mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- DECORATE related Hexen fixes.
SVN r1153 (trunk)
This commit is contained in:
parent
d533f839dd
commit
81132c809f
23 changed files with 83 additions and 84 deletions
|
@ -15,12 +15,6 @@
|
||||||
static FRandom pr_staffcheck ("CStaffCheck");
|
static FRandom pr_staffcheck ("CStaffCheck");
|
||||||
static FRandom pr_blink ("CStaffBlink");
|
static FRandom pr_blink ("CStaffBlink");
|
||||||
|
|
||||||
void A_CStaffInitBlink (AActor *actor);
|
|
||||||
void A_CStaffCheckBlink (AActor *actor);
|
|
||||||
void A_CStaffCheck (AActor *actor);
|
|
||||||
void A_CStaffAttack (AActor *actor);
|
|
||||||
void A_CStaffMissileSlither (AActor *);
|
|
||||||
|
|
||||||
// Serpent Staff Missile ----------------------------------------------------
|
// Serpent Staff Missile ----------------------------------------------------
|
||||||
|
|
||||||
class ACStaffMissile : public AActor
|
class ACStaffMissile : public AActor
|
||||||
|
|
|
@ -21,28 +21,6 @@ static FRandom pr_firedemonsplotch ("FiredSplotch");
|
||||||
// special2 whether strafing or not
|
// special2 whether strafing or not
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
void A_FiredRocks (AActor *);
|
|
||||||
void A_FiredSpawnRock (AActor *);
|
|
||||||
void A_SmBounce (AActor *);
|
|
||||||
void A_FiredChase (AActor *);
|
|
||||||
void A_FiredAttack (AActor *);
|
|
||||||
void A_FiredSplotch (AActor *);
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
//
|
|
||||||
// A_FiredRocks
|
|
||||||
//
|
|
||||||
//============================================================================
|
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_FiredRocks)
|
|
||||||
{
|
|
||||||
A_FiredSpawnRock (self);
|
|
||||||
A_FiredSpawnRock (self);
|
|
||||||
A_FiredSpawnRock (self);
|
|
||||||
A_FiredSpawnRock (self);
|
|
||||||
A_FiredSpawnRock (self);
|
|
||||||
}
|
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
//
|
//
|
||||||
// A_FiredSpawnRock
|
// A_FiredSpawnRock
|
||||||
|
@ -93,6 +71,21 @@ void A_FiredSpawnRock (AActor *actor)
|
||||||
actor->flags &= ~MF_JUSTATTACKED;
|
actor->flags &= ~MF_JUSTATTACKED;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//============================================================================
|
||||||
|
//
|
||||||
|
// A_FiredRocks
|
||||||
|
//
|
||||||
|
//============================================================================
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION(AActor, A_FiredRocks)
|
||||||
|
{
|
||||||
|
A_FiredSpawnRock (self);
|
||||||
|
A_FiredSpawnRock (self);
|
||||||
|
A_FiredSpawnRock (self);
|
||||||
|
A_FiredSpawnRock (self);
|
||||||
|
A_FiredSpawnRock (self);
|
||||||
|
}
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
//
|
//
|
||||||
// A_SmBounce
|
// A_SmBounce
|
||||||
|
|
|
@ -25,11 +25,11 @@ static FRandom pr_fogspawn ("FogSpawn");
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_FogSpawn)
|
DEFINE_ACTION_FUNCTION(AActor, A_FogSpawn)
|
||||||
{
|
{
|
