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Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
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1 changed files with 2 additions and 3 deletions
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@ -490,7 +490,7 @@ class StatusScreen abstract play version("2.5")
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CurState = ShowNextLoc;
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acceleratestage = 0;
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cnt = SHOWNEXTLOCDELAY * Thinker.TICRATE;
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bg.LoadBackground(true);
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noautostartmap = bg.LoadBackground(true);
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}
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//====================================================================
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@ -693,7 +693,6 @@ class StatusScreen abstract play version("2.5")
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virtual void Start (wbstartstruct wbstartstruct)
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{
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noautostartmap = false;
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wbs = wbstartstruct;
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acceleratestage = 0;
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cnt = bcnt = 0;
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@ -717,7 +716,7 @@ class StatusScreen abstract play version("2.5")
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lnametexts[1] = wbstartstruct.nextname;
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bg = InterBackground.Create(wbs);
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bg.LoadBackground(false);
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noautostartmap = bg.LoadBackground(false);
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initStats();
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}
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