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'no monsters' option is no longer ignored in ACS Spawn functions
See http://forum.zdoom.org/viewtopic.php?t=46459
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@ -3365,6 +3365,14 @@ int DLevelScript::DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, i
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if (info != NULL)
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if (info != NULL)
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{
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{
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info = info->GetReplacement ();
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if ((GetDefaultByType (info)->flags3 & MF3_ISMONSTER) &&
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((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS)))
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{
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return 0;
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}
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actor = Spawn (info, x, y, z, ALLOW_REPLACE);
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actor = Spawn (info, x, y, z, ALLOW_REPLACE);
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if (actor != NULL)
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if (actor != NULL)
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{
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{
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