- added two new integral types SpriteID and TextureID, both are needed to allow proper serialization as they require something different to be written out than a regular integer.

This commit is contained in:
Christoph Oelckers 2016-11-21 13:45:33 +01:00
parent 7c122d03e9
commit 7d99552903
10 changed files with 164 additions and 17 deletions

View file

@ -81,6 +81,8 @@ PString *TypeString;
PName *TypeName;
PSound *TypeSound;
PColor *TypeColor;
PTextureID *TypeTextureID;
PSpriteID *TypeSpriteID;
PStatePointer *TypeState;
PStateLabel *TypeStateLabel;
PStruct *TypeVector2;
@ -546,6 +548,8 @@ void PType::StaticInit()
RUNTIME_CLASS(PString)->TypeTableType = RUNTIME_CLASS(PString);
RUNTIME_CLASS(PName)->TypeTableType = RUNTIME_CLASS(PName);
RUNTIME_CLASS(PSound)->TypeTableType = RUNTIME_CLASS(PSound);
RUNTIME_CLASS(PSpriteID)->TypeTableType = RUNTIME_CLASS(PSpriteID);
RUNTIME_CLASS(PTextureID)->TypeTableType = RUNTIME_CLASS(PTextureID);
RUNTIME_CLASS(PColor)->TypeTableType = RUNTIME_CLASS(PColor);
RUNTIME_CLASS(PPointer)->TypeTableType = RUNTIME_CLASS(PPointer);
RUNTIME_CLASS(PClassPointer)->TypeTableType = RUNTIME_CLASS(PClassPointer);
@ -578,6 +582,8 @@ void PType::StaticInit()
TypeTable.AddType(TypeState = new PStatePointer);
TypeTable.AddType(TypeStateLabel = new PStateLabel);
TypeTable.AddType(TypeNullPtr = new PPointer);
TypeTable.AddType(TypeSpriteID = new PSpriteID);
TypeTable.AddType(TypeTextureID = new PTextureID);
TypeColorStruct = new PStruct("@ColorStruct", nullptr); //This name is intentionally obfuscated so that it cannot be used explicitly. The point of this type is to gain access to the single channels of a color value.
#ifdef __BIG_ENDIAN__
@ -1373,6 +1379,91 @@ bool PName::ReadValue(FSerializer &ar, const char *key, void *addr) const
}
}
/* PSpriteID ******************************************************************/
IMPLEMENT_CLASS(PSpriteID, false, false, false, false)
//==========================================================================
//
// PName Default Constructor
//
//==========================================================================
PSpriteID::PSpriteID()
: PInt(sizeof(int), true, true)
{
mDescriptiveName = "SpriteID";
}
//==========================================================================
//
// PName :: WriteValue
//
//==========================================================================
void PSpriteID::WriteValue(FSerializer &ar, const char *key, const void *addr) const
{
int32_t val = *(int*)addr;
ar.Sprite(key, val, nullptr);
}
//==========================================================================
//
// PName :: ReadValue
//
//==========================================================================
bool PSpriteID::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
int32_t val;
ar.Sprite(key, val, nullptr);
*(int*)addr = val;
return true;
}
/* PTextureID ******************************************************************/
IMPLEMENT_CLASS(PTextureID, false, false, false, false)
//==========================================================================
//
// PTextureID Default Constructor
//
//==========================================================================
PTextureID::PTextureID()
: PInt(sizeof(FTextureID), true, false)
{
mDescriptiveName = "TextureID";
assert(sizeof(FTextureID) == alignof(FTextureID));
}
//==========================================================================
//
// PTextureID :: WriteValue
//
//==========================================================================
void PTextureID::WriteValue(FSerializer &ar, const char *key, const void *addr) const
{
FTextureID val = *(FTextureID*)addr;
ar(key, val);
}
//==========================================================================
//
// PTextureID :: ReadValue
//
//==========================================================================
bool PTextureID::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
FTextureID val;
ar(key, val);
*(FTextureID*)addr = val;
return true;
}
/* PSound *****************************************************************/
IMPLEMENT_CLASS(PSound, false, false, false, false)

