From 869532538325c27b4226644ff0991c4feee466ad Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Mon, 26 Apr 2021 09:46:20 +0300 Subject: [PATCH] - fixed saving game to wrong save slot This is a temporary solution as it makes GZDoom and Raze code bases incompatible https://forum.zdoom.org/viewtopic.php?t=72085 --- src/common/menu/savegamemanager.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/common/menu/savegamemanager.cpp b/src/common/menu/savegamemanager.cpp index 22dd8c6a3..935b6dedd 100644 --- a/src/common/menu/savegamemanager.cpp +++ b/src/common/menu/savegamemanager.cpp @@ -232,7 +232,6 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, LoadSavegame) void FSavegameManagerBase::DoSave(int Selected, const char *savegamestring) { - RemoveNewSaveNode(); if (Selected != 0) { auto node = SaveGames[Selected];