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- Split off the slope creation code from p_Setup.cpp into its own file.
SVN r955 (trunk)
This commit is contained in:
parent
9a410f864f
commit
80aebe9044
5 changed files with 795 additions and 735 deletions
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@ -1,4 +1,5 @@
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May 2, 2008 (Changes by Graf Zahl)
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- Split off the slope creation code from p_Setup.cpp into its own file.
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- Separated the linedef activation types into a bit mask that allows combination
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of all types on the same linedef. Also added a 'first side only' flag. This
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is not usable from Hexen or Doom format maps though but in preparation of
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523
src/p_setup.cpp
523
src/p_setup.cpp
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@ -61,6 +61,9 @@
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#include "p_setup.h"
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#include "r_translate.h"
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void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt);
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void P_SetSlopes ();
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extern AActor *P_SpawnMapThing (mapthing2_t *mthing, int position);
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extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings);
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@ -1298,403 +1301,6 @@ void P_LoadThings (MapData * map, int position)
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delete [] mtp;
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}
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//===========================================================================
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//
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// P_SpawnSlopeMakers
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//
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//===========================================================================
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static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
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{
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int linenum = -1;
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while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
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{
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const line_t *line = &lines[linenum];
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sector_t *sec;
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secplane_t *plane;
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if (P_PointOnLineSide (x, y, line) == 0)
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{
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sec = line->frontsector;
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}
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else
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{
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sec = line->backsector;
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}
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if (sec == NULL)
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{
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continue;
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}
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if (slopeCeil)
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{
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plane = &sec->ceilingplane;
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}
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else
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{
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plane = &sec->floorplane;
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}
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FVector3 p, v1, v2, cross;
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p[0] = FIXED2FLOAT (line->v1->x);
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p[1] = FIXED2FLOAT (line->v1->y);
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p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
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v1[0] = FIXED2FLOAT (line->dx);
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v1[1] = FIXED2FLOAT (line->dy);
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v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
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v2[0] = FIXED2FLOAT (x - line->v1->x);
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v2[1] = FIXED2FLOAT (y - line->v1->y);
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v2[2] = FIXED2FLOAT (z) - p[2];
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cross = v1 ^ v2;
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double len = cross.Length();
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if (len == 0)
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{
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Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
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return;
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}
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cross /= len;
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// Fix backward normals
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if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
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{
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cross = -cross;
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}
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plane->a = FLOAT2FIXED (cross[0]);
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plane->b = FLOAT2FIXED (cross[1]);
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plane->c = FLOAT2FIXED (cross[2]);
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//plane->ic = FLOAT2FIXED (1.f/cross[2]);
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plane->ic = DivScale32 (1, plane->c);
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plane->d = -TMulScale16 (plane->a, x,
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plane->b, y,
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plane->c, z);
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}
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}
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//===========================================================================
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//
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// P_CopyPlane
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//
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//===========================================================================
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static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
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{
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sector_t *dest = P_PointInSector (x, y);
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sector_t *source;
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int secnum;
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size_t planeofs;
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secnum = P_FindSectorFromTag (tag, -1);
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if (secnum == -1)
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{
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return;
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}
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source = §ors[secnum];
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if (copyCeil)
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{
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planeofs = myoffsetof(sector_t, ceilingplane);
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}
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else
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{
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planeofs = myoffsetof(sector_t, floorplane);
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}
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*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
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}
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//===========================================================================
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//
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// P_SetSlope
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//
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//===========================================================================
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void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
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fixed_t x, fixed_t y, fixed_t z)
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{
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angle_t xyang;
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angle_t zang;
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if (zangi >= 180)
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{
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zang = ANGLE_180-ANGLE_1;
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}
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else if (zangi <= 0)
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{
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zang = ANGLE_1;
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}
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else
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{
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zang = Scale (zangi, ANGLE_90, 90);
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}
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if (setCeil)
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{
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zang += ANGLE_180;
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}
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zang >>= ANGLETOFINESHIFT;
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xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
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FVector3 norm;
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norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
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norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
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norm[2] = float(finesine[zang]) * 65536.f;
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norm.MakeUnit();
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plane->a = (int)(norm[0] * 65536.f);
