- Now that I think about it, why is MBFParamStates an array of pointers, anyway?

SVN r1840 (trunk)
This commit is contained in:
Randy Heit 2009-09-15 23:31:28 +00:00
parent f1dc490151
commit 7b23effc02

View file

@ -152,7 +152,7 @@ struct MBFParamState
FState *state;
int pointer;
};
static TArray<MBFParamState *> MBFParamStates;
static TArray<MBFParamState> MBFParamStates;
// Data on how to correctly modify the codepointers
struct CodePointerAlias
{
@ -1610,9 +1610,9 @@ static void SetPointer(FState *state, PSymbol *sym, int frame = 0)
{
if (!symname.CompareNoCase(MBFCodePointers[i].name))
{
MBFParamState *newstate = new MBFParamState;
newstate->state = state;
newstate->pointer = i;
MBFParamState newstate;
newstate.state = state;
newstate.pointer = i;
MBFParamStates.Push(newstate);
break; // No need to cycle through the rest of the list.
}
@ -2494,8 +2494,7 @@ static void UnloadDehSupp ()
// Handle MBF params here, before the required arrays are cleared
for (unsigned int i=0; i < MBFParamStates.Size(); i++)
{
SetDehParams(MBFParamStates[i]->state, MBFParamStates[i]->pointer);
delete MBFParamStates[i];
SetDehParams(MBFParamStates[i].state, MBFParamStates[i].pointer);
}
MBFParamStates.Clear();
MBFParamStates.ShrinkToFit();