View file

@ -515,6 +515,26 @@ public:
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
};
class PSpriteID : public PInt
{
DECLARE_CLASS(PSpriteID, PInt);
public:
PSpriteID();
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
};
class PTextureID : public PInt
{
DECLARE_CLASS(PTextureID, PInt);
public:
PTextureID();
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
};
class PColor : public PInt
{
DECLARE_CLASS(PColor, PInt);
@ -917,6 +937,8 @@ extern PString *TypeString;
extern PName *TypeName;
extern PSound *TypeSound;
extern PColor *TypeColor;
extern PTextureID *TypeTextureID;
extern PSpriteID *TypeSpriteID;
extern PStruct *TypeVector2;
extern PStruct *TypeVector3;
extern PStruct *TypeColorStruct;

View file

@ -737,6 +737,8 @@ xx(DamageFunction)
xx(Length)
xx(Unit)
xx(StateLabel)
xx(SpriteID)
xx(TextureID)
xx(Overlay)
xx(A_Punch)

View file

@ -191,7 +191,7 @@ void AActor::InitNativeFields()
meta->AddNativeField(NAME_MomZ, TypeFloat64, myoffsetof(AActor, Vel.Z), VARF_ReadOnly | VARF_Deprecated);
meta->AddNativeField(NAME_Speed, TypeFloat64, myoffsetof(AActor, Speed));
meta->AddNativeField("FloatSpeed", TypeFloat64, myoffsetof(AActor, FloatSpeed));
meta->AddNativeField("sprite", TypeSInt32, myoffsetof(AActor, sprite)); // this is an index, not a name!
meta->AddNativeField("sprite", TypeSpriteID, myoffsetof(AActor, sprite));
meta->AddNativeField("frame", TypeUInt8, myoffsetof(AActor, frame));
meta->AddNativeField("Scale", TypeVector2, myoffsetof(AActor, Scale));
meta->AddNativeField(NAME_ScaleX, TypeFloat64, myoffsetof(AActor, Scale.X), VARF_Deprecated);
@ -206,7 +206,7 @@ void AActor::InitNativeFields()
meta->AddNativeField(NAME_FloorZ, TypeFloat64, myoffsetof(AActor, floorz));
meta->AddNativeField("DropoffZ", TypeFloat64, myoffsetof(AActor, dropoffz), VARF_ReadOnly);
meta->AddNativeField("floorsector", TypeSector, myoffsetof(AActor, floorsector));
meta->AddNativeField("floorpic", TypeSInt32, myoffsetof(AActor, floorpic)); // Do we need a variable type 'texture' to do this?
meta->AddNativeField("floorpic", TypeTextureID, myoffsetof(AActor, floorpic));
meta->AddNativeField("floorterrain", TypeSInt32, myoffsetof(AActor, floorterrain));
meta->AddNativeField("ceilingsector", TypeSector, myoffsetof(AActor, ceilingsector));
meta->AddNativeField("ceilingpic", TypeSInt32, myoffsetof(AActor, ceilingpic)); // Do we need a variable type 'texture' to do this?

View file

@ -3825,6 +3825,8 @@ ExpEmit FxConcat::Emit(VMFunctionBuilder *build)
else if (left->ValueType == TypeName) cast = CAST_N2S;
else if (left->ValueType == TypeSound) cast = CAST_So2S;
else if (left->ValueType == TypeColor) cast = CAST_Co2S;
else if (left->ValueType == TypeSpriteID) cast = CAST_SID2S;
else if (left->ValueType == TypeTextureID) cast = CAST_TID2S;
else if (op1.RegType == REGT_POINTER) cast = CAST_P2S;
else if (op1.RegType == REGT_INT) cast = CAST_I2S;
else assert(false && "Bad type for string concatenation");
@ -3856,6 +3858,8 @@ ExpEmit FxConcat::Emit(VMFunctionBuilder *build)
else if (right->ValueType == TypeName) cast = CAST_N2S;
else if (right->ValueType == TypeSound) cast = CAST_So2S;
else if (right->ValueType == TypeColor) cast = CAST_Co2S;
else if (right->ValueType == TypeSpriteID) cast = CAST_SID2S;
else if (right->ValueType == TypeTextureID) cast = CAST_TID2S;
else if (op2.RegType == REGT_POINTER) cast = CAST_P2S;
else if (op2.RegType == REGT_INT) cast = CAST_I2S;
else assert(false && "Bad type for string concatenation");
@ -6880,6 +6884,8 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
case NAME_Color:
case NAME_Sound:
case NAME_State:
case NAME_SpriteID:
case NAME_TextureID:
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
{
PType *type =
@ -6889,6 +6895,8 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
MethodName == NAME_Float ? TypeFloat64 :
MethodName == NAME_Double ? TypeFloat64 :
MethodName == NAME_Name ? TypeName :
MethodName == NAME_SpriteID ? TypeSpriteID :
MethodName == NAME_TextureID ? TypeTextureID :
MethodName == NAME_State ? TypeState :
MethodName == NAME_Color ? TypeColor : (PType*)TypeSound;