||||||
static const PClass *fogs[3] =
|
static const char *fogs[3] =
|
||||||
{
|
{
|
||||||
PClass::FindClass ("FogPatchSmall"),
|
"FogPatchSmall",
|
||||||
PClass::FindClass ("FogPatchMedium"),
|
"FogPatchMedium",
|
||||||
PClass::FindClass ("FogPatchLarge")
|
"FogPatchLarge"
|
||||||
};
|
};
|
||||||
|
|
||||||
AActor *mo=NULL;
|
AActor *mo=NULL;
|
||||||
|
|
|
@ -48,11 +48,11 @@
|
||||||
#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
|
#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
|
||||||
#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
|
#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
|
||||||
|
|
||||||
DECLARE_ACTION(A_SlowBalls)
|
void A_SlowBalls (AActor *actor);
|
||||||
DECLARE_ACTION(A_StopBalls)
|
void A_StopBalls (AActor *actor);
|
||||||
DECLARE_ACTION(A_AccelBalls)
|
void A_AccelBalls (AActor *actor);
|
||||||
DECLARE_ACTION(A_DecelBalls)
|
void A_DecelBalls (AActor *actor);
|
||||||
DECLARE_ACTION(A_SorcOffense2)
|
void A_SorcOffense2 (AActor *actor);
|
||||||
void A_DoBounceCheck (AActor *actor, const char *sound);
|
void A_DoBounceCheck (AActor *actor, const char *sound);
|
||||||
|
|
||||||
static FRandom pr_heresiarch ("Heresiarch");
|
static FRandom pr_heresiarch ("Heresiarch");
|
||||||
|
@ -234,7 +234,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcSpinBalls)
|
||||||
fixed_t z;
|
fixed_t z;
|
||||||
|
|
||||||
self->SpawnState += 2; // [RH] Don't spawn balls again
|
self->SpawnState += 2; // [RH] Don't spawn balls again
|
||||||
CALL_ACTION(A_SlowBalls, self);
|
A_SlowBalls(self);
|
||||||
self->args[0] = 0; // Currently no defense
|
self->args[0] = 0; // Currently no defense
|
||||||
self->args[3] = SORC_NORMAL;
|
self->args[3] = SORC_NORMAL;
|
||||||
self->args[4] = SORCBALL_INITIAL_SPEED; // Initial orbit speed
|
self->args[4] = SORCBALL_INITIAL_SPEED; // Initial orbit speed
|
||||||
|
@ -301,12 +301,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcBallOrbit)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SORC_DECELERATE: // Balls decelerating
|
case SORC_DECELERATE: // Balls decelerating
|
||||||
CALL_ACTION(A_DecelBalls, actor);
|
A_DecelBalls(actor);
|
||||||
actor->SorcUpdateBallAngle ();
|
actor->SorcUpdateBallAngle ();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SORC_ACCELERATE: // Balls accelerating
|
case SORC_ACCELERATE: // Balls accelerating
|
||||||
CALL_ACTION(A_AccelBalls, actor);
|
A_AccelBalls(actor);
|
||||||
actor->SorcUpdateBallAngle ();
|
actor->SorcUpdateBallAngle ();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -352,7 +352,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcBallOrbit)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Do rapid fire spell
|
// Do rapid fire spell
|
||||||
CALL_ACTION(A_SorcOffense2, actor);
|
A_SorcOffense2(actor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -395,14 +395,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpeedBalls)
|
||||||
//
|
//
|
||||||
// A_SlowBalls
|
// A_SlowBalls
|
||||||
//
|
//
|
||||||
