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- Yet even more missing null pointer checks, PB still crashed.
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1 changed files with 9 additions and 1 deletions
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@ -5711,6 +5711,8 @@ void P_SpawnBlood (const DVector3 &pos1, DAngle dir, int damage, AActor *origina
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if (bloodcls != NULL)
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{
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th = Spawn(bloodcls, pos, NO_REPLACE); // GetBloodType already performed the replacement
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if (th == nullptr) return;
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th->Vel.Z = 2;
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th->Angles.Yaw = dir;
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// [NG] Applying PUFFGETSOWNER to the blood will make it target the owner
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@ -5818,6 +5820,8 @@ void P_BloodSplatter (const DVector3 &pos, AActor *originator, DAngle hitangle)
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AActor *mo;
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mo = Spawn(bloodcls, pos, NO_REPLACE); // GetBloodType already performed the replacement
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if (mo == nullptr) return;
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mo->target = originator;
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mo->Vel.X = pr_splatter.Random2 () / 64.;
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mo->Vel.Y = pr_splatter.Random2() / 64.;
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@ -5862,6 +5866,8 @@ void P_BloodSplatter2 (const DVector3 &pos, AActor *originator, DAngle hitangle)
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mo = Spawn (bloodcls, pos + add, NO_REPLACE); // GetBloodType already performed the replacement
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if (mo == nullptr) return;
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mo->target = originator;
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// colorize the blood!
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@ -5916,6 +5922,8 @@ void P_RipperBlood (AActor *mo, AActor *bleeder)
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{
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AActor *th;
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th = Spawn (bloodcls, pos, NO_REPLACE); // GetBloodType already performed the replacement
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if (th == nullptr) return;
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// [NG] Applying PUFFGETSOWNER to the blood will make it target the owner
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if (th->flags5 & MF5_PUFFGETSOWNER) th->target = bleeder;
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if (gameinfo.gametype == GAME_Heretic)
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@ -6624,7 +6632,7 @@ AActor *P_SpawnSubMissile(AActor *source, PClassActor *type, AActor *target)
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{
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AActor *other = Spawn(type, source->Pos(), ALLOW_REPLACE);
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if (source == nullptr || type == nullptr)
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if (other == nullptr || source == nullptr || type == nullptr)
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{
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return nullptr;
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}
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