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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- exported secplane_t to scripting.
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91981e25a8
commit
82adc5bf1e
3 changed files with 124 additions and 14 deletions
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@ -1307,6 +1307,84 @@ int side_t::GetLightLevel (bool foggy, int baselight, bool is3dlight, int *pfake
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return baselight;
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}
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DEFINE_ACTION_FUNCTION(_Secplane, isSlope)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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ACTION_RETURN_BOOL(!self->normal.XY().isZero());
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}
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DEFINE_ACTION_FUNCTION(_Secplane, PointOnSide)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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ACTION_RETURN_INT(self->PointOnSide(DVector3(x, y, z)));
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}
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DEFINE_ACTION_FUNCTION(_Secplane, ZatPoint)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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ACTION_RETURN_FLOAT(self->ZatPoint(x, y));
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}
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DEFINE_ACTION_FUNCTION(_Secplane, ZatPointDist)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(d);
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ACTION_RETURN_FLOAT((d + self->normal.X*x + self->normal.Y*y) * self->negiC);
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}
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DEFINE_ACTION_FUNCTION(_Secplane, isEqual)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_POINTER(other, secplane_t);
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ACTION_RETURN_BOOL(*self == *other);
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}
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DEFINE_ACTION_FUNCTION(_Secplane, ChangeHeight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(hdiff);
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self->ChangeHeight(hdiff);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Secplane, GetChangedHeight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(hdiff);
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ACTION_RETURN_FLOAT(self->GetChangedHeight(hdiff));
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}
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DEFINE_ACTION_FUNCTION(_Secplane, HeightDiff)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(oldd);
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if (numparam == 2)
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{
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ACTION_RETURN_FLOAT(self->HeightDiff(oldd));
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}
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else
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{
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PARAM_FLOAT(newd);
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ACTION_RETURN_FLOAT(self->HeightDiff(oldd, newd));
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}
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}
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DEFINE_ACTION_FUNCTION(_Secplane, PointToDist)
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{
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PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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ACTION_RETURN_FLOAT(self->PointToDist(DVector2(x, y), z));
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}
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DEFINE_FIELD_X(Sector, sector_t, floorplane)
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DEFINE_FIELD_X(Sector, sector_t, ceilingplane)
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@ -1366,3 +1444,7 @@ DEFINE_FIELD_X(Line, line_t, backsector)
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DEFINE_FIELD_X(Line, line_t, validcount)
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DEFINE_FIELD_X(Line, line_t, locknumber)
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DEFINE_FIELD_X(Line, line_t, portalindex)
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DEFINE_FIELD_X(Secplane, secplane_t, normal)
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DEFINE_FIELD_X(Secplane, secplane_t, D)
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DEFINE_FIELD_X(Secplane, secplane_t, negiC)
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@ -711,6 +711,26 @@ static int fieldcmp(const void * a, const void * b)
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void InitThingdef()
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{
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// Create all global variables here because this cannot be done on the script side and really isn't worth adding support for.
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// Also create all special fields here that cannot be declared by script syntax.
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auto secplanestruct = NewNativeStruct("Secplane", nullptr);
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secplanestruct->Size = sizeof(secplane_t);
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secplanestruct->Align = alignof(secplane_t);
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auto sectorstruct = NewNativeStruct("Sector", nullptr);
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sectorstruct->Size = sizeof(sector_t);
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sectorstruct->Align = alignof(sector_t);
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// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(NewNativeStruct("line", nullptr), false)), false), myoffsetof(sector_t, Lines), VARF_Native);
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// add the sector planes. These are value items of native structs so they have to be done here.
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sectorstruct->AddNativeField("ceilingplane", secplanestruct, myoffsetof(sector_t, ceilingplane), VARF_Native);
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sectorstruct->AddNativeField("floorplane", secplanestruct, myoffsetof(sector_t, floorplane), VARF_Native);
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// expose the global validcount variable.
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PField *vcf = new PField("validcount", TypeSInt32, VARF_Native | VARF_Static, (intptr_t)&validcount);
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@ -725,10 +745,12 @@ void InitThingdef()
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PField *levelf = new PField("level", lstruct, VARF_Native | VARF_Static, (intptr_t)&level);
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GlobalSymbols.AddSymbol(levelf);
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// Add the sector array to LevelLocals.
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lstruct->AddNativeField("sectors", NewPointer(NewResizableArray(sectorstruct), false), myoffsetof(FLevelLocals, sectors), VARF_Native);
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// set up a variable for the DEH data
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PStruct *dstruct = NewNativeStruct("DehInfo", nullptr);
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PField *dehf = new PField("deh", dstruct, VARF_Native | VARF_Static, (intptr_t)&deh);
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GlobalSymbols.AddSymbol(dehf);
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// set up a variable for the global players array.
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@ -739,17 +761,6 @@ void InitThingdef()
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PField *playerf = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
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GlobalSymbols.AddSymbol(playerf);
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// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
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// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
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pstruct = NewNativeStruct("Sector", nullptr);
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pstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(NewNativeStruct("line", nullptr), false)), false), myoffsetof(sector_t, Lines), VARF_Native);
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// Add the sector array to LevelLocals.
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pstruct->Size = sizeof(sector_t);
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pstruct->Align = alignof(sector_t);
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parray = NewArray(pstruct, MAXPLAYERS);
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lstruct->AddNativeField("sectors", NewPointer(NewResizableArray(pstruct), false), myoffsetof(FLevelLocals, sectors), VARF_Native);
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parray = NewArray(TypeBool, MAXPLAYERS);
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playerf = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
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GlobalSymbols.AddSymbol(playerf);
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@ -236,10 +236,27 @@ struct Line native
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native readonly uint portalindex;
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}
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struct SecPlane native
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{
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native Vector3 Normal;
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native double D;
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native double negiC;
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native bool isSlope();
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native int PointOnSide(Vector3 pos);
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native double ZatPoint (Vector2 v);
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native double ZatPointDist(Vector2 v, double dist);
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native bool isEqual(Secplane other);
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native void ChangeHeight(double hdiff);
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native double GetChangedHeight(double hdiff);
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native double HeightDiff(double oldd, double newd = 0.0);
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native double PointToDist(const DVector2 &xy, double z);
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}
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struct Sector native
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{
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//secplane_t floorplane, ceilingplane;
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//FDynamicColormap *ColorMap; // [RH] Per-sector colormap
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//secplane_t floorplane, ceilingplane; // defined internally
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//FDynamicColormap *ColorMap;
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native Actor SoundTarget;
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