mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
This commit is contained in:
parent
372f7e7002
commit
86372fce34
7 changed files with 257 additions and 27 deletions
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@ -569,6 +569,7 @@ set( PLAT_SDL_SYSTEM_SOURCES
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sdl/i_cd.cpp
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sdl/i_cd.cpp
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sdl/i_main.cpp
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sdl/i_main.cpp
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sdl/i_movie.cpp
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sdl/i_movie.cpp
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sdl/i_steam.cpp
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sdl/i_system.cpp
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sdl/i_system.cpp
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sdl/sdlvideo.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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sdl/st_start.cpp )
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@ -1619,6 +1619,14 @@ const char* I_GetBackEndName()
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}
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}
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FString OSX_FindApplicationSupport()
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{
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NSURL *url = [[NSFileManager defaultManager] URLForDirectory:NSApplicationSupportDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
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if(url == nil)
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return FString();
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return [[url path] UTF8String];
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -430,28 +430,12 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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}
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}
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}
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}
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}
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}
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#ifdef _WIN32
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TArray<FString> steam_path = I_GetSteamPath();
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FString steam_path = I_GetSteamPath();
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for (i = 0; i < steam_path.Size(); ++i)
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if (steam_path.IsNotEmpty())
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{
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{
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static const char *const steam_dirs[] =
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CheckIWAD (steam_path[i], &wads[0]);
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{
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"doom 2/base",
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"final doom/base",
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"heretic shadow of the serpent riders/base",
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"hexen/base",
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"hexen deathkings of the dark citadel/base",
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"ultimate doom/base",
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"DOOM 3 BFG Edition/base/wads"
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};
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steam_path += "/SteamApps/common/";
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for (i = 0; i < countof(steam_dirs); ++i)
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{
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CheckIWAD (steam_path + steam_dirs[i], &wads[0]);
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}
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}
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}
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}
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#endif
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}
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if (iwadparm != NULL && !wads[0].Path.IsEmpty())
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if (iwadparm != NULL && !wads[0].Path.IsEmpty())
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{
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{
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217
src/sdl/i_steam.cpp
Normal file
217
src/sdl/i_steam.cpp
Normal file
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@ -0,0 +1,217 @@
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/*
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** i_steam.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2013 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <sys/stat.h>
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#include "doomerrors.h"
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#include "d_main.h"
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#include "zstring.h"
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#include "sc_man.h"
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static void PSR_FindEndBlock(FScanner &sc)
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{
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int depth = 1;
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do
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{
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if(sc.CheckToken('}'))
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--depth;
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else if(sc.CheckToken('{'))
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++depth;
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else
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sc.MustGetAnyToken();
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}
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while(depth);
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}
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static void PSR_SkipBlock(FScanner &sc)
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{
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sc.MustGetToken('{');
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PSR_FindEndBlock(sc);
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}
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static bool PSR_FindAndEnterBlock(FScanner &sc, const char* keyword)
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{
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// Finds a block with a given keyword and then enter it (opening brace)
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// Should be closed with PSR_FindEndBlock
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while(sc.GetToken())
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{
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if(sc.TokenType == '}')
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{
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sc.UnGet();
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return false;
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}
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sc.TokenMustBe(TK_StringConst);
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if(!sc.Compare(keyword))
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{
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if(!sc.CheckToken(TK_StringConst))
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PSR_SkipBlock(sc);
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}
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else
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{
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sc.MustGetToken('{');
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return true;
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}
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}
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return false;
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}
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static TArray<FString> PSR_ReadBaseInstalls(FScanner &sc)
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{
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TArray<FString> result;
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// Get a list of possible install directories.
