mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-15 09:01:24 +00:00
- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
This commit is contained in:
parent
19b125ca3a
commit
80b3f8dcbe
1 changed files with 2 additions and 2 deletions
|
@ -353,8 +353,8 @@ class StrifeStatusBar : BaseStatusBar
|
||||||
if (ammo2 != NULL && ammo1!=ammo2)
|
if (ammo2 != NULL && ammo1!=ammo2)
|
||||||
{
|
{
|
||||||
// Draw secondary ammo just above the primary ammo
|
// Draw secondary ammo just above the primary ammo
|
||||||
DrawString(mGrnFont, FormatNumber(ammo1.Amount, 3), (-23, -48));
|
DrawString(mGrnFont, FormatNumber(ammo2.Amount, 3), (-23, -48));
|
||||||
DrawInventoryIcon(ammo1, (-14, -55));
|
DrawInventoryIcon(ammo2, (-14, -55));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue