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- added RF_DONTINTERPOLATE flag.
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2 changed files with 4 additions and 1 deletions
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@ -430,6 +430,7 @@ enum ActorRenderFlag
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RF_ABSMASKPITCH = 0x00800000, // [MC] The mask rotation does not offset by the actor's pitch.
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RF_ABSMASKPITCH = 0x00800000, // [MC] The mask rotation does not offset by the actor's pitch.
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RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
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RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
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RF_MAYBEINVISIBLE = 0x02000000,
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RF_MAYBEINVISIBLE = 0x02000000,
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RF_DONTINTERPOLATE = 0x04000000, // no render interpolation ever!
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};
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};
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// This translucency value produces the closest match to Heretic's TINTTAB.
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// This translucency value produces the closest match to Heretic's TINTTAB.
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@ -1321,7 +1322,8 @@ public:
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}
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}
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DVector3 InterpolatedPosition(double ticFrac) const
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DVector3 InterpolatedPosition(double ticFrac) const
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{
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{
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return Prev + (ticFrac * (Pos() - Prev));
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if (renderflags & RF_DONTINTERPOLATE) return Pos();
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else return Prev + (ticFrac * (Pos() - Prev));
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}
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}
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DRotator InterpolatedAngles(double ticFrac) const
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DRotator InterpolatedAngles(double ticFrac) const
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{
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{
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@ -339,6 +339,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF, XFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, XFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, YFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, YFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, INTERPOLATEANGLES, AActor, renderflags),
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DEFINE_FLAG(RF, INTERPOLATEANGLES, AActor, renderflags),
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DEFINE_FLAG(RF, DONTINTERPOLATE, AActor, renderflags),
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// Bounce flags
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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