- DECORATE fixes for Strife.

SVN r1154 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-11 21:05:43 +00:00
parent 81132c809f
commit 8655d027da
7 changed files with 19 additions and 14 deletions

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@ -1,3 +1,6 @@
August 11, 2008 (Changes by Graf Zahl)
- Did a thorough check of all DECORATE conversions and fixed the errors I found.
August 10, 2008 (Changes by Graf Zahl)
- Macro-fied all access to action functions.
- Changed action function definition so that they have to be defined with a

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@ -90,9 +90,9 @@ ACTOR EntityBoss : SpectralMonster 128
States
{
Spawn:
MNAM A 100 A_SentinelBob
MNAM B 60 Bright A_SentinelBob
MNAM CDEFGHIJKL 4 Bright A_SentinelBob
MNAM A 100
MNAM B 60 Bright
MNAM CDEFGHIJKL 4 Bright
MNAL A 4 Bright A_Look
MNAL B 4 Bright A_SentinelBob
Goto Spawn+12
@ -184,7 +184,6 @@ ACTOR EntitySecond : SpectralMonster
Missile:
MNAL W 4 Bright A_FaceTarget
MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
MNAL V 4 Bright A_SentinelBob
Goto See+4
Pain:

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@ -85,6 +85,7 @@ ACTOR SentinelFX1
ACTOR SentinelFX2 : SentinelFX1
{
SeeSound "sentinel/plasma"
Damage 1
States
{
Death:

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@ -55,7 +55,7 @@ ACTOR Stalker 186
STLK K 3 A_StalkerAttack
SeeFloor:
STLK J 3 A_StalkerWalk
STLK JKK 3 A_Chase
STLK KK 3 A_Chase
STLK L 3 A_StalkerWalk
STLK L 3 A_Chase
Loop

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@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
BURN N 5 Bright
BURN OPQPQ 5 Bright
BURN RSTU 7 Bright
BURN V -1
BURN V 700
Stop
Disintegrate:
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
@ -30,7 +30,7 @@ ACTOR StrifeHumanoid
DISR D 5 A_NoBlocking
DISR EF 5
DISR GHIJ 4
MEAT D -1
MEAT D 700
Stop
}
}

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@ -187,7 +187,7 @@ ACTOR StrifeCrossbow : StrifeWeapon 2001
XBOW F 5
XBOW G 0 A_ShowElectricFlash
XBOW G 5 A_CheckReload
Goto Ready
Goto Ready+1
Flash:
XBOW KLM 5
Loop
@ -347,7 +347,7 @@ ACTOR RocketTrail
// Rocket Puff --------------------------------------------------------------
ACTOR MiniMissilePuff
ACTOR MiniMissilePuff : StrifePuff
{
-ALLOWPARTICLES
States
@ -538,7 +538,7 @@ ACTOR Mauler2 : Mauler
MAUL I 20 A_FireMauler2Pre
MAUL J 10 A_Light1
BLSF A 10 Bright A_FireMauler2
MAUL B 3 Bright A_Light2
MAUL B 10 Bright A_Light2
MAUL C 2
MAUL D 2 A_Light0
MAUL E 2 A_ReFire
@ -613,7 +613,9 @@ ACTOR MaulerTorpedoWave
States
{
Spawn:
TWAV ABC 9 Bright
TWAV AB 9 Bright
Death:
TWAV C 9 Bright
Stop
}
}
@ -685,7 +687,7 @@ ACTOR PhosphorousGrenade
GRIN AB 3 A_Countdown
Loop
Death:
BNG3 A 1 A_SpawnItemEx("PhosphorousFire")
BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
Stop
}
}

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@ -27,7 +27,7 @@ ACTOR Piston 45
ConversationID 123,-1,-1
Health 100
Speed 16
Radius 16
Radius 20
Height 76
Mass 10000000
+SOLID
@ -61,7 +61,7 @@ ACTOR Piston 45
ACTOR Computer 182
{
Game Strife
ConversationID 128,-1,-1
ConversationID 124,-1,-1
Health 80
Speed 27
Radius 26