- SBARINFO update:

* Added: The ability to have drawkeybar auto detect spacing.
  * Added: Offset parameter to drawkeybar to allow two key bars with
    different keys.
  * Added: Multi-row/column keybar parameters.  Spacing can also be auto.
    These  defualt to left to right/top to bottom but can be switched.
  * Added: Drawshadow flag to drawnumber.  This will draw a solid color and
    translucent number under the normal number.
  * Added: hexenarmor to drawimage.  This takes a parameter for a hexen
    armor type and will fade the image like the hexen status bar.
  * Added: centerbottom offset to draw(switchable)image.
  * Added: translucent flag to drawinventorybar.
  * Fixed: Accidentally removed flag from DrawTexture that allowed negative
    coordinates to work with fullscreenoffsets.  Hopefully this is the last
    major bug in the fullscreenoffsets system.


SVN r1135 (trunk)
This commit is contained in:
Randy Heit 2008-08-09 03:43:29 +00:00
parent dda5ddd3c2
commit 85a6ae7c34
4 changed files with 199 additions and 30 deletions

View file

@ -1,4 +1,19 @@
August 8, 2008
- SBARINFO update:
* Added: The ability to have drawkeybar auto detect spacing.
* Added: Offset parameter to drawkeybar to allow two key bars with
different keys.
* Added: Multi-row/column keybar parameters. Spacing can also be auto.
These defualt to left to right/top to bottom but can be switched.
* Added: Drawshadow flag to drawnumber. This will draw a solid color and
translucent number under the normal number.
* Added: hexenarmor to drawimage. This takes a parameter for a hexen
armor type and will fade the image like the hexen status bar.
* Added: centerbottom offset to draw(switchable)image.
* Added: translucent flag to drawinventorybar.
* Fixed: Accidentally removed flag from DrawTexture that allowed negative
coordinates to work with fullscreenoffsets. Hopefully this is the last
major bug in the fullscreenoffsets system.
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
registers AMD64 provides, this routine still needs to be written as self-
modifying code for maximum performance. The additional registers do allow

View file

@ -170,10 +170,12 @@ enum //drawimage flags
DRAWIMAGE_SWITCHABLE_AND = 0x40,
DRAWIMAGE_INVULNERABILITY = 0x80,
DRAWIMAGE_OFFSET_CENTER = 0x100,
DRAWIMAGE_ARMOR = 0x200,
DRAWIMAGE_WEAPONICON = 0x400,
DRAWIMAGE_SIGIL = 0x800,
DRAWIMAGE_KEYSLOT = 0x1000,
DRAWIMAGE_OFFSET_CENTERBOTTOM = 0x200,
DRAWIMAGE_ARMOR = 0x400,
DRAWIMAGE_WEAPONICON = 0x800,
DRAWIMAGE_SIGIL = 0x1000,
DRAWIMAGE_KEYSLOT = 0x2000,
DRAWIMAGE_HEXENARMOR = 0x4000,
};
enum //drawnumber flags
@ -198,6 +200,7 @@ enum //drawnumber flags
DRAWNUMBER_FILLZEROS = 0x20000,
DRAWNUMBER_WHENNOTZERO = 0x40000,
DRAWNUMBER_POWERUPTIME = 0x80000,
DRAWNUMBER_DRAWSHADOW = 0x100000,
};
enum //drawbar flags (will go into special2)
@ -216,10 +219,11 @@ enum //drawselectedinventory flags
enum //drawinventorybar flags
{
DRAWINVENTORYBAR_ALWAYSSHOW = 1,
DRAWINVENTORYBAR_NOARTIBOX = 2,
DRAWINVENTORYBAR_NOARROWS = 4,
DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER = 8,
DRAWINVENTORYBAR_ALWAYSSHOW = 0x1,
DRAWINVENTORYBAR_NOARTIBOX = 0x2,
DRAWINVENTORYBAR_NOARROWS = 0x4,
DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER = 0x8,
DRAWINVENTORYBAR_TRANSLUCENT = 0x10,
};
enum //drawgem flags
@ -248,7 +252,8 @@ enum //drawmugshot flags
enum //drawkeybar flags
{
DRAWKEYBAR_VERTICAL = 1,
DRAWKEYBAR_VERTICAL = 0x1,
DRAWKEYBAR_REVERSEROWS = 0x2,
};
enum //event flags
@ -345,9 +350,9 @@ public:
void SetMugShotState(const char* stateName, bool waitTillDone=false, bool reset=false);
private:
void doCommands(SBarInfoBlock &block, int xOffset=0, int yOffset=0, int alpha=FRACUNIT);
void DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, bool center=false);
void DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0);
void DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool fillzeros=false);
void DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, int offsetflags=0);
void DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false);
void DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool fillzeros=false, bool drawshadow=false);
void DrawFace(const char *defaultFace, int accuracy, int stateflags, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets);
int updateState(bool xdth, bool animatedgodmode);
void DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,

View file

@ -62,6 +62,7 @@ static FRandom pr_chainwiggle; //use the same method of chain wiggling as hereti
EXTERN_CVAR(Int, fraglimit)
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, vid_fps)
enum
{
@ -486,11 +487,11 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
if(drawAlt != 0) //draw 'off' image
{
if(cmd.special != -1 && drawAlt == 1)
DrawGraphic(Images[cmd.special], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
DrawGraphic(Images[cmd.special], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & (DRAWIMAGE_OFFSET_CENTER|DRAWIMAGE_OFFSET_CENTERBOTTOM)));
else if(cmd.special2 != -1 && drawAlt == 2)
DrawGraphic(Images[cmd.special2], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
DrawGraphic(Images[cmd.special2], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & (DRAWIMAGE_OFFSET_CENTER|DRAWIMAGE_OFFSET_CENTERBOTTOM)));
else if(cmd.special3 != -1 && drawAlt == 3)
DrawGraphic(Images[cmd.special3], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
DrawGraphic(Images[cmd.special3], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false,(cmd.flags & (DRAWIMAGE_OFFSET_CENTER|DRAWIMAGE_OFFSET_CENTERBOTTOM)));
break;
}
}
@ -528,12 +529,28 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
if (item != NULL)
texture = TexMan[item->Icon];
}
else if(cmd.flags & DRAWIMAGE_HEXENARMOR)
{
AHexenArmor *harmor = CPlayer->mo->FindInventory<AHexenArmor>();
if (harmor != NULL)
{
if (harmor->Slots[cmd.value] > 0 && harmor->SlotsIncrement[cmd.value] > 0)
{
//combine the alpha values
alpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) MIN<fixed_t> (OPAQUE, Scale(harmor->Slots[cmd.value], OPAQUE, harmor->SlotsIncrement[cmd.value])) / (double) OPAQUE) * FRACUNIT);
texture = Images[cmd.image_index];
}
else
break;
}
}
else if((cmd.flags & DRAWIMAGE_INVENTORYICON))
texture = TexMan[cmd.sprite_index];
else if(cmd.image_index >= 0)
texture = Images[cmd.image_index];
DrawGraphic(texture, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
// if we reach here with DRAWIMAGE_HEXENARMOR set we know we want it to be dim.
DrawGraphic(texture, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, (cmd.flags & (DRAWIMAGE_OFFSET_CENTER|DRAWIMAGE_OFFSET_CENTERBOTTOM)));
break;
}
case SBARINFO_DRAWNUMBER:
@ -653,6 +670,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
}
}
bool fillzeros = !!(cmd.flags & DRAWNUMBER_FILLZEROS);
bool drawshadow = !!(cmd.flags & DRAWNUMBER_DRAWSHADOW);
EColorRange translation = cmd.translation;
if(cmd.special3 != -1 && value <= cmd.special3) //low
translation = cmd.translation2;
@ -660,7 +678,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
translation = cmd.translation3;
if((cmd.flags & DRAWNUMBER_WHENNOTZERO) && value == 0)
break;
DrawNumber(value, cmd.special, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, translation, cmd.special2, fillzeros);
DrawNumber(value, cmd.special, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, translation, cmd.special2, fillzeros, drawshadow);
break;
}
case SBARINFO_DRAWMUGSHOT:
@ -714,6 +732,8 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
noarrows = true;
if((cmd.flags & DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER))
alwaysshowcounter = true;
if(cmd.flags & DRAWINVENTORYBAR_TRANSLUCENT)
alpha = fixed_t((((double) alpha / (double) FRACUNIT) * ((double) HX_SHADOW / (double) FRACUNIT)) * FRACUNIT);
if(drawingFont != cmd.font)
{
drawingFont = cmd.font;
@ -898,6 +918,8 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
y = cmd.y + yOffset;
w = fg->GetScaledWidth();
h = fg->GetScaledHeight();
if(vid_fps && x < 0 && y >= 0)
y += 10;
}
if(cmd.special3 != 0)
@ -907,6 +929,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
DTA_DestWidth, w,
DTA_DestHeight, h,
DTA_Alpha, alpha,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
}
else
@ -918,6 +941,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
DTA_DestWidth, w,
DTA_DestHeight, h,
DTA_Alpha, alpha,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
}
else
@ -944,6 +968,8 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
cy = cmd.y + cmd.special3 + yOffset;
cw = fg->GetScaledWidth() - fg->GetScaledLeftOffset() - cmd.special3 * 2;
ch = fg->GetScaledHeight() - fg->GetScaledTopOffset() - cmd.special3 * 2;
if(vid_fps && x < 0 && y >= 0)
y += 10;
}
if (horizontal)
@ -986,6 +1012,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
DTA_ClipRight, cr,
DTA_ClipBottom, cb,
DTA_Alpha, alpha,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
}
else
@ -1003,6 +1030,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
DTA_ClipRight, cr,
DTA_ClipBottom, cb,
DTA_Alpha, alpha,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
}
break;
@ -1051,12 +1079,18 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