// Set balls to slow mode - self is sorcerer
|
// Set balls to slow mode - actor is sorcerer
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_SlowBalls)
|
void A_SlowBalls(AActor *actor)
|
||||||
{
|
{
|
||||||
self->args[3] = SORC_DECELERATE; // slow mode
|
actor->args[3] = SORC_DECELERATE; // slow mode
|
||||||
self->args[2] = SORCBALL_INITIAL_SPEED; // target speed
|
actor->args[2] = SORCBALL_INITIAL_SPEED; // target speed
|
||||||
}
|
}
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
@ -414,9 +414,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_SlowBalls)
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_StopBalls)
|
void A_StopBalls(AActor *scary)
|
||||||
{
|
{
|
||||||
AHeresiarch *actor = static_cast<AHeresiarch *> (self);
|
AHeresiarch *actor = static_cast<AHeresiarch *> (scary);
|
||||||
int chance = pr_heresiarch();
|
int chance = pr_heresiarch();
|
||||||
actor->args[3] = SORC_STOPPING; // stopping mode
|
actor->args[3] = SORC_STOPPING; // stopping mode
|
||||||
actor->args[1] = 0; // Reset rotation counter
|
actor->args[1] = 0; // Reset rotation counter
|
||||||
|
@ -440,13 +440,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_StopBalls)
|
||||||
//
|
//
|
||||||
// A_AccelBalls
|
// A_AccelBalls
|
||||||
//
|
//
|
||||||
// Increase ball orbit speed - self is ball
|
// Increase ball orbit speed - actor is ball
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_AccelBalls)
|
void A_AccelBalls(AActor *actor)
|
||||||
{
|
{
|
||||||
AActor *sorc = self->target;
|
AActor *sorc = actor->target;
|
||||||
|
|
||||||
if (sorc->args[4] < sorc->args[2])
|
if (sorc->args[4] < sorc->args[2])
|
||||||
{
|
{
|
||||||
|
@ -458,7 +458,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AccelBalls)
|
||||||
if (sorc->args[4] >= SORCBALL_TERMINAL_SPEED)
|
if (sorc->args[4] >= SORCBALL_TERMINAL_SPEED)
|
||||||
{
|
{
|
||||||
// Reached terminal velocity - stop balls
|
// Reached terminal velocity - stop balls
|
||||||
CALL_ACTION(A_StopBalls, sorc);
|
A_StopBalls(sorc);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -467,13 +467,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_AccelBalls)
|
||||||
//
|
//
|
||||||
// A_DecelBalls
|
// A_DecelBalls
|
||||||
//
|
//
|
||||||
// Decrease ball orbit speed - self is ball
|
// Decrease ball orbit speed - actor is ball
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_DecelBalls)
|
void A_DecelBalls(AActor *actor)
|
||||||
{
|
{
|
||||||
AActor *sorc = self->target;
|
AActor *sorc = actor->target;
|
||||||
|
|
||||||
if (sorc->args[4] > sorc->args[2])
|
if (sorc->args[4] > sorc->args[2])
|
||||||
{
|
{
|
||||||
|
@ -640,12 +640,12 @@ void ASorcBall1::CastSorcererSpell ()
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_SorcOffense2)
|
void A_SorcOffense2(AActor *actor)
|
||||||
{
|
{
|
||||||
angle_t ang1;
|
angle_t ang1;
|
||||||
AActor *mo;
|
AActor *mo;
|
||||||
int delta, index;
|
int delta, index;
|
||||||
AActor *parent = self->target;
|
AActor *parent = actor->target;
|
||||||
AActor *dest = parent->target;
|
AActor *dest = parent->target;
|
||||||
int dist;
|
int dist;
|
||||||
|
|
||||||
|
@ -655,11 +655,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcOffense2)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
index = self->args[4] << 5;
|
index = actor->args[4] << 5;
|
||||||
self->args[4] += 15;
|
actor->args[4] += 15;
|
||||||
delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
|
delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
|
||||||
delta = (delta>>FRACBITS)*ANGLE_1;
|
delta = (delta>>FRACBITS)*ANGLE_1;
|
||||||
ang1 = self->angle + delta;
|
ang1 = actor->angle + delta;
|
||||||
mo = P_SpawnMissileAngle(parent, PClass::FindClass("SorcFX4"), ang1, 0);
|
mo = P_SpawnMissileAngle(parent, PClass::FindClass("SorcFX4"), ang1, 0);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
|
|
|
@ -332,7 +332,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LastZap)
|
||||||
mo = Spawn<ALightningZap> (self->x, self->y, self->z, ALLOW_REPLACE);
|
mo = Spawn<ALightningZap> (self->x, self->y, self->z, ALLOW_REPLACE);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->SetState (mo->FindState ("Death"));
|
mo->SetState (mo->FindState (NAME_Death));
|
||||||
mo->momz = 40*FRACUNIT;
|
mo->momz = 40*FRACUNIT;
|
||||||
mo->Damage = 0;
|
mo->Damage = 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,7 +39,7 @@ void APigPlayer::MorphPlayerThink ()
|
||||||
{ // Snout sniff
|
{ // Snout sniff
|
||||||
if (player->ReadyWeapon != NULL)
|
if (player->ReadyWeapon != NULL)
|
||||||
{
|
{
|
||||||
P_SetPspriteNF(player, ps_weapon, player->ReadyWeapon->FindState(NAME_Flash));
|
P_SetPsprite(player, ps_weapon, player->ReadyWeapon->FindState("Grunt"));
|
||||||
}
|
}
|
||||||
S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort
|
S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -18,6 +18,7 @@ static FRandom pr_thrustraise ("ThrustRaise");
|
||||||
class AThrustFloor : public AActor
|
class AThrustFloor : public AActor
|
||||||
{
|
{
|
||||||
DECLARE_CLASS (AThrustFloor, AActor)
|
DECLARE_CLASS (AThrustFloor, AActor)
|
||||||
|
HAS_OBJECT_POINTERS
|
||||||
public:
|
public:
|
||||||
void Serialize (FArchive &arc);
|
void Serialize (FArchive &arc);
|
||||||
|
|
||||||
|
@ -27,7 +28,9 @@ public:
|
||||||
TObjPtr<AActor> DirtClump;
|
TObjPtr<AActor> DirtClump;
|
||||||
};
|
};
|
||||||
|
|
||||||
IMPLEMENT_CLASS (AThrustFloor)
|
IMPLEMENT_POINTY_CLASS (AThrustFloor)
|
||||||
|
DECLARE_POINTER (DirtClump)
|
||||||
|
END_POINTERS
|
||||||
|
|
||||||
void AThrustFloor::Serialize (FArchive &arc)
|
void AThrustFloor::Serialize (FArchive &arc)
|
||||||
{
|
{
|
||||||
|
|
|
@ -12,7 +12,6 @@ ACTOR ClericBoss 10101
|
||||||
Monster
|
Monster
|
||||||
+FLOORCLIP +TELESTOMP
|
+FLOORCLIP +TELESTOMP
|
||||||
+DONTMORPH
|
+DONTMORPH
|
||||||
-CANUSEWALLS
|
|
||||||
PainSound "PlayerClericPain"
|
PainSound "PlayerClericPain"
|
||||||
DeathSound "PlayerClericCrazyDeath"
|
DeathSound "PlayerClericCrazyDeath"
|
||||||
Obituary "$OBCBOSS"
|
