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- fixed invalid texture accesses in the software renderer.
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1 changed files with 3 additions and 2 deletions
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@ -453,10 +453,10 @@ namespace swrenderer
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swal = draw_segment->swall;
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FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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FSoftwareTexture *pic = tex && tex->isValid()? tex->GetSoftwareTexture() : nullptr;
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double yscale = pic->GetScale().Y * sidedef->GetTextureYScale(side_t::mid);
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double yscale = (pic? pic->GetScale().Y : 1.0) * sidedef->GetTextureYScale(side_t::mid);
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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if (pic->useWorldPanning())
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if (pic && pic->useWorldPanning())
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{
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xoffset = xs_RoundToInt(xoffset * lwallscale);
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}
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@ -877,6 +877,7 @@ namespace swrenderer
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auto tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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mMiddlePart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (mMiddlePart.Texture == nullptr) return;
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mMiddlePart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
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mMiddlePart.TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
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