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while(sc.GetToken())
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{
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if(sc.TokenType == '}')
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break;
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sc.TokenMustBe(TK_StringConst);
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FString key(sc.String);
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if(key.Left(18).CompareNoCase("BaseInstallFolder_") == 0)
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{
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sc.MustGetToken(TK_StringConst);
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result.Push(sc.String);
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}
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else
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{
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if(sc.CheckToken('{'))
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PSR_FindEndBlock(sc);
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else
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sc.MustGetToken(TK_StringConst);
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}
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}
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return result;
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}
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static TArray<FString> ParseSteamRegistry(const char* path)
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{
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TArray<FString> dirs;
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// Read registry data
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FScanner sc;
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sc.OpenFile(path);
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sc.SetCMode(true);
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// Find the SteamApps listing
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if(PSR_FindAndEnterBlock(sc, "InstallConfigStore"))
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{
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if(PSR_FindAndEnterBlock(sc, "Software"))
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{
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if(PSR_FindAndEnterBlock(sc, "Valve"))
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{
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if(PSR_FindAndEnterBlock(sc, "Steam"))
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{
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dirs = PSR_ReadBaseInstalls(sc);
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}
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PSR_FindEndBlock(sc);
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}
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PSR_FindEndBlock(sc);
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}
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PSR_FindEndBlock(sc);
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}
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return dirs;
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}
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static struct SteamAppInfo
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{
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const char* const BasePath;
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const int AppID;
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} AppInfo[] =
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{
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/*{"doom 2/base", 2300},
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{"final doom/base", 2290},
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{"heretic shadow of the serpent riders/base", 2390},
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{"hexen/base", 2360},
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{"hexen deathkings of the dark citadel/base", 2370},
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{"ultimate doom/base", 2280},
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{"DOOM 3 BFG Edition/base/wads", 208200},*/
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{"Strife", 317040}
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};
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TArray<FString> I_GetSteamPath()
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{
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TArray<FString> result;
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TArray<FString> SteamInstallFolders;
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// Linux and OS X actually allow the user to install to any location, so
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// we need to figure out on an app-by-app basis where the game is installed.
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// To do so, we read the virtual registry.
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#ifdef __APPLE__
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FString OSX_FindApplicationSupport();
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FString regPath = OSX_FindApplicationSupport() + "/Steam/config/config.vdf";
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try
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{
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SteamInstallFolders = ParseSteamRegistry(regPath);
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}
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catch(class CDoomError &error)
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{
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// If we can't parse for some reason just pretend we can't find anything.
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return result;
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}
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SteamInstallFolders.Push(OSX_FindApplicationSupport() + "/Steam/SteamApps/common");
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#else
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char* home = getenv("HOME");
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if(home != NULL && *home != '\0')
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{
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FString regPath;
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regPath.Format("%s/.local/share/Steam/config/config.vdf", home);
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try
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{
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SteamInstallFolders = ParseSteamRegistry(regPath);
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}
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catch(class CDoomError &error)
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{
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// If we can't parse for some reason just pretend we can't find anything.
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return result;
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}
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regPath.Format("%s/.local/share/Steam/SteamApps/common", home);
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SteamInstallFolders.Push(regPath);
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}
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#endif
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for(unsigned int i = 0;i < SteamInstallFolders.Size();++i)
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{
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for(unsigned int app = 0;app < countof(AppInfo);++app)
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{
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struct stat st;
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FString candidate(SteamInstallFolders[i] + "/" + AppInfo[app].BasePath);
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if(stat(candidate, &st) == 0 && S_ISDIR(st.st_mode))
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result.Push(candidate);
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}
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}
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return result;
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}
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@ -120,6 +120,10 @@ void I_SetIWADInfo ();
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// Pick from multiple IWADs to use
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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TArray<FString> I_GetSteamPath();
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// The ini could not be saved at exit
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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bool I_WriteIniFailed ();
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@ -1524,20 +1524,36 @@ static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FSt
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//
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//
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//==========================================================================
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//==========================================================================
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FString I_GetSteamPath()
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TArray<FString> I_GetSteamPath()
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{
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{
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TArray<FString> result;
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static const char *const steam_dirs[] =
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{
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"doom 2/base",
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"final doom/base",
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"heretic shadow of the serpent riders/base",
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"hexen/base",
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"hexen deathkings of the dark citadel/base",
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"ultimate doom/base",
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"DOOM 3 BFG Edition/base/wads",
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"Strife"
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};
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FString path;
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FString path;
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if (QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path))
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if (!QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path))
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{
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{
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return path;
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if (!QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path))
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return result;
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}
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}
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if (QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path))
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path += "/SteamApps/common/";
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for(unsigned int i = 0; i < countof(steam_dirs); ++i)
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{
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{
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return path;
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result.Push(path + steam_dirs[i]);
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}
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}
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path = "";
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return path;
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return result;
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}
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}
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//==========================================================================
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//==========================================================================
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@ -142,7 +142,7 @@ void I_SetWndProc();
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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// directories for IWADs if the user purchased any through Steam.
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FString I_GetSteamPath();
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TArray<FString> I_GetSteamPath();
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// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of
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// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of
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// giving them proper prototypes under Win32, they are just macros for
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// giving them proper prototypes under Win32, they are just macros for
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Loading…
Reference in a new issue