mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- added Gez's patch to fix map checksum calculation.
SVN r3970 (trunk)
This commit is contained in:
parent
5627a7ebd7
commit
7aa4c55bfc
2 changed files with 2 additions and 2 deletions
|
@ -302,7 +302,7 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
|
||||
// This case can only happen if the lump is inside a real WAD file.
|
||||
// As such any special handling for other types of lumps is skipped.
|
||||
map->MapLumps[0].Reader = Wads.ReopenLumpNum(lump_name);
|
||||
map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
|
||||
map->Encrypted = Wads.IsEncryptedFile(lump_name);
|
||||
|
||||
if (map->Encrypted)
|
||||
|
|
|
@ -285,7 +285,7 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
|
|||
clearlinespecial 1108
|
||||
}
|
||||
|
||||
D41D8CD98F00B204E9800998ECF8427E // Khorus, map08
|
||||
5B862477519B21B30059A466F2FF6460 // Khorus, map08
|
||||
{
|
||||
// This map uses a voodoo conveyor with slanted walls to shunt the
|
||||
// voodoo doll into side areas. For some reason, this voodoo doll
|
||||
|
|
Loading…
Reference in a new issue