if(Scaled)
screen->VirtualToRealCoordsInt(x, y, w, h, 320, 200, true);
}
else
{
if(vid_fps && x < 0 && y >= 0)
y += 10;
}
screen->DrawTexture (shaders[(vertical << 1) + reverse], x, y,
DTA_DestWidth, w,
DTA_DestHeight, h,
DTA_Alpha, alpha,
DTA_AlphaChannel, true,
DTA_FillColor, 0,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
break;
}
@ -1073,7 +1107,10 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
AInventory *item = CPlayer->mo->Inventory;
if(item == NULL)
break;
for(int i = 0;i < cmd.value;i++)
int slotOffset = 0;
int rowOffset = 0;
int rowWidth = 0;
for(int i = 0;i < cmd.value+cmd.special2;i++)
{
while(!item->Icon.isValid() || !item->IsKindOf(RUNTIME_CLASS(AKey)))
{
@ -1081,10 +1118,41 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
if(item == NULL)
goto FinishDrawKeyBar;
}
if(i >= cmd.special2) //Should we start drawing?
{
if(!vertical)
DrawGraphic(TexMan[item->Icon], cmd.x+(cmd.special*i), cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets);
{
DrawGraphic(TexMan[item->Icon], cmd.x+slotOffset, cmd.y+rowOffset, xOffset, yOffset, alpha, block.fullScreenOffsets);
rowWidth = cmd.special4 == -1 ? TexMan[item->Icon]->GetScaledHeight()+2 : cmd.special4;
}
else
DrawGraphic(TexMan[item->Icon], cmd.x, cmd.y+(cmd.special*i), xOffset, yOffset, alpha, block.fullScreenOffsets);
{
DrawGraphic(TexMan[item->Icon], cmd.x+rowOffset, cmd.y+slotOffset, xOffset, yOffset, alpha, block.fullScreenOffsets);
rowWidth = cmd.special4 == -1 ? TexMan[item->Icon]->GetScaledWidth()+2 : cmd.special4;
}
// If cmd.special is -1 then the slot size is auto detected
if(cmd.special == -1)
{
if(!vertical)
slotOffset += TexMan[item->Icon]->GetScaledWidth() + 2;
else
slotOffset += TexMan[item->Icon]->GetScaledHeight() + 2;
}
else
slotOffset += cmd.special;
if(cmd.special3 > 0 && (i % cmd.special3 == cmd.special3-1))
{
if(cmd.flags & DRAWKEYBAR_REVERSEROWS)
rowOffset -= rowWidth;
else
rowOffset += rowWidth;
rowWidth = 0;
slotOffset = 0;
}
}
item = item->Inventory;
if(item == NULL)
break;
@ -1239,12 +1307,12 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
//draws an image with the specified flags
void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets,
bool translate, bool dim, bool center) //flags
bool translate, bool dim, int offsetflags) //flags
{
if (texture == NULL)
return;
if(center)
if(offsetflags & DRAWIMAGE_OFFSET_CENTER)
{
x -= (texture->GetWidth()/2)-texture->LeftOffset;
y -= (texture->GetHeight()/2)-texture->TopOffset;
@ -1272,17 +1340,21 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
{
w = texture->GetScaledWidth();
h = texture->GetScaledHeight();
if(vid_fps && x < 0 && y >= 0)
y += 10;
}
screen->DrawTexture(texture, x, y,
DTA_DestWidth, w,
DTA_DestHeight, h,
DTA_Translation, translate ? getTranslation() : 0,
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
DTA_CenterBottomOffset, (offsetflags & DRAWIMAGE_OFFSET_CENTERBOTTOM),
DTA_HUDRules, HUD_Normal,
DTA_Alpha, alpha,
TAG_DONE);
}
void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing)
void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool drawshadow)
{
x += spacing;
while(*str != '\0')
@ -1319,11 +1391,28 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
if(Scaled)
screen->VirtualToRealCoordsInt(rx, ry, rw, rh, 320, 200, true);
}
else
{
if(vid_fps && x < 0 && y >= 0)
y += 10;
}
if(drawshadow)
{
int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
screen->DrawTexture(character, rx+2, ry+2,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Alpha, salpha,
DTA_HUDRules, HUD_Normal,
DTA_FillColor, 0,
TAG_DONE);
}
screen->DrawTexture(character, rx, ry,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Translation, drawingFont->GetColorTranslation(translation),
DTA_Alpha, alpha,
DTA_HUDRules, HUD_Normal,
TAG_DONE);
if(SBarInfoScript->spacingCharacter == '\0')
x += width + spacing - (character->LeftOffset+1);
@ -1334,7 +1423,7 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
}
//draws the specified number up to len digits
void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros)
void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros, bool drawshadow)
{
FString value;
int maxval = (int) ceil(pow(10., len))-1;
@ -1359,7 +1448,7 @@ void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOff
x -= int(drawingFont->StringWidth(value)+(spacing * value.Len()));
else //monospaced, so just multiplay the character size
x -= int((drawingFont->GetCharWidth((int) SBarInfoScript->spacingCharacter) + spacing) * value.Len());
DrawString(value, x, y, xOffset, yOffset, alpha, fullScreenOffsets, translation, spacing);
DrawString(value, x, y, xOffset, yOffset, alpha, fullScreenOffsets, translation, spacing, drawshadow);
}
//draws the mug shot

