- added ACS SetSectorTerrain function.

This commit is contained in:
Christoph Oelckers 2016-01-09 12:16:41 +01:00
parent 71c7f2b42c
commit 7f454358b9

View file

@ -75,6 +75,7 @@
#include "actorptrselect.h"
#include "farchive.h"
#include "decallib.h"
#include "p_terrain.h"
#include "version.h"
#include "g_shared/a_pickups.h"
@ -4459,6 +4460,7 @@ enum EACSFunctions
ACSF_Warp, // 92
ACSF_GetMaxInventory,
ACSF_SetSectorDamage,
ACSF_SetSectorTerrain,
/* Zandronum's - these must be skipped when we reach 99!
-100:ResetMap(0),
@ -5968,6 +5970,18 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
}
break;
case ACSF_SetSectorTerrain:
if (argCount >= 3)
{
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
FSectorTagIterator it(args[0]);
int s;
while ((s = it.Next()) >= 0)
{
sectors[s].terrainnum[args[1]] = terrain;
}
}
default:
break;
}