mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
This commit is contained in:
parent
fc0855fac7
commit
7bc5573baa
1 changed files with 1 additions and 0 deletions
|
@ -933,6 +933,7 @@ void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width,
|
|||
{
|
||||
GL_IRECT bounds;
|
||||
|
||||
P_FindParticleSubsectors(); // make sure that all recently spawned particles have a valid subsector.
|
||||
bounds.left=0;
|
||||
bounds.top=0;
|
||||
bounds.width=width;
|
||||
|
|
Loading…
Reference in a new issue