From 7b619bc78c3063c4ea3e9828c6314ba051a3e3aa Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Fri, 1 Jun 2018 12:28:27 +0300 Subject: [PATCH] - fixed crash with legacy render path https://forum.zdoom.org/viewtopic.php?t=60727 --- src/gl/data/gl_vertexbuffer.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/gl/data/gl_vertexbuffer.cpp b/src/gl/data/gl_vertexbuffer.cpp index bf867f13e..cd7549aa8 100644 --- a/src/gl/data/gl_vertexbuffer.cpp +++ b/src/gl/data/gl_vertexbuffer.cpp @@ -249,10 +249,7 @@ void FFlatVertexBuffer::Unmap() void FFlatVertexBuffer::CreateVBO() { vbo_shadowdata.Resize(mNumReserved); - if (!gl.legacyMode) - { - FFlatVertexGenerator::CreateVertices(); - } + FFlatVertexGenerator::CreateVertices(); mCurIndex = mIndex = vbo_shadowdata.Size(); Map(); memcpy(map, &vbo_shadowdata[0], vbo_shadowdata.Size() * sizeof(FFlatVertex));