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- Fixed GCC/Clang regression post serialization.
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b7c822d208
commit
7e4d0ecdbf
3 changed files with 5 additions and 5 deletions
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@ -1884,7 +1884,7 @@ void G_DoLoadGame ()
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}
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else
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{
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Printf("Savegame is from another ZDoom-based engine: %s\n", engine);
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Printf("Savegame is from another ZDoom-based engine: %s\n", engine.GetChars());
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}
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delete resfile;
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return;
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@ -2261,7 +2261,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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}
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auto picdata = savepic.GetBuffer();
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FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), METHOD_STORED, 0, crc32(0, &(*picdata)[0], picdata->Size()), (char*)&(*picdata)[0] };
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FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
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savegame_content.Push(bufpng);
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savegame_filenames.Push("savepic.png");
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@ -859,7 +859,7 @@ void FSerializer::ReadObjects(bool hubtravel)
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PClass *cls = PClass::FindClass(clsname);
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if (cls == nullptr)
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{
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Printf("Unknown object class '%d' in savegame", clsname.GetChars());
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Printf("Unknown object class '%s' in savegame", clsname.GetChars());
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founderrors = true;
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r->mDObjects[i] = RUNTIME_CLASS(AActor)->CreateNew(); // make sure we got at least a valid pointer for the duration of the loading process.
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r->mDObjects[i]->Destroy(); // but we do not want to keep this around, so destroy it right away.
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@ -163,7 +163,7 @@ public:
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template<class T>
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FSerializer &Enum(const char *key, T &obj)
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{
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auto val = (std::underlying_type<T>::type)obj;
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auto val = (typename std::underlying_type<T>::type)obj;
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Serialize(*this, key, val, nullptr);
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obj = (T)val;
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return *this;
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@ -299,4 +299,4 @@ FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags,
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}
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#endif
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#endif
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