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plane->b = (int)(norm[1] * 65536.f);
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plane->c = (int)(norm[2] * 65536.f);
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//plane->ic = (int)(65536.f / norm[2]);
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plane->ic = DivScale32 (1, plane->c);
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plane->d = -TMulScale16 (plane->a, x,
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plane->b, y,
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plane->c, z);
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}
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//===========================================================================
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//
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// P_VavoomSlope
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//
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//===========================================================================
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void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
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{
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for (int i=0;i<sec->linecount;i++)
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{
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line_t * l=sec->lines[i];
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if (l->args[0]==id)
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{
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FVector3 v1, v2, cross;
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secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
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fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
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v1[0] = FIXED2FLOAT (x - l->v2->x);
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v1[1] = FIXED2FLOAT (y - l->v2->y);
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v1[2] = FIXED2FLOAT (z - srcheight);
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v2[0] = FIXED2FLOAT (x - l->v1->x);
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v2[1] = FIXED2FLOAT (y - l->v1->y);
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v2[2] = FIXED2FLOAT (z - srcheight);
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cross = v1 ^ v2;
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double len = cross.Length();
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if (len == 0)
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{
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Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
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return;
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}
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cross /= len;
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// Fix backward normals
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if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
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{
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cross = -cross;
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}
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srcplane->a = FLOAT2FIXED (cross[0]);
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srcplane->b = FLOAT2FIXED (cross[1]);
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srcplane->c = FLOAT2FIXED (cross[2]);
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//plane->ic = FLOAT2FIXED (1.f/cross[2]);
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srcplane->ic = DivScale32 (1, srcplane->c);
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srcplane->d = -TMulScale16 (srcplane->a, x,
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srcplane->b, y,
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srcplane->c, z);
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return;
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}
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}
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}
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enum
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{
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THING_SlopeFloorPointLine = 9500,
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THING_SlopeCeilingPointLine = 9501,
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THING_SetFloorSlope = 9502,
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THING_SetCeilingSlope = 9503,
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THING_CopyFloorPlane = 9510,
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THING_CopyCeilingPlane = 9511,
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THING_VavoomFloor=1500,
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THING_VavoomCeiling=1501,
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THING_VertexFloorZ=1504,
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THING_VertexCeilingZ=1505,
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};
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//==========================================================================
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//
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// P_SetSlopesFromVertexHeights
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//
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//==========================================================================
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static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
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{
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TMap<int, fixed_t> vt_heights[2];
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mapthing2_t *mt;
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bool vt_found = false;
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for (mt = firstmt; mt < lastmt; ++mt)
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{
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if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
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{
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for(int i=0; i<numvertexes; i++)
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{
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if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
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{
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if (mt->type == THING_VertexFloorZ)
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{
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vt_heights[0][i] = mt->z << FRACBITS;
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}
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else
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{
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vt_heights[1][i] = mt->z << FRACBITS;
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}
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vt_found = true;
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}
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}
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mt->type = 0;
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}
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}
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if (vt_found)
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{
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for (int i = 0; i < numsectors; i++)
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{
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sector_t *sec = §ors[i];
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if (sec->linecount != 3) continue; // only works with triangular sectors
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FVector3 vt1, vt2, vt3, cross;
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FVector3 vec1, vec2;
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int vi1, vi2, vi3;
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vi1 = sec->lines[0]->v1 - vertexes;
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vi2 = sec->lines[0]->v2 - vertexes;
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vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
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sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
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vt1.X = FIXED2FLOAT(vertexes[vi1].x);
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vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
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vt2.X = FIXED2FLOAT(vertexes[vi2].x);
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vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
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vt3.X = FIXED2FLOAT(vertexes[vi3].x);
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vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
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for(int j=0; j<2; j++)
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{
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fixed_t *h1 = vt_heights[j].CheckKey(vi1);
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fixed_t *h2 = vt_heights[j].CheckKey(vi2);
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fixed_t *h3 = vt_heights[j].CheckKey(vi3);
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fixed_t z3;
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if (h1==NULL && h2==NULL && h3==NULL) continue;
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vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
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vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
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z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
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vt3.Z = FIXED2FLOAT(z3);
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if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
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{
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vec1 = vt2 - vt3;
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vec2 = vt1 - vt3;
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}
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else
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{
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vec1 = vt1 - vt3;
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vec2 = vt2 - vt3;
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}
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FVector3 cross = vec1 ^ vec2;
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double len = cross.Length();
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if (len == 0)
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{
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// Only happens when all vertices in this sector are on the same line.
