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Merge pull request #1 from alexey-lysiuk/macos_build_fix
Fixed compilation on macOS
This commit is contained in:
commit
7e19a0a644
1 changed files with 2 additions and 2 deletions
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@ -1101,7 +1101,7 @@ void CocoaFrameBuffer::Flip()
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#endif // __LITTLE_ENDIAN__
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#endif // __LITTLE_ENDIAN__
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if (IsBgra())
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if (IsBgra())
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, Width, Height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, m_pixelBuffer);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, Width, Height, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_pixelBuffer);
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else
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else
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, Width, Height, 0, format, GL_UNSIGNED_BYTE, m_pixelBuffer);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, Width, Height, 0, format, GL_UNSIGNED_BYTE, m_pixelBuffer);
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@ -1127,7 +1127,7 @@ void CocoaFrameBuffer::Flip()
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SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen)
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SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen)
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: DFrameBuffer(width, height)
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: DFrameBuffer(width, height, false)
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, m_lock(-1)
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, m_lock(-1)
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, m_isUpdatePending(false)
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, m_isUpdatePending(false)
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{
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{
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