- Split off the slope creation code from p_Setup.cpp into its own file.

SVN r955 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-02 16:59:38 +00:00
parent 9a410f864f
commit 80aebe9044
5 changed files with 795 additions and 735 deletions

View file

@ -1,4 +1,5 @@
May 2, 2008 (Changes by Graf Zahl)
- Split off the slope creation code from p_Setup.cpp into its own file.
- Separated the linedef activation types into a bit mask that allows combination
of all types on the same linedef. Also added a 'first side only' flag. This
is not usable from Hexen or Doom format maps though but in preparation of

View file

@ -61,6 +61,9 @@
#include "p_setup.h"
#include "r_translate.h"
void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt);
void P_SetSlopes ();
extern AActor *P_SpawnMapThing (mapthing2_t *mthing, int position);
extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings);
@ -1298,403 +1301,6 @@ void P_LoadThings (MapData * map, int position)
delete [] mtp;
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
{
int linenum = -1;
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
{
const line_t *line = &lines[linenum];
sector_t *sec;
secplane_t *plane;
if (P_PointOnLineSide (x, y, line) == 0)
{
sec = line->frontsector;
}
else
{
sec = line->backsector;
}
if (sec == NULL)
{
continue;
}
if (slopeCeil)
{
plane = &sec->ceilingplane;
}
else
{
plane = &sec->floorplane;
}
FVector3 p, v1, v2, cross;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
v2[0] = FIXED2FLOAT (x - line->v1->x);
v2[1] = FIXED2FLOAT (y - line->v1->y);
v2[2] = FIXED2FLOAT (z) - p[2];
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
{
cross = -cross;
}
plane->a = FLOAT2FIXED (cross[0]);
plane->b = FLOAT2FIXED (cross[1]);
plane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
}
//===========================================================================
//
// P_CopyPlane
//
//===========================================================================
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
{
sector_t *dest = P_PointInSector (x, y);
sector_t *source;
int secnum;
size_t planeofs;
secnum = P_FindSectorFromTag (tag, -1);
if (secnum == -1)
{
return;
}
source = &sectors[secnum];
if (copyCeil)
{
planeofs = myoffsetof(sector_t, ceilingplane);
}
else
{
planeofs = myoffsetof(sector_t, floorplane);
}
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
}
//===========================================================================
//
// P_SetSlope
//
//===========================================================================
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
fixed_t x, fixed_t y, fixed_t z)
{
angle_t xyang;
angle_t zang;
if (zangi >= 180)
{
zang = ANGLE_180-ANGLE_1;
}
else if (zangi <= 0)
{
zang = ANGLE_1;
}
else
{
zang = Scale (zangi, ANGLE_90, 90);
}
if (setCeil)
{
zang += ANGLE_180;
}
zang >>= ANGLETOFINESHIFT;
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
FVector3 norm;
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
norm[2] = float(finesine[zang]) * 65536.f;
norm.MakeUnit();
plane->a = (int)(norm[0] * 65536.f);
plane->b = (int)(norm[1] * 65536.f);
plane->c = (int)(norm[2] * 65536.f);
//plane->ic = (int)(65536.f / norm[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
//===========================================================================
//
// P_VavoomSlope
//
//===========================================================================
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
{
for (int i=0;i<sec->linecount;i++)
{
line_t * l=sec->lines[i];
if (l->args[0]==id)
{
FVector3 v1, v2, cross;
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
v1[0] = FIXED2FLOAT (x - l->v2->x);
v1[1] = FIXED2FLOAT (y - l->v2->y);
v1[2] = FIXED2FLOAT (z - srcheight);
v2[0] = FIXED2FLOAT (x - l->v1->x);
v2[1] = FIXED2FLOAT (y - l->v1->y);
v2[2] = FIXED2FLOAT (z - srcheight);
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, x,
srcplane->b, y,
srcplane->c, z);
return;
}
}
}
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//==========================================================================
//
// P_SetSlopesFromVertexHeights
//
//==========================================================================
static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
{
TMap<int, fixed_t> vt_heights[2];
mapthing2_t *mt;
bool vt_found = false;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
{
for(int i=0; i<numvertexes; i++)
{
if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
{
if (mt->type == THING_VertexFloorZ)
{
vt_heights[0][i] = mt->z << FRACBITS;
}
else
{
vt_heights[1][i] = mt->z << FRACBITS;
}
vt_found = true;
}
}
mt->type = 0;
}
}
if (vt_found)
{
for (int i = 0; i < numsectors; i++)
{
sector_t *sec = &sectors[i];
if (sec->linecount != 3) continue; // only works with triangular sectors
FVector3 vt1, vt2, vt3, cross;
FVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = sec->lines[0]->v1 - vertexes;
vi2 = sec->lines[0]->v2 - vertexes;
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
for(int j=0; j<2; j++)
{
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
fixed_t z3;
if (h1==NULL && h2==NULL && h3==NULL) continue;
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
vt3.Z = FIXED2FLOAT(z3);
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
{
vec1 = vt2 - vt3;
vec2 = vt1 - vt3;
}
else
{
vec1 = vt1 - vt3;
vec2 = vt2 - vt3;
}
FVector3 cross = vec1 ^ vec2;
double len = cross.Length();
if (len == 0)
{
// Only happens when all vertices in this sector are on the same line.
// Let's just ignore this case.
continue;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
{
cross = -cross;
}
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
srcplane->b, vertexes[vi3].y,
srcplane->c, z3);
}
}
}
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
{
mapthing2_t *mt;
for (mt = firstmt; mt < lastmt; ++mt)
{
if ((mt->type >= THING_SlopeFloorPointLine &&
mt->type <= THING_SetCeilingSlope) ||
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
fixed_t x, y, z;
secplane_t *refplane;
sector_t *sec;
x = mt->x << FRACBITS;
y = mt->y << FRACBITS;
sec = P_PointInSector (x, y);
if (mt->type & 1)
{
refplane = &sec->ceilingplane;
}
else
{
refplane = &sec->floorplane;
}
z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
}
else
{
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
}
mt->type = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_CopyFloorPlane ||
mt->type == THING_CopyCeilingPlane)
{
P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
mt->type = 0;
}
}
P_SetSlopesFromVertexHeights(firstmt, lastmt);
}
//===========================================================================
//
// [RH]
@ -2433,129 +2039,6 @@ void P_LoadSideDefs2 (MapData * map)
delete[] msdf;
}
// [RH] Set slopes for sectors, based on line specials
//
// P_AlignPlane
//
// Aligns the floor or ceiling of a sector to the corresponding plane
// on the other side of the reference line. (By definition, line must be
// two-sided.)
//
// If (which & 1), sets floor.
// If (which & 2), sets ceiling.
//
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
{
sector_t *refsec;
int bestdist;
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
int i;
line_t **probe;
if (line->backsector == NULL)
return;
// Find furthest vertex from the reference line. It, along with the two ends
// of the line will define the plane.
bestdist = 0;
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
{
int dist;
vertex_t *vert;
// Do calculations with only the upper bits, because the lower ones
// are all zero, and we would overflow for a lot of distances if we
// kept them around.
if (i & 1)
vert = (*probe++)->v2;
else
vert = (*probe)->v1;
dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
if (dist > bestdist)
{
bestdist = dist;
refvert = vert;
}
}
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
FVector3 p, v1, v2, cross;
const secplane_t *refplane;
secplane_t *srcplane;
fixed_t srcheight, destheight;
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (destheight);
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = 0;
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
v2[2] = FIXED2FLOAT (srcheight - destheight);
cross = (v1 ^ v2).Unit();
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
srcplane->b, line->v1->y,
srcplane->c, destheight);
}
void P_SetSlopes ()
{
int i, s;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Plane_Align)
{
lines[i].special = 0;
lines[i].id = lines[i].args[2];
if (lines[i].backsector != NULL)
{
// args[0] is for floor, args[1] is for ceiling
//
// As a special case, if args[1] is 0,
// then args[0], bits 2-3 are for ceiling.
for (s = 0; s < 2; s++)
{
int bits = lines[i].args[s] & 3;
if (s == 1 && bits == 0)
bits = (lines[i].args[0] >> 2) & 3;
if (bits == 1) // align front side to back
P_AlignPlane (lines[i].frontsector, lines + i, s);
else if (bits == 2) // align back side to front
P_AlignPlane (lines[i].backsector, lines + i, s);
}
}
}
}
}
//
// [RH] My own blockmap builder, not Killough's or TeamTNT's.

