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- workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
Multiple values in returned from a subfunction cannot be used directly as a function result https://forum.zdoom.org/viewtopic.php?t=63284
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@ -2175,7 +2175,8 @@ class PlayerPawn : Actor
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// look for its non-powered up version.
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if (ReadyWeapon.bPOWERED_UP && ReadyWeapon.SisterWeaponType != null)
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{
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return player.weapons.LocateWeapon(ReadyWeapon.SisterWeaponType);
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[found, slot, index] = player.weapons.LocateWeapon(ReadyWeapon.SisterWeaponType);
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return found, slot, index;
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}
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return false, 0, 0;
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}
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