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- test code removal.
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1 changed files with 0 additions and 21 deletions
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@ -212,27 +212,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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int texture_index = glGetUniformLocation(hShader, "texture2");
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int texture_index = glGetUniformLocation(hShader, "texture2");
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if (texture_index > 0) glUniform1i(texture_index, 1);
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if (texture_index > 0) glUniform1i(texture_index, 1);
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GLint binaryLength;
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void* binary;
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FILE* outfile;
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GLenum binaryFormat;
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//
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// Retrieve the binary from the program object
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//
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glGetProgramiv(hShader, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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binary = (void*)malloc(binaryLength);
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glGetProgramBinary(hShader, binaryLength, NULL, &binaryFormat, binary);
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//
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// Cache the program binary for future runs
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//
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outfile = fopen(name, "wb");
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fwrite(binary, binaryLength, 1, outfile);
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fclose(outfile);
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free(binary);
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glUseProgram(0);
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glUseProgram(0);
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return !!linked;
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return !!linked;
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}
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}
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