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- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
- fix decal light not being calculated from the center of the decal
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parent
ed23008069
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7cbe8669b6
2 changed files with 2 additions and 2 deletions
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@ -289,7 +289,7 @@ void GLWall::DrawDecal(DBaseDecal *decal)
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// Note: This should be replaced with proper shader based lighting.
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// Note: This should be replaced with proper shader based lighting.
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double x, y;
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double x, y;
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decal->GetXY(seg->sidedef, x, y);
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decal->GetXY(seg->sidedef, x, y);
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gl_SetDynSpriteLight(NULL, x, y, zpos, sub);
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gl_SetDynSpriteLight(nullptr, x, y, zpos - decalheight * 0.5f, sub);
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}
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}
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// alpha color only has an effect when using an alpha texture.
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// alpha color only has an effect when using an alpha texture.
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@ -74,7 +74,7 @@ void gl_SetDynSpriteLight(AActor *self, float x, float y, float z, subsector_t *
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while (node)
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while (node)
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{
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{
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light=node->lightsource;
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light=node->lightsource;
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if (light->visibletoplayer && !(light->flags2&MF2_DORMANT) && (!(light->lightflags&LF_DONTLIGHTSELF) || light->target != self) && !(light->lightflags&LF_DONTLIGHTACTORS))
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if (light->visibletoplayer && !(light->flags2&MF2_DORMANT) && (!(light->lightflags&LF_DONTLIGHTSELF) || light->target != self || !self) && !(light->lightflags&LF_DONTLIGHTACTORS))
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{
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{
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float dist;
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float dist;
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FVector3 L;
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FVector3 L;
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