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Forcibly assign 0 to the additive special color
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2 changed files with 2 additions and 0 deletions
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@ -1096,6 +1096,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
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ss->prevsec = -1; // stair retriggering until build completes
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memset(ss->SpecialColors, -1, sizeof(ss->SpecialColors));
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ss->SpecialColors[sector_t::add] = 0;
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ss->SetAlpha(sector_t::floor, 1.);
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ss->SetAlpha(sector_t::ceiling, 1.);
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@ -1453,6 +1453,7 @@ public:
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sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1;
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sec->ibocount = -1;
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memset(sec->SpecialColors, -1, sizeof(sec->SpecialColors));
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sec->SpecialColors[sector_t::add] = 0;
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if (floordrop) sec->Flags = SECF_FLOORDROP;
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// killough 3/7/98: end changes
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