf(PRINT_LOG, "degenerate subsector\n"));
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// Stage 1. Go forward.
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count += OutputDegenerateSubsector (segs, subsector, true, 0, prev, outVerts);
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@ -263,6 +299,18 @@ int FNodeBuilder::CloseSubsector (TArray<seg_t> &segs, int subsector, vertex_t *
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PushConnectingGLSeg (subsector, segs, &outVerts[prev->v2], &outVerts[firstVert]);
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count++;
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}
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#ifdef DD
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Printf(PRINT_LOG, "Output GL subsector %d:\n", subsector);
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for (i = segs.Size() - count; i < (int)segs.Size(); ++i)
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{
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Printf(PRINT_LOG, " Seg %5d%c(%5d,%5d)-(%5d,%5d)\n", i,
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segs[i].linedef == NULL ? '+' : ' ',
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segs[i].v1->x>>16,
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segs[i].v1->y>>16,
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segs[i].v2->x>>16,
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segs[i].v2->y>>16);
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}
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#endif
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return count;
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}
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