View file

@ -127,6 +127,8 @@ enum
CAST_So2S,
CAST_V22S,
CAST_V32S,
CAST_SID2S,
CAST_TID2S,
};
// Register types for VMParam

View file

@ -36,6 +36,8 @@
#include <s_sound.h>
#include "dobject.h"
#include "xs_Float.h"
#include "r_state.h"
#include "textures/textures.h"
#include "math/cmath.h"
#define IMPLEMENT_VMEXEC

View file

@ -1695,6 +1695,19 @@ static void DoCast(const VMRegisters &reg, const VMFrame *f, int a, int b, int c
reg.s[a] = S_sfx[reg.d[b]].name;
break;
case CAST_SID2S:
ASSERTS(a); ASSERTD(b);
reg.s[a] = unsigned(reg.d[b]) >= sprites.Size() ? "TNT1" : sprites[reg.d[b]].name;
break;
case CAST_TID2S:
{
ASSERTS(a); ASSERTD(b);
auto tex = TexMan[*(FTextureID*)&(reg.d[b])];
reg.s[a] = tex == nullptr ? "(null)" : tex->Name.GetChars();
break;
}
default:
assert(0);
}

View file

@ -1367,19 +1367,19 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
switch (btype->Type)
{
case ZCC_SInt8:
retval = TypeSInt8;
retval = formember? TypeSInt8 : (PType*)TypeError;
break;
case ZCC_UInt8:
retval = TypeUInt8;
retval = formember ? TypeUInt8 : (PType*)TypeError;
break;
case ZCC_SInt16:
retval = TypeSInt16;
retval = formember ? TypeSInt16 : (PType*)TypeError;
break;
case ZCC_UInt16:
retval = TypeUInt16;
retval = formember ? TypeUInt16 : (PType*)TypeError;
break;
case ZCC_SInt32:
@ -1395,11 +1395,9 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
retval = TypeBool;
break;
// Do we really want to allow single precision floats, despite all the problems they cause?
// These are nearly guaranteed to desync between MSVC and GCC on x87, because GCC does not implement an IEEE compliant mode
case ZCC_Float32:
case ZCC_FloatAuto:
//return TypeFloat32;
retval = formember ? TypeFloat32 : TypeFloat64;
case ZCC_Float64:
retval = TypeFloat64;
break;
@ -1433,14 +1431,24 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
break;
case ZCC_UserType:
// statelabel is not a token - there really is no need to, it works just as well as an identifier. Maybe the same should be done for some other types, too?
if (btype->UserType->Id == NAME_StateLabel)
// statelabel et.al. are not tokens - there really is no need to, it works just as well as an identifier. Maybe the same should be done for some other types, too?
switch (btype->UserType->Id)
{
case NAME_StateLabel:
retval = TypeStateLabel;
}
else
{
break;
case NAME_SpriteID:
retval = TypeSpriteID;
break;
case NAME_TextureID:
retval = TypeTextureID;
break;
default:
retval = ResolveUserType(btype, &outertype->Symbols);
break;
}
break;
}

View file

@ -113,13 +113,12 @@ enum EZCCBuiltinType
ZCC_SInt8,
ZCC_UInt8,
ZCC_SInt16,
ZCC_UInt16,
ZCC_UInt16, // smaller than 32 bit types are only valid in structs, classes and arrays.
ZCC_SInt32,
ZCC_UInt32,
ZCC_IntAuto, // for enums, autoselect appropriately sized int
ZCC_Bool,
ZCC_Float32,
ZCC_Float64,
ZCC_FloatAuto, // 32-bit in structs/classes, 64-bit everywhere else
ZCC_String,