Obituary "$OBCBOSS"
|
||||||
|
|
|
@ -121,8 +121,9 @@ ACTOR CircleFlame
|
||||||
Radius 6
|
Radius 6
|
||||||
Damage 2
|
Damage 2
|
||||||
DamageType "Fire"
|
DamageType "Fire"
|
||||||
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
Projectile
|
||||||
+NOTELEPORT
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
RenderStyle Add
|
RenderStyle Add
|
||||||
DeathSound "ClericFlameCircle"
|
DeathSound "ClericFlameCircle"
|
||||||
|
|
||||||
|
@ -165,7 +166,6 @@ ACTOR CFlameMissile native
|
||||||
DamageType "Fire"
|
DamageType "Fire"
|
||||||
Projectile
|
Projectile
|
||||||
+INVISIBLE
|
+INVISIBLE
|
||||||
-BLOODSPLATTER
|
|
||||||
RenderStyle Add
|
RenderStyle Add
|
||||||
|
|
||||||
action native A_CFlamePuff();
|
action native A_CFlamePuff();
|
||||||
|
|
|
@ -13,7 +13,6 @@ ACTOR FighterBoss 10100
|
||||||
+FLOORCLIP
|
+FLOORCLIP
|
||||||
+TELESTOMP
|
+TELESTOMP
|
||||||
+DONTMORPH
|
+DONTMORPH
|
||||||
-CANUSEWALLS
|
|
||||||
PainSound "PlayerFighterPain"
|
PainSound "PlayerFighterPain"
|
||||||
DeathSound "PlayerFighterCrazyDeath"
|
DeathSound "PlayerFighterCrazyDeath"
|
||||||
Obituary "$OB_FBOSS"
|
Obituary "$OB_FBOSS"
|
||||||
|
|
|
@ -16,7 +16,6 @@ ACTOR FireDemon 10060
|
||||||
Monster
|
Monster
|
||||||
+DROPOFF +NOGRAVITY +FLOAT
|
+DROPOFF +NOGRAVITY +FLOAT
|
||||||
+FLOORCLIP +INVULNERABLE +TELESTOMP
|
+FLOORCLIP +INVULNERABLE +TELESTOMP
|
||||||
-CANUSEWALLS
|
|
||||||
SeeSound "FireDemonSpawn"
|
SeeSound "FireDemonSpawn"
|
||||||
PainSound "FireDemonPain"
|
PainSound "FireDemonPain"
|
||||||
DeathSound "FireDemonDeath"
|
DeathSound "FireDemonDeath"
|
||||||
|
|
|
@ -192,6 +192,7 @@ ACTOR ZPoisonShroom : PoisonBag 8104
|
||||||
{
|
{
|
||||||
Spawn:
|
Spawn:
|
||||||
SHRM A 5 A_PoisonShroom
|
SHRM A 5 A_PoisonShroom
|
||||||
|
Goto Pain+1
|
||||||
Pain:
|
Pain:
|
||||||
SHRM A 6
|
SHRM A 6
|
||||||
SHRM B 8 A_Pain
|
SHRM B 8 A_Pain
|
||||||
|
|
|
@ -25,8 +25,6 @@ ACTOR Heresiarch 10080 native
|
||||||
|
|
||||||
action native A_SorcSpinBalls();
|
action native A_SorcSpinBalls();
|
||||||
action native A_SpeedBalls();
|
action native A_SpeedBalls();
|
||||||
action native A_SlowBalls();
|
|
||||||
action native A_StopBalls();
|
|
||||||
action native A_SorcBossAttack();
|
action native A_SorcBossAttack();
|
||||||
action native A_SpawnFizzle();
|
action native A_SpawnFizzle();
|
||||||
|
|
||||||
|
@ -83,15 +81,12 @@ ACTOR SorcBall native
|
||||||
-ACTIVATEPCROSS
|
-ACTIVATEPCROSS
|
||||||
+FULLVOLDEATH
|
+FULLVOLDEATH
|
||||||
+CANBOUNCEWATER
|
+CANBOUNCEWATER
|
||||||
+NOBOUNCESOUND
|
+NOWALLBOUNCESND
|
||||||
+HEXENBOUNCE
|
+HEXENBOUNCE
|
||||||
SeeSound "SorcererBallBounce"
|
SeeSound "SorcererBallBounce"
|
||||||
DeathSound "SorcererBigBallExplode"
|
DeathSound "SorcererBigBallExplode"
|
||||||
|
|
||||||
action native A_SorcBallOrbit();
|
action native A_SorcBallOrbit();
|
||||||
action native A_AccelBalls();
|
|
||||||
action native A_DecelBalls();
|
|
||||||
action native A_SorcOffense2();
|
|
||||||
action native A_SorcBallPop();
|