View file

@ -458,6 +458,23 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
cmd.flags |= DRAWIMAGE_WEAPONICON;
else if(sc.Compare("sigil"))
cmd.flags |= DRAWIMAGE_SIGIL;
else if(sc.Compare("hexenarmor"))
{
cmd.flags = DRAWIMAGE_HEXENARMOR;
sc.MustGetToken(TK_Identifier);
if(sc.Compare("armor"))
cmd.value = 0;
else if(sc.Compare("shield"))
cmd.value = 1;
else if(sc.Compare("helm"))
cmd.value = 2;
else if(sc.Compare("amulet"))
cmd.value = 3;
else
sc.ScriptError("Unkown armor type: '%s'", sc.String);
sc.MustGetToken(',');
getImage = true;
}
else if(sc.Compare("translatable"))
{
cmd.flags |= DRAWIMAGE_TRANSLATABLE;
@ -489,8 +506,10 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
sc.MustGetToken(TK_Identifier);
if(sc.Compare("center"))
cmd.flags |= DRAWIMAGE_OFFSET_CENTER;
else if(sc.Compare("centerbottom"))
cmd.flags |= DRAWIMAGE_OFFSET_CENTERBOTTOM;
else
sc.ScriptError("Expected 'center' got '%s' instead.", sc.String);
sc.ScriptError("Expected 'center' or 'centerbottom' got '%s' instead.", sc.String);
}
sc.MustGetToken(';');
break;
@ -607,6 +626,8 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
cmd.flags |= DRAWNUMBER_FILLZEROS;
else if(sc.Compare("whennotzero"))
cmd.flags |= DRAWNUMBER_WHENNOTZERO;
else if(sc.Compare("drawshadow"))
cmd.flags |= DRAWNUMBER_DRAWSHADOW;
else
sc.ScriptError("Unknown flag '%s'.", sc.String);
if(!sc.CheckToken('|'))
@ -774,6 +795,10 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
{
cmd.flags |= DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER;
}
else if(sc.Compare("translucent"))
{
cmd.flags |= DRAWINVENTORYBAR_TRANSLUCENT;
}
else
{
sc.ScriptError("Unknown flag '%s'.", sc.String);
@ -1015,10 +1040,45 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
else if(!sc.Compare("horizontal"))
sc.ScriptError("Unknown direction '%s'.", sc.String);
sc.MustGetToken(',');
while(sc.CheckToken(TK_Identifier))
{
if(sc.Compare("reverserows"))
cmd.flags |= DRAWKEYBAR_REVERSEROWS;
else
sc.ScriptError("Unknown flag '%s'.", sc.String);
if(!sc.CheckToken('|'))
sc.MustGetToken(',');
}
if(sc.CheckToken(TK_Auto))
cmd.special = -1;
else
{
sc.MustGetToken(TK_IntConst);
cmd.special = sc.Number;
}
sc.MustGetToken(',');
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
if(sc.CheckToken(','))
{
//key offset
sc.MustGetToken(TK_IntConst);
cmd.special2 = sc.Number;
if(sc.CheckToken(','))
{
//max per row/column
sc.MustGetToken(TK_IntConst);
cmd.special3 = sc.Number;
sc.MustGetToken(',');
//row/column spacing (opposite of previous)
if(sc.CheckToken(TK_Auto))
cmd.special4 = -1;
else
{
sc.MustGetToken(TK_IntConst);
cmd.special4 = sc.Number;
}
}
}
sc.MustGetToken(';');
break;
case SBARINFO_GAMEMODE: