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- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
textures. They also must be set to dimensions other than (0,0) to avoid division by zero errors. - Fixed: Random spawners did not handle the MF_DROPPED flag. SVN r1602 (trunk)
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3 changed files with 17 additions and 2 deletions
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@ -8,6 +8,10 @@
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mouse input would be frozen until the mouse was ungrabbed again.
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May 23, 2009 (Changes by Graf Zahl)
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- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
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textures. They also must be set to dimensions other than (0,0) to avoid division
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by zero errors.
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- Fixed: Random spawners did not handle the MF_DROPPED flag.
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- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
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information of all actors in the sector needs to be updated.
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@ -80,6 +80,7 @@ class ARandomSpawner : public AActor
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newmobj->target = target;
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newmobj->tracer = tracer;
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newmobj->CopyFriendliness(this, false);
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if (!(flags & MF_DROPPED)) newmobj->flags &= ~MF_DROPPED;
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// Special1 is used to count how many recursions we're in.
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if (newmobj->IsKindOf(PClass::FindClass("RandomSpawner")))
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newmobj->special1 = ++special1;
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@ -1200,7 +1200,7 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
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Parts = new TexPart[NumParts];
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memcpy(Parts, &parts[0], NumParts * sizeof(*Parts));
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CalcBitSize ();
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//CalcBitSize ();
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// If this texture is just a wrapper around a single patch, we can simply
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// forward GetPixels() and GetColumn() calls to that patch.
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@ -1216,6 +1216,16 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
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}
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}
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}
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if (Width <= 0 || Height <= 0)
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{
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UseType = FTexture::TEX_Null;
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Printf("Texture %s has invalid dimensions (%d, %d)\n", Name, Width, Height);
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Width = Height = 1;
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}
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CalcBitSize ();
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sc.SetCMode(false);
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}
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