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- Now that I think about it, why is MBFParamStates an array of pointers, anyway?
SVN r1840 (trunk)
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1 changed files with 5 additions and 6 deletions
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@ -152,7 +152,7 @@ struct MBFParamState
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FState *state;
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int pointer;
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};
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static TArray<MBFParamState *> MBFParamStates;
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static TArray<MBFParamState> MBFParamStates;
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// Data on how to correctly modify the codepointers
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struct CodePointerAlias
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{
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@ -1610,9 +1610,9 @@ static void SetPointer(FState *state, PSymbol *sym, int frame = 0)
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{
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if (!symname.CompareNoCase(MBFCodePointers[i].name))
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{
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MBFParamState *newstate = new MBFParamState;
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newstate->state = state;
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newstate->pointer = i;
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MBFParamState newstate;
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newstate.state = state;
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newstate.pointer = i;
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MBFParamStates.Push(newstate);
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break; // No need to cycle through the rest of the list.
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}
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@ -2494,8 +2494,7 @@ static void UnloadDehSupp ()
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// Handle MBF params here, before the required arrays are cleared
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for (unsigned int i=0; i < MBFParamStates.Size(); i++)
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{
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SetDehParams(MBFParamStates[i]->state, MBFParamStates[i]->pointer);
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delete MBFParamStates[i];
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SetDehParams(MBFParamStates[i].state, MBFParamStates[i].pointer);
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}
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MBFParamStates.Clear();
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MBFParamStates.ShrinkToFit();
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