- moved benchmark fps output to the custom part of it because it depends on game data.

This commit is contained in:
Christoph Oelckers 2020-04-29 17:44:43 +02:00
parent 5d10d6c448
commit 808a7d28cf
3 changed files with 5 additions and 7 deletions

View file

@ -53,9 +53,9 @@
#include "gl_debug.h"
#include "r_videoscale.h"
#include "gl_buffers.h"
#include "swrenderer/r_swscene.h"
#include "gl_postprocessstate.h"
#include "v_draw.h"
#include "printf.h"
#include "flatvertices.h"
#include "hw_cvars.h"

View file

@ -33,14 +33,13 @@
*/
#include "g_level.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "r_utility.h"
#include "v_video.h"
#include "hw_clock.h"
#include "i_time.h"
#include "i_interface.h"
#include "printf.h"
glcycle_t RenderWall,SetupWall,ClipWall;
glcycle_t RenderFlat,SetupFlat;
@ -172,8 +171,7 @@ void CheckBench()
AppendRenderStats(compose);
AppendRenderTimes(compose);
AppendLightStats(compose);
//AppendMissingTextureStats(compose);
compose.AppendFormat("%llu fps\n\n", (unsigned long long)LastCount);
compose << "\n\n\n";
FILE *f = fopen("benchmarks.txt", "at");
if (f != NULL)

View file

@ -2860,8 +2860,8 @@ FString System_GetLocationDescription()
{
auto& vp = r_viewpoint;
auto Level = vp.ViewLevel;
return FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees);
return FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n%llu fps\n\n",
Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees, (unsigned long long)LastCount);
}