View file

@ -83,6 +83,7 @@ struct MapData
MapData * P_OpenMapData(const char * mapname);
bool P_CheckMapData(const char * mapname);
// NOT called by W_Ticker. Fixme. [RH] Is that bad?
//
// [RH] The only parameter used is mapname, so I removed playermask and skill.

571
src/p_slopes.cpp Normal file
View file

@ -0,0 +1,571 @@
/*
** p_slopes.cpp
** Slope creation
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "vectors.h"
#include "p_local.h"
#include "r_data.h"
#include "cmdlib.h"
#include "p_lnspec.h"
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
{
int linenum = -1;
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
{
const line_t *line = &lines[linenum];
sector_t *sec;
secplane_t *plane;
if (P_PointOnLineSide (x, y, line) == 0)
{
sec = line->frontsector;
}
else
{
sec = line->backsector;
}
if (sec == NULL)
{
continue;
}
if (slopeCeil)
{
plane = &sec->ceilingplane;
}
else
{
plane = &sec->floorplane;
}
FVector3 p, v1, v2, cross;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
v2[0] = FIXED2FLOAT (x - line->v1->x);
v2[1] = FIXED2FLOAT (y - line->v1->y);
v2[2] = FIXED2FLOAT (z) - p[2];
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
{
cross = -cross;
}
plane->a = FLOAT2FIXED (cross[0]);
plane->b = FLOAT2FIXED (cross[1]);
plane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
}
//===========================================================================
//
// P_CopyPlane
//
//===========================================================================
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
{
sector_t *dest = P_PointInSector (x, y);
sector_t *source;
int secnum;
size_t planeofs;
secnum = P_FindSectorFromTag (tag, -1);
if (secnum == -1)
{
return;
}
source = &sectors[secnum];
if (copyCeil)
{
planeofs = myoffsetof(sector_t, ceilingplane);
}
else
{
planeofs = myoffsetof(sector_t, floorplane);
}
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
}
//===========================================================================
//
// P_SetSlope
//
//===========================================================================
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
fixed_t x, fixed_t y, fixed_t z)
{
angle_t xyang;
angle_t zang;
if (zangi >= 180)
{
zang = ANGLE_180-ANGLE_1;
}
else if (zangi <= 0)
{
zang = ANGLE_1;
}
else
{
zang = Scale (zangi, ANGLE_90, 90);
}
if (setCeil)
{
zang += ANGLE_180;
}
zang >>= ANGLETOFINESHIFT;
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
FVector3 norm;
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
norm[2] = float(finesine[zang]) * 65536.f;
norm.MakeUnit();
plane->a = (int)(norm[0] * 65536.f);
plane->b = (int)(norm[1] * 65536.f);
plane->c = (int)(norm[2] * 65536.f);
//plane->ic = (int)(65536.f / norm[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
//===========================================================================
//
// P_VavoomSlope
//
//===========================================================================
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
{
for (int i=0;i<sec->linecount;i++)
{
line_t * l=sec->lines[i];
if (l->args[0]==id)
{
FVector3 v1, v2, cross;
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
v1[0] = FIXED2FLOAT (x - l->v2->x);
v1[1] = FIXED2FLOAT (y - l->v2->y);
v1[2] = FIXED2FLOAT (z - srcheight);
v2[0] = FIXED2FLOAT (x - l->v1->x);
v2[1] = FIXED2FLOAT (y - l->v1->y);
v2[2] = FIXED2FLOAT (z - srcheight);
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, x,
srcplane->b, y,
srcplane->c, z);
return;
}
}
}
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//==========================================================================
//
// P_SetSlopesFromVertexHeights
//
//==========================================================================
static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
{
TMap<int, fixed_t> vt_heights[2];
mapthing2_t *mt;
bool vt_found = false;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
{
for(int i=0; i<numvertexes; i++)
{
if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
{
if (mt->type == THING_VertexFloorZ)
{
vt_heights[0][i] = mt->z << FRACBITS;
}
else
{
vt_heights[1][i] = mt->z << FRACBITS;
}
vt_found = true;
}
}
mt->type = 0;
}
}
if (vt_found)
{
for (int i = 0; i < numsectors; i++)
{
sector_t *sec = &sectors[i];
if (sec->linecount != 3) continue; // only works with triangular sectors
FVector3 vt1, vt2, vt3, cross;
FVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = sec->lines[0]->v1 - vertexes;
vi2 = sec->lines[0]->v2 - vertexes;
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
for(int j=0; j<2; j++)
{
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
fixed_t z3;
if (h1==NULL && h2==NULL && h3==NULL) continue;
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
vt3.Z = FIXED2FLOAT(z3);
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
{
vec1 = vt2 - vt3;
vec2 = vt1 - vt3;
}
else
{
vec1 = vt1 - vt3;
vec2 = vt2 - vt3;
}
FVector3 cross = vec1 ^ vec2;
double len = cross.Length();
if (len == 0)
{
// Only happens when all vertices in this sector are on the same line.
// Let's just ignore this case.
continue;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
{
cross = -cross;
}
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
srcplane->b, vertexes[vi3].y,
srcplane->c, z3);
}
}
}
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
{
mapthing2_t *mt;
for (mt = firstmt; mt < lastmt; ++mt)
{
if ((mt->type >= THING_SlopeFloorPointLine &&
mt->type <= THING_SetCeilingSlope) ||
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
fixed_t x, y, z;
secplane_t *refplane;
sector_t *sec;
x = mt->x << FRACBITS;
y = mt->y << FRACBITS;
sec = P_PointInSector (x, y);
if (mt->type & 1)
{
refplane = &sec->ceilingplane;
}
else
{
refplane = &sec->floorplane;
}
z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
}
else
{
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
}
mt->type = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_CopyFloorPlane ||
mt->type == THING_CopyCeilingPlane)
{
P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
mt->type = 0;
}
}
P_SetSlopesFromVertexHeights(firstmt, lastmt);
}
//===========================================================================
//
// [RH] Set slopes for sectors, based on line specials
//
// P_AlignPlane
//
// Aligns the floor or ceiling of a sector to the corresponding plane
// on the other side of the reference line. (By definition, line must be
// two-sided.)
//
// If (which & 1), sets floor.
// If (which & 2), sets ceiling.
//
//===========================================================================
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
{
sector_t *refsec;
int bestdist;
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
int i;
line_t **probe;
if (line->backsector == NULL)
return;
// Find furthest vertex from the reference line. It, along with the two ends
// of the line will define the plane.
bestdist = 0;
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
{
int dist;
vertex_t *vert;
// Do calculations with only the upper bits, because the lower ones
// are all zero, and we would overflow for a lot of distances if we
// kept them around.
if (i & 1)
vert = (*probe++)->v2;
else
vert = (*probe)->v1;
dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
if (dist > bestdist)
{
bestdist = dist;
refvert = vert;
}
}
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
FVector3 p, v1, v2, cross;
const secplane_t *refplane;
secplane_t *srcplane;
fixed_t srcheight, destheight;
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (destheight);
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = 0;
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
v2[2] = FIXED2FLOAT (srcheight - destheight);
cross = (v1 ^ v2).Unit();
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
srcplane->b, line->v1->y,
srcplane->c, destheight);
}
//===========================================================================
//
// P_SetSlopes
//
//===========================================================================
void P_SetSlopes ()
{
int i, s;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Plane_Align)
{
lines[i].special = 0;
lines[i].id = lines[i].args[2];
if (lines[i].backsector != NULL)
{
// args[0] is for floor, args[1] is for ceiling
//
// As a special case, if args[1] is 0,
// then args[0], bits 2-3 are for ceiling.
for (s = 0; s < 2; s++)
{
int bits = lines[i].args[s] & 3;
if (s == 1 && bits == 0)
bits = (lines[i].args[0] >> 2) & 3;
if (bits == 1) // align front side to back
P_AlignPlane (lines[i].frontsector, lines + i, s);
else if (bits == 2) // align back side to front
P_AlignPlane (lines[i].backsector, lines + i, s);
}
}
}
}
}

