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- Fix plane pixel center sampling bug
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1 changed files with 13 additions and 5 deletions
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@ -108,7 +108,7 @@ namespace swrenderer
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planeang += M_PI / 2;
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double cosine = cos(planeang), sine = -sin(planeang);
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x = pl->right - viewport->CenterX - 0.5;
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x = pl->right - viewport->CenterX + 0.5;
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rightxfrac = _xscale * (cosine + x * xstep);
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rightyfrac = _yscale * (sine + x * ystep);
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x = pl->left - viewport->CenterX + 0.5;
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@ -117,8 +117,16 @@ namespace swrenderer
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basexfrac = leftxfrac;
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baseyfrac = leftyfrac;
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left + 1);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left + 1);
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if (pl->left != pl->right)
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{
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left);
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}
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else
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{
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xstepscale = 0;
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ystepscale = 0;
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}
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minx = pl->left;
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@ -166,8 +174,8 @@ namespace swrenderer
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auto viewport = Thread->Viewport.get();
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double curxfrac = basexfrac + xstepscale * (x1 + 0.5 - minx);
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double curyfrac = baseyfrac + ystepscale * (x1 + 0.5 - minx);
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double curxfrac = basexfrac + xstepscale * (x1 - minx);
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double curyfrac = baseyfrac + ystepscale * (x1 - minx);
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double distance = viewport->PlaneDepth(y, planeheight);
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