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- deprecated the global 'level' variable.
This will currently output 9 warnings for the UDMF property getters. To silence these a bit more work is needed.
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parent
e9954ee018
commit
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3 changed files with 17 additions and 2 deletions
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@ -6132,10 +6132,22 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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{
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if (sym->mVersion <= ctx.Version)
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{
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ScriptPosition.Message(MSG_WARNING, "Accessing deprecated global variable %s - deprecated since %d.%d.%d", sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
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if (!(ctx.Function->Variants[0].Flags & VARF_Deprecated) && Wads.GetLumpFile(ctx.Lump) == 0)
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{
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ScriptPosition.Message(MSG_WARNING, "Accessing deprecated global variable %s - deprecated since %d.%d.%d", sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
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}
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else
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{
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// Allow use of deprecated symbols in deprecated functions of the internal code. This is meant to allow deprecated code to remain as it was,
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// even if it depends on some deprecated symbol.
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// The main motivation here is to keep the deprecated static functions accessing the global level variable as they were.
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// Print these only if debug output is active and at the highest verbosity level.
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ScriptPosition.Message(MSG_DEBUGMSG, TEXTCOLOR_BLUE "Accessing deprecated global variable %s - deprecated since %d.%d.%d", sym->SymbolName.GetChars(), vsym->mVersion.major, vsym->mVersion.minor, vsym->mVersion.revision);
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}
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}
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}
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newex = new FxGlobalVariable(static_cast<PField *>(sym), ScriptPosition);
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goto foundit;
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}
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@ -1681,6 +1681,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(APlayerPawn, GetPrintableDisplayName, GetPrintable
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DEFINE_FIELD(DThinker, Level)
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DEFINE_FIELD(AActor, snext)
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DEFINE_FIELD(AActor, player)
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DEFINE_FIELD_NAMED(AActor, __Pos, pos)
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@ -7,7 +7,7 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly Array<@Team> Teams;
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native int validcount;
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native readonly bool multiplayer;
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native play @LevelLocals level;
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deprecated("3.8") native play @LevelLocals level;
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native @KeyBindings Bindings;
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native @KeyBindings AutomapBindings;
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native play @DehInfo deh;
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@ -462,6 +462,8 @@ class Thinker : Object native play
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const TICRATE = 35;
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native LevelLocals Level;
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virtual native void Tick();
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virtual native void PostBeginPlay();
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native void ChangeStatNum(int stat);
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