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- Wrap midtex support
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1 changed files with 6 additions and 2 deletions
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@ -272,10 +272,14 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
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// Masked walls clamp to the 0-1 range (no texture repeat)
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if (Masked)
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{
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bool wrap = (Line->flags & ML_WRAP_MIDTEX) || (Side->Flags & WALLF_WRAP_MIDTEX);
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if (!wrap)
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{
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ClampHeight(vertices[0], vertices[3]);
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ClampHeight(vertices[1], vertices[2]);
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}
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}
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PolyDrawArgs args;
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args.SetLight(GetColorTable(Line->frontsector->Colormap, Line->frontsector->SpecialColors[sector_t::walltop]), GetLightLevel(), PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
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