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Fix triangle drawer clipping bug
This commit is contained in:
parent
9413ea6edf
commit
7d3e8d1414
4 changed files with 190 additions and 88 deletions
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@ -36,6 +36,10 @@
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "r_poly_triangle.h"
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#include "r_poly_triangle.h"
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#ifndef NO_SSE
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#include <immintrin.h>
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#endif
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void PolyTriangleDrawer::draw(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture)
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void PolyTriangleDrawer::draw(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture)
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{
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{
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if (r_swtruecolor)
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if (r_swtruecolor)
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@ -124,10 +128,8 @@ void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, S
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{
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{
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// Cull, clip and generate additional vertices as needed
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// Cull, clip and generate additional vertices as needed
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TriVertex clippedvert[6];
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TriVertex clippedvert[6];
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int numclipvert = 0;
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int numclipvert;
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clipedge(vert[0], vert[1], clippedvert, numclipvert);
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clipedge(vert, clippedvert, numclipvert);
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clipedge(vert[1], vert[2], clippedvert, numclipvert);
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clipedge(vert[2], vert[0], clippedvert, numclipvert);
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// Map to 2D viewport:
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// Map to 2D viewport:
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for (int j = 0; j < numclipvert; j++)
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for (int j = 0; j < numclipvert; j++)
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@ -170,62 +172,113 @@ void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, S
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bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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{
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{
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float d1 = clipdistance1 * (1.0f - t1) + clipdistance2 * t1;
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if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
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float d2 = clipdistance1 * (1.0f - t2) + clipdistance2 * t2;
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if (d1 < 0.0f && d2 < 0.0f)
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return true;
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return true;
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if (d1 < 0.0f)
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if (clipdistance1 < 0.0f)
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
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else
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t1 = 0.0f;
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if (d2 < 0.0f)
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if (clipdistance2 < 0.0f)
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
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else
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t2 = 1.0f;
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return false;
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return false;
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}
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}
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void PolyTriangleDrawer::clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert)
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void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert)
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{
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{
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// Clip and cull so that the following is true for all vertices:
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// Clip and cull so that the following is true for all vertices:
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// -v.w <= v.x <= v.w
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// -v.w <= v.x <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.z <= v.w
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// -v.w <= v.z <= v.w
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float t1 = 0.0f, t2 = 1.0f;
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// use barycentric weights while clipping vertices
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bool culled =
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float weights[6 * 3 * 2];
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cullhalfspace(v1.x + v1.w, v2.x + v2.w, t1, t2) ||
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for (int i = 0; i < 3; i++)
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cullhalfspace(v1.w - v1.x, v2.w - v2.x, t1, t2) ||
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cullhalfspace(v1.y + v1.w, v2.y + v2.w, t1, t2) ||
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cullhalfspace(v1.w - v1.y, v2.w - v2.y, t1, t2) ||
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cullhalfspace(v1.z + v1.w, v2.z + v2.w, t1, t2) ||
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cullhalfspace(v1.w - v1.z, v2.w - v2.z, t1, t2);
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if (culled)
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return;
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if (t1 == 0.0f)
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{
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{
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clippedvert[numclipvert++] = v1;
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weights[i * 3 + 0] = 0.0f;
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weights[i * 3 + 1] = 0.0f;
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weights[i * 3 + 2] = 0.0f;
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weights[i * 3 + i] = 1.0f;
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}
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}
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else
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// halfspace clip distances
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float clipdistance[6 * 3];
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for (int i = 0; i < 3; i++)
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{
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{
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auto &v = clippedvert[numclipvert++];
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const auto &v = verts[i];
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v.x = v1.x * (1.0f - t1) + v2.x * t1;
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clipdistance[i * 6 + 0] = v.x + v.w;
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v.y = v1.y * (1.0f - t1) + v2.y * t1;
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clipdistance[i * 6 + 1] = v.w - v.x;
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v.z = v1.z * (1.0f - t1) + v2.z * t1;
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clipdistance[i * 6 + 2] = v.y + v.w;
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v.w = v1.w * (1.0f - t1) + v2.w * t1;
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clipdistance[i * 6 + 3] = v.w - v.y;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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clipdistance[i * 6 + 4] = v.z + v.w;
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v.varying[i] = v1.varying[i] * (1.0f - t1) + v2.varying[i] * t1;
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clipdistance[i * 6 + 5] = v.w - v.z;
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}
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}
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if (t2 != 1.0f)
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// Clip against each halfspace
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float *input = weights;
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float *output = weights + 6 * 3;
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int inputverts = 3;
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int outputverts = 0;
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for (int p = 0; p < 6; p++)
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{
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{
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auto &v = clippedvert[numclipvert++];
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// Clip each edge
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v.x = v1.x * (1.0f - t2) + v2.x * t2;
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outputverts = 0;
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v.y = v1.y * (1.0f - t2) + v2.y * t2;
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for (int i = 0; i < inputverts; i++)
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v.z = v1.z * (1.0f - t2) + v2.z * t2;
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{
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v.w = v1.w * (1.0f - t2) + v2.w * t2;
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int j = (i + 1) % inputverts;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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float clipdistance1 =
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v.varying[i] = v1.varying[i] * (1.0f - t2) + v2.varying[i] * t2;
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clipdistance[0 * 6 + p] * input[i * 3 + 0] +
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clipdistance[1 * 6 + p] * input[i * 3 + 1] +
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clipdistance[2 * 6 + p] * input[i * 3 + 2];
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float clipdistance2 =
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clipdistance[0 * 6 + p] * input[j * 3 + 0] +
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clipdistance[1 * 6 + p] * input[j * 3 + 1] +
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clipdistance[2 * 6 + p] * input[j * 3 + 2];
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float t1, t2;
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if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
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{
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// add t1 vertex
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for (int k = 0; k < 3; k++)
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output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
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outputverts++;
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if (t2 != 1.0f && t2 > t1)
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{
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// add t2 vertex
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for (int k = 0; k < 3; k++)
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output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
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outputverts++;
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}
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}
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}
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std::swap(input, output);
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std::swap(inputverts, outputverts);
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if (inputverts == 0)
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break;
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}
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// Convert barycentric weights to actual vertices
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numclipvert = inputverts;
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for (int i = 0; i < numclipvert; i++)
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{
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auto &v = clippedvert[i];
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memset(&v, 0, sizeof(TriVertex));
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for (int w = 0; w < 3; w++)
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{
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float weight = input[i * 3 + w];
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v.x += verts[w].x * weight;
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v.y += verts[w].y * weight;
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v.z += verts[w].z * weight;
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v.w += verts[w].w * weight;
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for (int iv = 0; iv < TriVertex::NumVarying; iv++)
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v.varying[iv] += verts[w].varying[iv] * weight;
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}
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}
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}
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}
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}
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@ -39,7 +39,7 @@ private:
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static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
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static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
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static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
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static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
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static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static void clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert);
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static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
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static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
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static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
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@ -139,10 +139,8 @@ void TriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, Scree
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{
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{
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// Cull, clip and generate additional vertices as needed
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// Cull, clip and generate additional vertices as needed
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TriVertex clippedvert[6];
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TriVertex clippedvert[6];
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int numclipvert = 0;
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int numclipvert;
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clipedge(vert[0], vert[1], clippedvert, numclipvert);
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clipedge(vert, clippedvert, numclipvert);
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clipedge(vert[1], vert[2], clippedvert, numclipvert);
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clipedge(vert[2], vert[0], clippedvert, numclipvert);
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// Map to 2D viewport:
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// Map to 2D viewport:
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for (int j = 0; j < numclipvert; j++)
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for (int j = 0; j < numclipvert; j++)
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@ -185,62 +183,113 @@ void TriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, Scree
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bool TriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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bool TriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
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{
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{
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float d1 = clipdistance1 * (1.0f - t1) + clipdistance2 * t1;
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if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
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float d2 = clipdistance1 * (1.0f - t2) + clipdistance2 * t2;
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if (d1 < 0.0f && d2 < 0.0f)
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return true;
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return true;
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if (d1 < 0.0f)
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if (clipdistance1 < 0.0f)
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
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else
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t1 = 0.0f;
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if (d2 < 0.0f)
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if (clipdistance2 < 0.0f)