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// Let's just ignore this case.
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continue;
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}
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cross /= len;
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// Fix backward normals
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if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
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{
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cross = -cross;
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}
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secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
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srcplane->a = FLOAT2FIXED (cross[0]);
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srcplane->b = FLOAT2FIXED (cross[1]);
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srcplane->c = FLOAT2FIXED (cross[2]);
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srcplane->ic = DivScale32 (1, srcplane->c);
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srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
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srcplane->b, vertexes[vi3].y,
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srcplane->c, z3);
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}
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}
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}
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}
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//===========================================================================
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//
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// P_SpawnSlopeMakers
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//
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//===========================================================================
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static void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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{
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mapthing2_t *mt;
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for (mt = firstmt; mt < lastmt; ++mt)
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{
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if ((mt->type >= THING_SlopeFloorPointLine &&
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mt->type <= THING_SetCeilingSlope) ||
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mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
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{
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fixed_t x, y, z;
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secplane_t *refplane;
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sector_t *sec;
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x = mt->x << FRACBITS;
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y = mt->y << FRACBITS;
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sec = P_PointInSector (x, y);
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if (mt->type & 1)
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{
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refplane = &sec->ceilingplane;
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}
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else
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{
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refplane = &sec->floorplane;
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}
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z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
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if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
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{
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P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
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}
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else if (mt->type <= THING_SlopeCeilingPointLine)
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{
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P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
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}
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else
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{
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P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
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}
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mt->type = 0;
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}
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}
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for (mt = firstmt; mt < lastmt; ++mt)
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{
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if (mt->type == THING_CopyFloorPlane ||
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mt->type == THING_CopyCeilingPlane)
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{
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P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
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mt->type = 0;
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}
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}
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P_SetSlopesFromVertexHeights(firstmt, lastmt);
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}
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//===========================================================================
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//
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// [RH]
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|
@ -2433,129 +2039,6 @@ void P_LoadSideDefs2 (MapData * map)
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delete[] msdf;
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}
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// [RH] Set slopes for sectors, based on line specials
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//
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// P_AlignPlane
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//
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// Aligns the floor or ceiling of a sector to the corresponding plane
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// on the other side of the reference line. (By definition, line must be
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// two-sided.)
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//
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// If (which & 1), sets floor.
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// If (which & 2), sets ceiling.
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//
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static void P_AlignPlane (sector_t *sec, line_t *line, int which)
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{
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sector_t *refsec;
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int bestdist;
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vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
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int i;
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line_t **probe;
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if (line->backsector == NULL)
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return;
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// Find furthest vertex from the reference line. It, along with the two ends
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// of the line will define the plane.
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bestdist = 0;
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for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
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{
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int dist;
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vertex_t *vert;
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// Do calculations with only the upper bits, because the lower ones
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// are all zero, and we would overflow for a lot of distances if we
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// kept them around.
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if (i & 1)
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vert = (*probe++)->v2;
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else
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vert = (*probe)->v1;
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dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
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((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
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if (dist > bestdist)
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{
|
||||
bestdist = dist;
|
||||
refvert = vert;
|
||||
}
|
||||
}
|
||||
|
||||
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
|
||||
|
||||
FVector3 p, v1, v2, cross;
|
||||
|
||||
const secplane_t *refplane;
|
||||
secplane_t *srcplane;
|
||||
fixed_t srcheight, destheight;
|
||||
|
||||
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
|
||||
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
|
||||
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
|
||||
|
||||
p[0] = FIXED2FLOAT (line->v1->x);
|
||||
p[1] = FIXED2FLOAT (line->v1->y);
|
||||
p[2] = FIXED2FLOAT (destheight);
|
||||
v1[0] = FIXED2FLOAT (line->dx);
|
||||
v1[1] = FIXED2FLOAT (line->dy);
|
||||
v1[2] = 0;
|
||||
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
|
||||
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
|
||||
v2[2] = FIXED2FLOAT (srcheight - destheight);
|
||||
|
||||
cross = (v1 ^ v2).Unit();
|
||||
|
||||
// Fix backward normals
|
||||
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
|
||||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
srcplane->a = FLOAT2FIXED (cross[0]);
|
||||
srcplane->b = FLOAT2FIXED (cross[1]);
|
||||
srcplane->c = FLOAT2FIXED (cross[2]);
|
||||
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
|
||||
srcplane->ic = DivScale32 (1, srcplane->c);
|
||||
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
||||
srcplane->b, line->v1->y,
|
||||
srcplane->c, destheight);
|
||||
}
|
||||
|
||||
void P_SetSlopes ()
|
||||
{
|
||||
int i, s;
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
if (lines[i].special == Plane_Align)
|
||||
{
|
||||
lines[i].special = 0;
|
||||
lines[i].id = lines[i].args[2];
|
||||
if (lines[i].backsector != NULL)
|
||||
{
|
||||
// args[0] is for floor, args[1] is for ceiling
|
||||
//
|
||||
// As a special case, if args[1] is 0,
|
||||
// then args[0], bits 2-3 are for ceiling.
|
||||
for (s = 0; s < 2; s++)
|
||||
{
|
||||
int bits = lines[i].args[s] & 3;
|
||||
|
||||
if (s == 1 && bits == 0)
|
||||
bits = (lines[i].args[0] >> 2) & 3;
|
||||
|
||||
if (bits == 1) // align front side to back
|
||||
P_AlignPlane (lines[i].frontsector, lines + i, s);
|
||||
else if (bits == 2) // align back side to front
|
||||
P_AlignPlane (lines[i].backsector, lines + i, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// [RH] My own blockmap builder, not Killough's or TeamTNT's.
|
||||
|
|
|
@ -83,6 +83,7 @@ struct MapData
|
|||
MapData * P_OpenMapData(const char * mapname);
|
||||
bool P_CheckMapData(const char * mapname);
|
||||
|
||||
|
||||
// NOT called by W_Ticker. Fixme. [RH] Is that bad?
|
||||
//
|
||||
// [RH] The only parameter used is mapname, so I removed playermask and skill.
|
||||
|
|
571
src/p_slopes.cpp
Normal file
571
src/p_slopes.cpp
Normal file
|
@ -0,0 +1,571 @@
|
|||
/*
|
||||
** p_slopes.cpp
|
||||
** Slope creation
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2008 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "vectors.h"
|
||||
#include "p_local.h"
|
||||
#include "r_data.h"
|
||||
#include "cmdlib.h"
|
||||
#include "p_lnspec.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_SpawnSlopeMakers
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
|
||||
{
|
||||
int linenum = -1;
|
||||
|
||||
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
|
||||
{
|
||||
const line_t *line = &lines[linenum];
|
||||
sector_t *sec;
|
||||
secplane_t *plane;
|
||||
|
||||
if (P_PointOnLineSide (x, y, line) == 0)
|
||||
{
|
||||
sec = line->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
sec = line->backsector;
|
||||
}
|
||||
if (sec == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (slopeCeil)
|
||||
{
|
||||
plane = &sec->ceilingplane;
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = &sec->floorplane;
|
||||
}
|
||||
|
||||
FVector3 p, v1, v2, cross;
|
||||
|
||||
p[0] = FIXED2FLOAT (line->v1->x);
|
||||
p[1] = FIXED2FLOAT (line->v1->y);
|
||||
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
|
||||
v1[0] = FIXED2FLOAT (line->dx);
|
||||
v1[1] = FIXED2FLOAT (line->dy);
|
||||
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
|
||||
v2[0] = FIXED2FLOAT (x - line->v1->x);
|
||||
v2[1] = FIXED2FLOAT (y - line->v1->y);
|
||||
v2[2] = FIXED2FLOAT (z) - p[2];
|
||||
|
||||
cross = v1 ^ v2;
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
{
|
||||
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
||||
return;
|
||||
}
|
||||
cross /= len;
|
||||
// Fix backward normals
|
||||
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
|
||||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
plane->a = FLOAT2FIXED (cross[0]);
|
||||
plane->b = FLOAT2FIXED (cross[1]);
|
||||
plane->c = FLOAT2FIXED (cross[2]);
|
||||
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
|
||||
plane->ic = DivScale32 (1, plane->c);
|
||||
plane->d = -TMulScale16 (plane->a, x,
|
||||
plane->b, y,
|
||||
plane->c, z);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_CopyPlane
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
|
||||
{
|
||||
sector_t *dest = P_PointInSector (x, y);
|
||||
sector_t *source;
|
||||
int secnum;
|
||||
size_t planeofs;
|
||||
|
||||
secnum = P_FindSectorFromTag (tag, -1);
|
||||
if (secnum == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
source = §ors[secnum];
|
||||
|
||||
if (copyCeil)
|
||||
{
|
||||
planeofs = myoffsetof(sector_t, ceilingplane);
|
||||
}
|
||||
else
|
||||
{
|
||||
planeofs = myoffsetof(sector_t, floorplane);
|
||||
}
|
||||
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_SetSlope
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
|
||||
fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
angle_t xyang;
|
||||
angle_t zang;
|
||||
|
||||
if (zangi >= 180)
|
||||
{
|
||||
zang = ANGLE_180-ANGLE_1;
|
||||
}
|
||||
else if (zangi <= 0)
|
||||
{
|
||||
zang = ANGLE_1;
|
||||
}
|
||||
else
|
||||
{
|
||||
zang = Scale (zangi, ANGLE_90, 90);
|
||||
}
|
||||
if (setCeil)
|
||||
{
|
||||
zang += ANGLE_180;
|
||||
}
|
||||
zang >>= ANGLETOFINESHIFT;
|
||||
|
||||
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
|
||||
|
||||
FVector3 norm;
|
||||
|
||||
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
|
||||
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
|
||||
norm[2] = float(finesine[zang]) * 65536.f;
|
||||
norm.MakeUnit();
|
||||
plane->a = (int)(norm[0] * 65536.f);
|
||||
plane->b = (int)(norm[1] * 65536.f);
|
||||
plane->c = (int)(norm[2] * 65536.f);
|
||||
//plane->ic = (int)(65536.f / norm[2]);
|
||||
plane->ic = DivScale32 (1, plane->c);
|
||||
plane->d = -TMulScale16 (plane->a, x,
|
||||
plane->b, y,
|
||||
plane->c, z);
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_VavoomSlope
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
|
||||
{
|
||||
for (int i=0;i<sec->linecount;i++)
|
||||
{
|
||||
line_t * l=sec->lines[i];
|
||||
|
||||
if (l->args[0]==id)
|
||||
{
|
||||
FVector3 v1, v2, cross;
|
||||
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
|
||||
|
||||
v1[0] = FIXED2FLOAT (x - l->v2->x);
|
||||
v1[1] = FIXED2FLOAT (y - l->v2->y);
|
||||
v1[2] = FIXED2FLOAT (z - srcheight);
|
||||
|
||||
v2[0] = FIXED2FLOAT (x - l->v1->x);
|
||||
v2[1] = FIXED2FLOAT (y - l->v1->y);
|
||||
v2[2] = FIXED2FLOAT (z - srcheight);
|
||||
|
||||
cross = v1 ^ v2;
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
{
|
||||
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
|
||||
return;
|
||||
}
|
||||
cross /= len;
|
||||
|
||||
// Fix backward normals
|
||||
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
|
||||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
|
||||
srcplane->a = FLOAT2FIXED (cross[0]);
|
||||
srcplane->b = FLOAT2FIXED (cross[1]);
|
||||
srcplane->c = FLOAT2FIXED (cross[2]);
|
||||
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
|
||||
srcplane->ic = DivScale32 (1, srcplane->c);
|
||||
srcplane->d = -TMulScale16 (srcplane->a, x,
|
||||
srcplane->b, y,
|
||||
srcplane->c, z);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
THING_SlopeFloorPointLine = 9500,
|
||||
THING_SlopeCeilingPointLine = 9501,
|
||||
THING_SetFloorSlope = 9502,
|
||||
THING_SetCeilingSlope = 9503,
|
||||
THING_CopyFloorPlane = 9510,
|
||||
THING_CopyCeilingPlane = 9511,
|
||||
THING_VavoomFloor=1500,
|
||||
THING_VavoomCeiling=1501,
|
||||
THING_VertexFloorZ=1504,
|
||||
THING_VertexCeilingZ=1505,
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// P_SetSlopesFromVertexHeights
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
|
||||
{
|
||||
TMap<int, fixed_t> vt_heights[2];
|
||||
mapthing2_t *mt;
|
||||
bool vt_found = false;
|
||||
|
||||
for (mt = firstmt; mt < lastmt; ++mt)
|
||||
{
|
||||
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
|
||||
{
|
||||
for(int i=0; i<numvertexes; i++)
|
||||
{
|
||||
if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
|
||||
{
|
||||
if (mt->type == THING_VertexFloorZ)
|
||||
{
|
||||
vt_heights[0][i] = mt->z << FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
vt_heights[1][i] = mt->z << FRACBITS;
|
||||
}
|
||||
vt_found = true;
|
||||
}
|
||||
}
|
||||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
if (vt_found)
|
||||
{
|
||||
for (int i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector_t *sec = §ors[i];
|
||||
if (sec->linecount != 3) continue; // only works with triangular sectors
|
||||
|
||||
FVector3 vt1, vt2, vt3, cross;
|
||||
FVector3 vec1, vec2;
|
||||
int vi1, vi2, vi3;
|
||||
|
||||
vi1 = sec->lines[0]->v1 - vertexes;
|
||||
vi2 = sec->lines[0]->v2 - vertexes;
|
||||
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
|
||||
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
|
||||
|
||||
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
|
||||
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
|
||||
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
|
||||
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
|
||||
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
|
||||
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
|
||||
|
||||
for(int j=0; j<2; j++)
|
||||
{
|
||||
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
|
||||
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
|
||||
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
|
||||
fixed_t z3;
|
||||
if (h1==NULL && h2==NULL && h3==NULL) continue;
|
||||
|
||||
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
|
||||
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
|
||||
z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
|
||||
vt3.Z = FIXED2FLOAT(z3);
|
||||
|
||||
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
|
||||
{
|
||||
vec1 = vt2 - vt3;
|
||||
vec2 = vt1 - vt3;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = vt1 - vt3;
|
||||
vec2 = vt2 - vt3;
|
||||
}
|
||||
|
||||
FVector3 cross = vec1 ^ vec2;
|
||||
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
{
|
||||
// Only happens when all vertices in this sector are on the same line.
|
||||
// Let's just ignore this case.
|
||||
continue;
|
||||
}
|
||||
cross /= len;
|
||||
|
||||
// Fix backward normals
|
||||
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
|
||||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
|
||||
|
||||
srcplane->a = FLOAT2FIXED (cross[0]);
|
||||
srcplane->b = FLOAT2FIXED (cross[1]);
|
||||
srcplane->c = FLOAT2FIXED (cross[2]);
|
||||
srcplane->ic = DivScale32 (1, srcplane->c);
|
||||
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
|
||||
srcplane->b, vertexes[vi3].y,
|
||||
srcplane->c, z3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_SpawnSlopeMakers
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
|
||||
{
|
||||
mapthing2_t *mt;
|
||||
|
||||
for (mt = firstmt; mt < lastmt; ++mt)
|
||||
{
|
||||
if ((mt->type >= THING_SlopeFloorPointLine &&
|
||||
mt->type <= THING_SetCeilingSlope) ||
|
||||
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
secplane_t *refplane;
|
||||
sector_t *sec;
|
||||
|
||||
x = mt->x << FRACBITS;
|
||||
y = mt->y << FRACBITS;
|
||||
sec = P_PointInSector (x, y);
|
||||
if (mt->type & 1)
|
||||
{
|
||||
refplane = &sec->ceilingplane;
|
||||
}
|
||||
else
|
||||
{
|
||||
refplane = &sec->floorplane;
|
||||
}
|
||||
z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
|
||||
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
|
||||
{
|
||||
P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
|
||||
}
|
||||
else if (mt->type <= THING_SlopeCeilingPointLine)
|
||||
{
|
||||
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
|
||||
}
|
||||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (mt = firstmt; mt < lastmt; ++mt)
|
||||
{
|
||||
if (mt->type == THING_CopyFloorPlane ||
|
||||
mt->type == THING_CopyCeilingPlane)
|
||||
{
|
||||
P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
|
||||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
P_SetSlopesFromVertexHeights(firstmt, lastmt);
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// [RH] Set slopes for sectors, based on line specials
|
||||
//
|
||||
// P_AlignPlane
|
||||
//
|
||||
// Aligns the floor or ceiling of a sector to the corresponding plane
|
||||
// on the other side of the reference line. (By definition, line must be
|
||||
// two-sided.)
|
||||
//
|
||||
// If (which & 1), sets floor.
|
||||
// If (which & 2), sets ceiling.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
|
||||
{
|
||||
sector_t *refsec;
|
||||
int bestdist;
|
||||
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
|
||||
int i;
|
||||
line_t **probe;
|
||||
|
||||
if (line->backsector == NULL)
|
||||
return;
|
||||
|
||||
// Find furthest vertex from the reference line. It, along with the two ends
|
||||
// of the line will define the plane.
|
||||
bestdist = 0;
|
||||
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
|
||||
{
|
||||
int dist;
|
||||
vertex_t *vert;
|
||||
|
||||
// Do calculations with only the upper bits, because the lower ones
|
||||
// are all zero, and we would overflow for a lot of distances if we
|
||||
// kept them around.
|
||||
|
||||
if (i & 1)
|
||||
vert = (*probe++)->v2;
|
||||
else
|
||||
vert = (*probe)->v1;
|
||||
dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
|
||||
((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
|
||||
|
||||
if (dist > bestdist)
|
||||
{
|
||||
bestdist = dist;
|
||||
refvert = vert;
|
||||
}
|
||||
}
|
||||
|
||||
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
|
||||
|
||||
FVector3 p, v1, v2, cross;
|
||||
|
||||
const secplane_t *refplane;
|
||||
secplane_t *srcplane;
|
||||
fixed_t srcheight, destheight;
|
||||
|
||||
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
|
||||
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
|
||||
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
|
||||
|
||||
p[0] = FIXED2FLOAT (line->v1->x);
|
||||
p[1] = FIXED2FLOAT (line->v1->y);
|
||||
p[2] = FIXED2FLOAT (destheight);
|
||||
v1[0] = FIXED2FLOAT (line->dx);
|
||||
v1[1] = FIXED2FLOAT (line->dy);
|
||||
v1[2] = 0;
|
||||
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
|
||||
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
|
||||
v2[2] = FIXED2FLOAT (srcheight - destheight);
|
||||
|
||||
cross = (v1 ^ v2).Unit();
|
||||
|
||||
// Fix backward normals
|
||||
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
|
||||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
srcplane->a = FLOAT2FIXED (cross[0]);
|
||||
srcplane->b = FLOAT2FIXED (cross[1]);
|
||||
srcplane->c = FLOAT2FIXED (cross[2]);
|
||||
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
|
||||
srcplane->ic = DivScale32 (1, srcplane->c);
|
||||
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
||||
srcplane->b, line->v1->y,
|
||||
srcplane->c, destheight);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// P_SetSlopes
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_SetSlopes ()
|
||||
{
|
||||
int i, s;
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
if (lines[i].special == Plane_Align)
|
||||
{
|
||||
lines[i].special = 0;
|
||||
lines[i].id = lines[i].args[2];
|
||||
if (lines[i].backsector != NULL)
|
||||
{
|
||||
// args[0] is for floor, args[1] is for ceiling
|
||||
//
|
||||
// As a special case, if args[1] is 0,
|
||||
// then args[0], bits 2-3 are for ceiling.
|
||||
for (s = 0; s < 2; s++)
|
||||
{
|
||||
int bits = lines[i].args[s] & 3;
|
||||
|
||||
if (s == 1 && bits == 0)
|
||||
bits = (lines[i].args[0] >> 2) & 3;
|
||||
|
||||
if (bits == 1) // align front side to back
|
||||
P_AlignPlane (lines[i].frontsector, lines + i, s);
|
||||
else if (bits == 2) // align back side to front
|
||||
P_AlignPlane (lines[i].backsector, lines + i, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
434
zdoom.vcproj
434
zdoom.vcproj
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="zdoom"
|
||||
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
||||
RootNamespace=" zdoom"
|
||||
|
@ -135,6 +135,112 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -246,112 +352,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -833,6 +833,10 @@
|
|||
RelativePath=".\src\p_sight.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\p_slopes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\p_spec.cpp"
|
||||
>
|
||||
|
@ -922,16 +926,6 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -942,6 +936,16 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1536,6 +1540,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1547,16 +1561,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1582,6 +1586,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1593,16 +1607,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1628,6 +1632,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1639,16 +1653,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1674,6 +1678,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1685,16 +1699,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1720,6 +1724,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1731,16 +1745,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1906,14 +1910,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -1924,6 +1920,14 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -2781,14 +2785,6 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -2798,6 +2794,14 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -3040,7 +3044,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3048,7 +3052,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3080,7 +3084,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3088,7 +3092,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3117,7 +3121,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3126,7 +3130,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3156,7 +3160,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3164,7 +3168,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3193,7 +3197,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3202,7 +3206,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3233,7 +3237,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3242,7 +3246,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3272,7 +3276,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3280,7 +3284,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3309,7 +3313,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3318,7 +3322,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3349,7 +3353,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3358,7 +3362,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3389,7 +3393,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3398,7 +3402,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3428,7 +3432,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3436,7 +3440,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3464,7 +3468,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3472,7 +3476,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3500,7 +3504,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3508,7 +3512,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3536,7 +3540,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3544,7 +3548,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3574,7 +3578,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3584,7 +3588,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3628,7 +3632,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3636,7 +3640,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
|
Loading…
Reference in a new issue