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- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
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parent
5ac5a0a856
commit
805cf6c098
2 changed files with 4 additions and 4 deletions
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@ -419,12 +419,12 @@ ListMenu "PlayerMenu"
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IfGame(Doom, Heretic, Strife, Chex)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 80, "20 00 00", "80 00 40", 1, "PlayerDisplay"
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PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay"
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}
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IfGame(Hexen)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 80, "00 07 00", "40 53 40", 1, "PlayerDisplay"
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PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay"
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}
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ValueText "$PLYRMNU_TEAM", "Team"
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@ -586,9 +586,9 @@ class PlayerMenu : ListMenu
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{
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Super.Drawer();
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String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true);
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130, str, DTA_Clean, true);
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str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true);
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130 + SmallFont.GetHeight (), str, DTA_Clean, true);
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}
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