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- Applied Chilly's patch to fix excessive name change notifications.
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e5d7077d74
commit
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2 changed files with 5 additions and 2 deletions
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@ -861,7 +861,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
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val.String = CleanseString(value.LockBuffer());
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val.String = CleanseString(value.LockBuffer());
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(*cvar_ptr)->SetGenericRep(val, CVAR_String);
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(*cvar_ptr)->SetGenericRep(val, CVAR_String);
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value.UnlockBuffer();
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value.UnlockBuffer();
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if (keyname == NAME_Name && update && oldname != value)
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if (keyname == NAME_Name && update && oldname.Compare (value))
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{
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{
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Printf("%s is now known as %s\n", oldname.GetChars(), value.GetChars());
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Printf("%s is now known as %s\n", oldname.GetChars(), value.GetChars());
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}
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}
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@ -996,7 +996,10 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
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// item specific handling comes here
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// item specific handling comes here
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case NAME_Playerbox:
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case NAME_Playerbox:
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PlayerNameChanged(li);
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if (mkey == MKEY_Input)
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{
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PlayerNameChanged(li);
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}
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break;
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break;
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case NAME_Team:
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case NAME_Team:
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