View file

@ -1,7 +1,7 @@
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ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
@ -135,6 +135,112 @@
Name="VCPostBuildEventTool"
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Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
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PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
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AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
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DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -246,112 +352,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
/>
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<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -833,6 +833,10 @@
RelativePath=".\src\p_sight.cpp"
>
</File>
<File
RelativePath=".\src\p_slopes.cpp"
>
</File>
<File
RelativePath=".\src\p_spec.cpp"
>
@ -922,16 +926,6 @@
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -942,6 +936,16 @@
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
@ -1536,6 +1540,16 @@
Outputs="$(IntDir)\$(InputName).obj"
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</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1547,16 +1561,6 @@
Outputs="$(IntDir)/$(InputName).obj"
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</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
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ExcludedFromBuild="true"
@ -1582,6 +1586,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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ExcludedFromBuild="true"
@ -1593,16 +1607,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1628,6 +1632,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1639,16 +1653,6 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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ExcludedFromBuild="true"
@ -1674,6 +1678,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1685,16 +1699,6 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1720,6 +1724,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1731,16 +1745,6 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1906,14 +1910,6 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -1924,6 +1920,14 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -2781,14 +2785,6 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -2798,6 +2794,14 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
@ -3040,7 +3044,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3048,7 +3052,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3080,7 +3084,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3088,7 +3092,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3117,7 +3121,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3126,7 +3130,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3156,7 +3160,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3164,7 +3168,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3193,7 +3197,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3202,7 +3206,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3233,7 +3237,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3242,7 +3246,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3272,7 +3276,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3280,7 +3284,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3309,7 +3313,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3318,7 +3322,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3349,7 +3353,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3358,7 +3362,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3389,7 +3393,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3398,7 +3402,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3428,7 +3432,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3436,7 +3440,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3464,7 +3468,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3472,7 +3476,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3500,7 +3504,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3508,7 +3512,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3536,7 +3540,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3544,7 +3548,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3574,7 +3578,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3584,7 +3588,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3628,7 +3632,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3636,7 +3640,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool