mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Offset sky in softpoly by 180 degrees
This commit is contained in:
parent
7a2be275af
commit
7af11b1963
1 changed files with 1 additions and 1 deletions
|
@ -61,7 +61,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
|
|||
|
||||
float scaleFrontU = frameSetup.frontcyl / (float)frameSetup.frontskytex->GetWidth();
|
||||
float scaleFrontV = (float)frameSetup.frontskytex->Scale.Y * scaleBaseV;
|
||||
float offsetFrontU = (float)(frameSetup.frontpos / 65536.0 / frameSetup.frontskytex->GetWidth());
|
||||
float offsetFrontU = (float)((frameSetup.frontpos / 65536.0 + frameSetup.frontcyl / 2) / frameSetup.frontskytex->GetWidth());
|
||||
float offsetFrontV = (float)((frameSetup.skymid / frameSetup.frontskytex->GetHeight() + offsetBaseV) * scaleBaseV);
|
||||
|
||||
unsigned int count = mVertices.Size();
|
||||
|
|
Loading…
Reference in a new issue