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- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
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@ -254,7 +254,7 @@ void R_InitTextureMapping ()
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void R_SetVisibility (float vis)
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{
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// Allow negative visibilities, just for novelty's sake
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//vis = clamp (vis, -204.7f, 204.7f);
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vis = clamp (vis, -204.7f, 204.7f); // (205 and larger do not work in 5:4 aspect ratio)
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CurrentVisibility = vis;
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