action native A_SorcBallPop();
|
||||||
action native A_BounceCheck ();
|
action native A_BounceCheck ();
|
||||||
}
|
}
|
||||||
|
@ -110,6 +105,7 @@ ACTOR SorcBall1 : SorcBall native
|
||||||
SBMP B 2 A_BounceCheck
|
SBMP B 2 A_BounceCheck
|
||||||
Wait
|
Wait
|
||||||
Death:
|
Death:
|
||||||
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
||||||
SBS4 D 5 A_Explode(255,255)
|
SBS4 D 5 A_Explode(255,255)
|
||||||
SBS4 E 5
|
SBS4 E 5
|
||||||
SBS4 FGH 6
|
SBS4 FGH 6
|
||||||
|
@ -132,6 +128,7 @@ ACTOR SorcBall2 : SorcBall native
|
||||||
SBMB B 2 A_BounceCheck
|
SBMB B 2 A_BounceCheck
|
||||||
Wait
|
Wait
|
||||||
Death:
|
Death:
|
||||||
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
||||||
SBS3 D 5 A_Explode(255,255)
|
SBS3 D 5 A_Explode(255,255)
|
||||||
SBS3 E 5
|
SBS3 E 5
|
||||||
SBS3 FGH 6
|
SBS3 FGH 6
|
||||||
|
@ -153,6 +150,7 @@ ACTOR SorcBall3 : SorcBall native
|
||||||
SBMG B 2 A_BounceCheck
|
SBMG B 2 A_BounceCheck
|
||||||
Wait
|
Wait
|
||||||
Death:
|
Death:
|
||||||
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
||||||
SBS3 D 5 A_Explode(255,255)
|
SBS3 D 5 A_Explode(255,255)
|
||||||
SBS3 E 5
|
SBS3 E 5
|
||||||
SBS3 FGH 6
|
SBS3 FGH 6
|
||||||
|
@ -189,7 +187,7 @@ ACTOR SorcFX1
|
||||||
SBS1 BCD 3 Bright A_SorcFX1Seek
|
SBS1 BCD 3 Bright A_SorcFX1Seek
|
||||||
Loop
|
Loop
|
||||||
Death:
|
Death:
|
||||||
FHFX S 2 Bright A_Explode(30)
|
FHFX S 2 Bright A_Explode(30, 128)
|
||||||
FHFX SS 6 Bright
|
FHFX SS 6 Bright
|
||||||
Stop
|
Stop
|
||||||
}
|
}
|
||||||
|
@ -275,7 +273,7 @@ ACTOR SorcFX3
|
||||||
ACTOR SorcFX3Explosion
|
ACTOR SorcFX3Explosion
|
||||||
{
|
{
|
||||||
+NOBLOCKMAP
|
+NOBLOCKMAP
|
||||||
+MISSILE
|
+NOGRAVITY
|
||||||
+NOTELEPORT
|
+NOTELEPORT
|
||||||
RenderStyle Translucent
|
RenderStyle Translucent
|
||||||
Alpha 0.4
|
Alpha 0.4
|
||||||
|
@ -309,7 +307,7 @@ ACTOR SorcFX4
|
||||||
Loop
|
Loop
|
||||||
Death:
|
Death:
|
||||||
SBS4 D 2 Bright
|
SBS4 D 2 Bright
|
||||||
SBS4 E 2 Bright A_Explode(20)
|
SBS4 E 2 Bright A_Explode(20, 128)
|
||||||
SBS4 FGH 2 Bright
|
SBS4 FGH 2 Bright
|
||||||
Stop
|
Stop
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,6 @@ ACTOR Korax 10200
|
||||||
+DONTMORPH
|
+DONTMORPH
|
||||||
+NOTARGET
|
+NOTARGET
|
||||||
+NOICEDEATH
|
+NOICEDEATH
|
||||||
+BOSSDEATH
|
|
||||||
SeeSound "KoraxSight"
|
SeeSound "KoraxSight"
|
||||||
AttackSound "KoraxAttack"
|
AttackSound "KoraxAttack"
|
||||||
PainSound "KoraxPain"
|
PainSound "KoraxPain"
|
||||||
|
|
|
@ -12,7 +12,6 @@ ACTOR MageBoss 10102
|
||||||
Monster
|
Monster
|
||||||
+FLOORCLIP +TELESTOMP
|
+FLOORCLIP +TELESTOMP
|
||||||
+DONTMORPH
|
+DONTMORPH
|
||||||
-CANUSEWALLS
|
|
||||||
PainSound "PlayerMagePain"
|
PainSound "PlayerMagePain"
|
||||||
DeathSound "PlayerMageCrazyDeath"
|
DeathSound "PlayerMageCrazyDeath"
|
||||||
Obituary "$OB_MBOSS"
|
Obituary "$OB_MBOSS"
|
||||||
|
|
|
@ -79,7 +79,8 @@ ACTOR IceShard : FrostMissile
|
||||||
Game Hexen
|
Game Hexen
|
||||||
SpawnID 65
|
SpawnID 65
|
||||||
DamageType "Ice"
|
DamageType "Ice"
