diff --git a/src/d_net.cpp b/src/d_net.cpp index a2e0798b2..f1b476108 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -1054,7 +1054,7 @@ void NetUpdate (void) if (demoplayback) { - nettics[0] = (maketic / ticdup); + resendto[0] = nettics[0] = (maketic / ticdup); return; // Don't touch netcmd data while playing a demo, as it'll already exist. } diff --git a/src/doomdata.h b/src/doomdata.h index 9cedf8cdc..215c2a263 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -85,6 +85,14 @@ struct mapsidedef_t short sector; // Front sector, towards viewer. }; +struct intmapsidedef_t +{ + FString toptexture; + FString bottomtexture; + FString midtexture; +}; + + // A LineDef, as used for editing, and as input to the BSP builder. struct maplinedef_t { diff --git a/src/g_level.h b/src/g_level.h index ebd52c8f6..0cd366798 100644 --- a/src/g_level.h +++ b/src/g_level.h @@ -79,7 +79,7 @@ struct FMapInfoParser bool ParseLookupName(FString &dest); void ParseMusic(FString &name, int &order); - void ParseLumpOrTextureName(char *name); + //void ParseLumpOrTextureName(char *name); void ParseLumpOrTextureName(FString &name); void ParseCluster(); diff --git a/src/g_mapinfo.cpp b/src/g_mapinfo.cpp index 7203fdb51..b7aa77e1c 100644 --- a/src/g_mapinfo.cpp +++ b/src/g_mapinfo.cpp @@ -622,12 +622,14 @@ bool FMapInfoParser::ParseLookupName(FString &dest) // //========================================================================== +/* void FMapInfoParser::ParseLumpOrTextureName(char *name) { sc.MustGetString(); uppercopy(name, sc.String); name[8]=0; } +*/ void FMapInfoParser::ParseLumpOrTextureName(FString &name) { @@ -1572,7 +1574,7 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo) void FMapInfoParser::ParseEpisodeInfo () { unsigned int i; - char map[9]; + FString map; FString pic; FString name; bool remove = false; @@ -1583,15 +1585,14 @@ void FMapInfoParser::ParseEpisodeInfo () // Get map name sc.MustGetString (); - uppercopy (map, sc.String); - map[8] = 0; + map = sc.String; if (sc.CheckString ("teaser")) { sc.MustGetString (); if (gameinfo.flags & GI_SHAREWARE) { - uppercopy (map, sc.String); + map = sc.String; } } diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 9469da06e..981870a36 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -3944,7 +3944,9 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b { return 0; } - FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string)); + FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string), FTexture::TEX_Flat, + FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_DontCreate); + if (tex == NULL) { // If the texture we want to check against doesn't exist, then // they're obviously not the same. diff --git a/src/p_setup.cpp b/src/p_setup.cpp index c2aa47faa..a6462f31c 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -577,13 +577,11 @@ void MapData::GetChecksum(BYTE cksum[16]) // //=========================================================================== -static void SetTexture (side_t *side, int position, const char *name8, FMissingTextureTracker &track) +static void SetTexture (side_t *side, int position, const char *name, FMissingTextureTracker &track) { static const char *positionnames[] = { "top", "middle", "bottom" }; static const char *sidenames[] = { "first", "second" }; - char name[9]; - strncpy (name, name8, 8); - name[8] = 0; + FTextureID texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny); @@ -619,12 +617,17 @@ static void SetTexture (side_t *side, int position, const char *name8, FMissingT // //=========================================================================== -void SetTexture (sector_t *sector, int index, int position, const char *name8, FMissingTextureTracker &track) +void SetTexture (sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &track, bool truncate) { static const char *positionnames[] = { "floor", "ceiling" }; - char name[9]; - strncpy (name, name8, 8); - name[8] = 0; + char name8[9]; + if (truncate) + { + strncpy(name8, name, 8); + name8[8] = 0; + name = name8; + } + FTextureID texture = TexMan.CheckForTexture (name, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny); @@ -674,11 +677,8 @@ static void SummarizeMissingTextures(const FMissingTextureTracker &missing) // //=========================================================================== -static void SetTexture (side_t *side, int position, DWORD *blend, char *name8) +static void SetTexture (side_t *side, int position, DWORD *blend, const char *name) { - char name[9]; - strncpy (name, name8, 8); - name[8] = 0; FTextureID texture; if ((*blend = R_ColormapNumForName (name)) == 0) { @@ -705,12 +705,9 @@ static void SetTexture (side_t *side, int position, DWORD *blend, char *name8) side->SetTexture(position, texture); } -static void SetTextureNoErr (side_t *side, int position, DWORD *color, char *name8, bool *validcolor, bool isFog) +static void SetTextureNoErr (side_t *side, int position, DWORD *color, const char *name, bool *validcolor, bool isFog) { - char name[9]; FTextureID texture; - strncpy (name, name8, 8); - name[8] = 0; *validcolor = false; texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny); @@ -1515,8 +1512,8 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex) ss->ceilingplane.d = ss->GetPlaneTexZ(sector_t::ceiling); ss->ceilingplane.c = -FRACUNIT; ss->ceilingplane.ic = -FRACUNIT; - SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex); - SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex); + SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex, true); + SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex, true); ss->lightlevel = LittleShort(ms->lightlevel); if (map->HasBehavior) ss->special = LittleShort(ms->special); @@ -2473,11 +2470,8 @@ int P_DetermineTranslucency (int lumpnum) return newcolor.r; } -void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex) +void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex) { - char name[9]; - name[8] = 0; - switch (special) { case Transfer_Heights: // variable colormap via 242 linedef @@ -2503,7 +2497,6 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapside SetTextureNoErr (sd, side_t::bottom, &fog, msd->bottomtexture, &foggood, true); SetTextureNoErr (sd, side_t::top, &color, msd->toptexture, &colorgood, false); - strncpy (name, msd->midtexture, 8); SetTexture(sd, side_t::mid, msd->midtexture, missingtex); if (colorgood | foggood) @@ -2534,8 +2527,7 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapside case Sector_Set3DFloor: if (msd->toptexture[0]=='#') { - strncpy (name, msd->toptexture, 8); - sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(name+1, NULL, 10))); // store the alpha as a negative texture index + sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(&msd->toptexture[1], NULL, 10))); // store the alpha as a negative texture index // This will be sorted out by the 3D-floor code later. } else @@ -2629,7 +2621,13 @@ void P_LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex) { sd->sector = sec = §ors[LittleShort(msd->sector)]; } - P_ProcessSideTextures(!map->HasBehavior, sd, sec, msd, + + intmapsidedef_t imsd; + imsd.toptexture.CopyCStrPart(msd->toptexture, 8); + imsd.midtexture.CopyCStrPart(msd->midtexture, 8); + imsd.bottomtexture.CopyCStrPart(msd->bottomtexture, 8); + + P_ProcessSideTextures(!map->HasBehavior, sd, sec, &imsd, sidetemp[i].a.special, sidetemp[i].a.tag, &sidetemp[i].a.alpha, missingtex); } delete[] msdf; diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 0c380160d..19dfdf08c 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -118,8 +118,8 @@ enum // namespace for each game }; -void SetTexture (sector_t *sector, int index, int position, const char *name8, FMissingTextureTracker &); -void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &); +void SetTexture (sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &, bool truncate); +void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &); void P_AdjustLine (line_t *ld); void P_FinishLoadingLineDef(line_t *ld, int alpha); void SpawnMapThing(int index, FMapThing *mt, int position); @@ -394,7 +394,7 @@ class UDMFParser : public UDMFParserBase TArray ParsedLines; TArray ParsedSides; - TArray ParsedSideTextures; + TArray ParsedSideTextures; TArray ParsedSectors; TArray ParsedVertices; TArray ParsedVertexDatas; @@ -1089,14 +1089,14 @@ public: // //=========================================================================== - void ParseSidedef(side_t *sd, mapsidedef_t *sdt, int index) + void ParseSidedef(side_t *sd, intmapsidedef_t *sdt, int index) { fixed_t texofs[2]={0,0}; memset(sd, 0, sizeof(*sd)); - strncpy(sdt->bottomtexture, "-", 8); - strncpy(sdt->toptexture, "-", 8); - strncpy(sdt->midtexture, "-", 8); + sdt->bottomtexture = "-"; + sdt->toptexture = "-"; + sdt->midtexture = "-"; sd->SetTextureXScale(FRACUNIT); sd->SetTextureYScale(FRACUNIT); @@ -1115,15 +1115,15 @@ public: continue; case NAME_Texturetop: - strncpy(sdt->toptexture, CheckString(key), 8); + sdt->toptexture = CheckString(key); continue; case NAME_Texturebottom: - strncpy(sdt->bottomtexture, CheckString(key), 8); + sdt->bottomtexture = CheckString(key); continue; case NAME_Texturemiddle: - strncpy(sdt->midtexture, CheckString(key), 8); + sdt->midtexture = CheckString(key); continue; case NAME_Sector: @@ -1287,11 +1287,11 @@ public: continue; case NAME_Texturefloor: - SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex); + SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false); continue; case NAME_Textureceiling: - SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex); + SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false); continue; case NAME_Lightlevel: @@ -1799,7 +1799,7 @@ public: else if (sc.Compare("sidedef")) { side_t si; - mapsidedef_t st; + intmapsidedef_t st; ParseSidedef(&si, &st, ParsedSides.Size()); ParsedSides.Push(si); ParsedSideTextures.Push(st); diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index aa9ef706b..6fb963e42 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -238,6 +238,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF FTexture *tex = Wads.GetLinkedTexture(lump); if (tex == NO_TEXTURE) return FTextureID(-1); if (tex != NULL) return tex->id; + if (flags & TEXMAN_DontCreate) return FTextureID(-1); // we only want to check, there's no need to create a texture if we don't have one yet. tex = FTexture::CreateTexture("", lump, FTexture::TEX_Override); if (tex != NULL) { diff --git a/src/textures/textures.h b/src/textures/textures.h index 13a454e74..3530cf334 100644 --- a/src/textures/textures.h +++ b/src/textures/textures.h @@ -433,7 +433,8 @@ public: TEXMAN_Overridable = 2, TEXMAN_ReturnFirst = 4, TEXMAN_AllowSkins = 8, - TEXMAN_ShortNameOnly = 16 + TEXMAN_ShortNameOnly = 16, + TEXMAN_DontCreate = 32 }; FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);