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
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else
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t2 = 1.0f;
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return false;
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return false;
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}
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}
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void TriangleDrawer::clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert)
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void TriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert)
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{
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{
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// Clip and cull so that the following is true for all vertices:
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// Clip and cull so that the following is true for all vertices:
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// -v.w <= v.x <= v.w
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// -v.w <= v.x <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.y <= v.w
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// -v.w <= v.z <= v.w
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// -v.w <= v.z <= v.w
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float t1 = 0.0f, t2 = 1.0f;
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// use barycentric weights while clipping vertices
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bool culled =
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float weights[6 * 3 * 2];
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cullhalfspace(v1.x + v1.w, v2.x + v2.w, t1, t2) ||
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for (int i = 0; i < 3; i++)
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cullhalfspace(v1.w - v1.x, v2.w - v2.x, t1, t2) ||
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cullhalfspace(v1.y + v1.w, v2.y + v2.w, t1, t2) ||
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cullhalfspace(v1.w - v1.y, v2.w - v2.y, t1, t2) ||
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cullhalfspace(v1.z + v1.w, v2.z + v2.w, t1, t2) ||
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cullhalfspace(v1.w - v1.z, v2.w - v2.z, t1, t2);
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if (culled)
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return;
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if (t1 == 0.0f)
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{
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{
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clippedvert[numclipvert++] = v1;
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weights[i * 3 + 0] = 0.0f;
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weights[i * 3 + 1] = 0.0f;
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weights[i * 3 + 2] = 0.0f;
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weights[i * 3 + i] = 1.0f;
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}
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}
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else
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// halfspace clip distances
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float clipdistance[6 * 3];
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for (int i = 0; i < 3; i++)
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{
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{
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auto &v = clippedvert[numclipvert++];
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const auto &v = verts[i];
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v.x = v1.x * (1.0f - t1) + v2.x * t1;
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clipdistance[i * 6 + 0] = v.x + v.w;
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v.y = v1.y * (1.0f - t1) + v2.y * t1;
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clipdistance[i * 6 + 1] = v.w - v.x;
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v.z = v1.z * (1.0f - t1) + v2.z * t1;
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clipdistance[i * 6 + 2] = v.y + v.w;
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v.w = v1.w * (1.0f - t1) + v2.w * t1;
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clipdistance[i * 6 + 3] = v.w - v.y;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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clipdistance[i * 6 + 4] = v.z + v.w;
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v.varying[i] = v1.varying[i] * (1.0f - t1) + v2.varying[i] * t1;
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clipdistance[i * 6 + 5] = v.w - v.z;
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}
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}
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if (t2 != 1.0f)
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// Clip against each halfspace
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float *input = weights;
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float *output = weights + 6 * 3;
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int inputverts = 3;
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int outputverts = 0;
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for (int p = 0; p < 6; p++)
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{
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{
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auto &v = clippedvert[numclipvert++];
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// Clip each edge
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v.x = v1.x * (1.0f - t2) + v2.x * t2;
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outputverts = 0;
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v.y = v1.y * (1.0f - t2) + v2.y * t2;
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for (int i = 0; i < inputverts; i++)
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v.z = v1.z * (1.0f - t2) + v2.z * t2;
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{
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v.w = v1.w * (1.0f - t2) + v2.w * t2;
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int j = (i + 1) % inputverts;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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float clipdistance1 =
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v.varying[i] = v1.varying[i] * (1.0f - t2) + v2.varying[i] * t2;
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clipdistance[0 * 6 + p] * input[i * 3 + 0] +
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clipdistance[1 * 6 + p] * input[i * 3 + 1] +
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clipdistance[2 * 6 + p] * input[i * 3 + 2];
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float clipdistance2 =
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clipdistance[0 * 6 + p] * input[j * 3 + 0] +
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clipdistance[1 * 6 + p] * input[j * 3 + 1] +
|
||||||
|
clipdistance[2 * 6 + p] * input[j * 3 + 2];
|
||||||
|
|
||||||
|
float t1, t2;
|
||||||
|
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
|
||||||
|
{
|
||||||
|
// add t1 vertex
|
||||||
|
for (int k = 0; k < 3; k++)
|
||||||
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
|
||||||
|
outputverts++;
|
||||||
|
|
||||||
|
if (t2 != 1.0f && t2 > t1)
|
||||||
|
{
|
||||||
|
// add t2 vertex
|
||||||
|
for (int k = 0; k < 3; k++)
|
||||||
|
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
|
||||||
|
outputverts++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::swap(input, output);
|
||||||
|
std::swap(inputverts, outputverts);
|
||||||
|
if (inputverts == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert barycentric weights to actual vertices
|
||||||
|
numclipvert = inputverts;
|
||||||
|
for (int i = 0; i < numclipvert; i++)
|
||||||
|
{
|
||||||
|
auto &v = clippedvert[i];
|
||||||
|
memset(&v, 0, sizeof(TriVertex));
|
||||||
|
for (int w = 0; w < 3; w++)
|
||||||
|
{
|
||||||
|
float weight = input[i * 3 + w];
|
||||||
|
v.x += verts[w].x * weight;
|
||||||
|
v.y += verts[w].y * weight;
|
||||||
|
v.z += verts[w].z * weight;
|
||||||
|
v.w += verts[w].w * weight;
|
||||||
|
for (int iv = 0; iv < TriVertex::NumVarying; iv++)
|
||||||
|
v.varying[iv] += verts[w].varying[iv] * weight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -102,7 +102,7 @@ private:
|
||||||
static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
||||||
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
||||||
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
|
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
|
||||||
static void clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert);
|
static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
|
||||||
|
|
||||||
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
|
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue