mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 00:21:35 +00:00
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
This commit is contained in:
parent
27de9f45af
commit
81334809c4
2 changed files with 38 additions and 14 deletions
|
@ -2329,6 +2329,18 @@ static int DoInclude (int dummy)
|
||||||
return GetLine();
|
return GetLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CVAR(Int, dehload, 0, CVAR_ARCHIVE) // Autoloading of .DEH lumps is disabled by default.
|
||||||
|
|
||||||
|
// checks if lump is a .deh or .bex file. Only lumps in the root directory are considered valid.
|
||||||
|
static bool isDehFile(int lumpnum)
|
||||||
|
{
|
||||||
|
const char* const fullName = Wads.GetLumpFullName(lumpnum);
|
||||||
|
const char* const extension = strrchr(fullName, '.');
|
||||||
|
|
||||||
|
return NULL != extension && strchr(fullName, '/') == NULL
|
||||||
|
&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
|
||||||
|
}
|
||||||
|
|
||||||
int D_LoadDehLumps()
|
int D_LoadDehLumps()
|
||||||
{
|
{
|
||||||
int lastlump = 0, lumpnum, count = 0;
|
int lastlump = 0, lumpnum, count = 0;
|
||||||
|
@ -2338,28 +2350,32 @@ int D_LoadDehLumps()
|
||||||
count += D_LoadDehLump(lumpnum);
|
count += D_LoadDehLump(lumpnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0 // commented out for 'maint' version.
|
if (0 == PatchSize && dehload > 0)
|
||||||
if (0 == PatchSize)
|
|
||||||
{
|
{
|
||||||
// No DEH/BEX patch is loaded yet, try to find lump(s) with specific extensions
|
// No DEH/BEX patch is loaded yet, try to find lump(s) with specific extensions
|
||||||
|
|
||||||
for (lumpnum = 0, lastlump = Wads.GetNumLumps();
|
if (dehload == 1) // load all .DEH lumps that are found.
|
||||||
lumpnum < lastlump;
|
|
||||||
++lumpnum)
|
|
||||||
{
|
{
|
||||||
const char* const fullName = Wads.GetLumpFullName(lumpnum);
|
for (lumpnum = 0, lastlump = Wads.GetNumLumps(); lumpnum < lastlump; ++lumpnum)
|
||||||
const char* const extension = strrchr(fullName, '.');
|
{
|
||||||
|
if (isDehFile(lumpnum))
|
||||||
const bool isDehOrBex = NULL != extension
|
|
||||||
&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
|
|
||||||
|
|
||||||
if (isDehOrBex)
|
|
||||||
{
|
{
|
||||||
count += D_LoadDehLump(lumpnum);
|
count += D_LoadDehLump(lumpnum);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
else // only load the last .DEH lump that is found.
|
||||||
|
{
|
||||||
|
for (lumpnum = Wads.GetNumLumps()-1; lumpnum >=0; --lumpnum)
|
||||||
|
{
|
||||||
|
if (isDehFile(lumpnum))
|
||||||
|
{
|
||||||
|
count += D_LoadDehLump(lumpnum);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
|
@ -850,6 +850,13 @@ OptionValue Autosave
|
||||||
2, "Never"
|
2, "Never"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OptionValue dehopt
|
||||||
|
{
|
||||||
|
0, "Never"
|
||||||
|
1, "All"
|
||||||
|
2, "Only last one"
|
||||||
|
}
|
||||||
|
|
||||||
OptionMenu "MiscOptions"
|
OptionMenu "MiscOptions"
|
||||||
{
|
{
|
||||||
Title "Miscellaneous Options"
|
Title "Miscellaneous Options"
|
||||||
|
@ -864,6 +871,7 @@ OptionMenu "MiscOptions"
|
||||||
Option "Enable cheats from all games", "allcheats", "OnOff"
|
Option "Enable cheats from all games", "allcheats", "OnOff"
|
||||||
Option "Enable autosaves", "disableautosave", "Autosave"
|
Option "Enable autosaves", "disableautosave", "Autosave"
|
||||||
Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
|
Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
|
||||||
|
Option "Load *.deh/*.bex lumps", "dehload", "dehopt"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
Option "Cache nodes", "gl_cachenodes", "OnOff"
|
Option "Cache nodes", "gl_cachenodes", "OnOff"
|
||||||
Slider "Time threshold for node caching", "gl_cachetime", 0.0, 2.0, 0.1
|
Slider "Time threshold for node caching", "gl_cachetime", 0.0, 2.0, 0.1
|
||||||
|
|
Loading…
Reference in a new issue