|
||||||
+NOTELEPORT
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
Spawn:
|
Spawn:
|
||||||
|
|
|
@ -130,7 +130,9 @@ ACTOR LightningZap native
|
||||||
Radius 15
|
Radius 15
|
||||||
Height 35
|
Height 35
|
||||||
Damage 2
|
Damage 2
|
||||||
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
Projectile
|
||||||
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
RenderStyle Add
|
RenderStyle Add
|
||||||
|
|
||||||
action native A_ZapMimic();
|
action native A_ZapMimic();
|
||||||
|
|
|
@ -118,7 +118,7 @@ ACTOR MWeapBloodscourge : MageWeapon native
|
||||||
|
|
||||||
ACTOR MageStaffFX2 native
|
ACTOR MageStaffFX2 native
|
||||||
{
|
{
|
||||||
Speed 18
|
Speed 17
|
||||||
Height 8
|
Height 8
|
||||||
Damage 4
|
Damage 4
|
||||||
DamageType "Fire"
|
DamageType "Fire"
|
||||||
|
|
|
@ -60,7 +60,9 @@ ACTOR PigPlayer : PlayerPawn native
|
||||||
Radius 16
|
Radius 16
|
||||||
Height 24
|
Height 24
|
||||||
Speed 1
|
Speed 1
|
||||||
|
+WINDTHRUST
|
||||||
+NOSKIN
|
+NOSKIN
|
||||||
|
-PICKUP
|
||||||
PainSound "PigPain"
|
PainSound "PigPain"
|
||||||
DeathSound "PigDeath"
|
DeathSound "PigDeath"
|
||||||
Player.JumpZ 6
|
Player.JumpZ 6
|
||||||
|
|
|
@ -85,6 +85,11 @@ ACTOR ThrustFloorUp : ThrustFloor 10091
|
||||||
SpawnID 104
|
SpawnID 104
|
||||||
+SOLID
|
+SOLID
|
||||||
+NOTELEPORT +FLOORCLIP
|
+NOTELEPORT +FLOORCLIP
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
Goto ThrustInit2
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spike down ---------------------------------------------------------------
|
// Spike down ---------------------------------------------------------------
|
||||||
|
@ -95,4 +100,9 @@ ACTOR ThrustFloorDown : ThrustFloor 10090
|
||||||
+NOTELEPORT +FLOORCLIP
|
+NOTELEPORT +FLOORCLIP
|
||||||
+INVISIBLE
|
+INVISIBLE
|
||||||
SpawnID 105
|
SpawnID 105
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
Goto ThrustInit1
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,7 +14,6 @@ ACTOR Wraith 34
|
||||||
Monster
|
Monster
|
||||||
+NOGRAVITY +DROPOFF +FLOAT
|
+NOGRAVITY +DROPOFF +FLOAT
|
||||||
+FLOORCLIP +TELESTOMP
|
+FLOORCLIP +TELESTOMP
|
||||||
-ACTIVATEIMPACT
|
|
||||||
SeeSound "WraithSight"
|
SeeSound "WraithSight"
|
||||||
AttackSound "WraithAttack"
|
AttackSound "WraithAttack"
|
||||||
PainSound "WraithPain"
|
PainSound "WraithPain"
|
||||||
|
|
|
@ -63,7 +63,7 @@ ACTOR Minotaur 9 native
|
||||||
Goto See
|
Goto See
|
||||||
HammerLoop:
|
HammerLoop:
|
||||||
MNTR X 12
|
MNTR X 12
|
||||||
Loop
|
Goto Hammer
|
||||||
Charge:
|
Charge:
|
||||||
MNTR U 2 A_MinotaurCharge
|
MNTR U 2 A_MinotaurCharge
|
||||||
Loop
|
Loop
|
||||||
|
|
|
@ -12,6 +12,7 @@ ACTOR Acolyte : StrifeHumanoid
|
||||||
Monster
|
Monster
|
||||||
+SEESDAGGERS
|
+SEESDAGGERS
|
||||||
+NOSPLASHALERT
|
+NOSPLASHALERT
|
||||||
|
+FLOORCLIP
|
||||||
MinMissileChance 150
|
MinMissileChance 150
|
||||||
Tag "ACOLYTE"
|
Tag "ACOLYTE"
|
||||||
SeeSound "acolyte/sight"
|
SeeSound "acolyte/sight"
|
||||||
|
|
Loading…
Reference in a new issue