mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- made the Timidity(GUS) device a separate library.
This commit is contained in:
parent
dcef3681d4
commit
7962bf189e
27 changed files with 83 additions and 59 deletions
|
@ -386,6 +386,7 @@ set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/lzma/C" )
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set( ADL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/adlmidi" )
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set( OPN_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/opnmidi" )
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set( TIMIDITYPP_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/timidityplus" )
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set( TIMIDITY_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/timidity" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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@ -409,6 +410,7 @@ add_subdirectory( libraries/dumb )
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add_subdirectory( libraries/gdtoa )
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add_subdirectory( libraries/adlmidi )
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add_subdirectory( libraries/opnmidi )
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add_subdirectory( libraries/timidity )
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add_subdirectory( libraries/timidityplus )
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add_subdirectory( wadsrc )
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add_subdirectory( wadsrc_bm )
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28
libraries/timidity/CMakeLists.txt
Normal file
28
libraries/timidity/CMakeLists.txt
Normal file
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@ -0,0 +1,28 @@
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cmake_minimum_required( VERSION 2.8.7 )
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make_release_only()
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wno-unused-parameter -fomit-frame-pointer" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
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endif()
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}")
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include_directories( timidity )
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file( GLOB HEADER_FILES
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timidity/*.h
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)
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add_library( timidity STATIC
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common.cpp
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instrum.cpp
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instrum_dls.cpp
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instrum_font.cpp
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instrum_sf2.cpp
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mix.cpp
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playmidi.cpp
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resample.cpp
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timidity.cpp
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)
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target_link_libraries( timidity )
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@ -23,7 +23,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <exception>
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#include <stdexcept>
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namespace Timidity
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@ -28,6 +28,7 @@
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#include <stdlib.h>
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#include <math.h>
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#include <memory>
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#include <algorithm>
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#include "timidity.h"
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#include "gf1patch.h"
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@ -598,11 +599,11 @@ int Renderer::fill_bank(int dr, int b)
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{
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if (bank->tone[i].fontbank >= 0)
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{
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ip = load_instrument_font(bank->tone[i].name, dr, b, i);
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ip = load_instrument_font(bank->tone[i].name.c_str(), dr, b, i);
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}
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else
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{
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ip = load_instrument(bank->tone[i].name,
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ip = load_instrument(bank->tone[i].name.c_str(),
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(dr) ? 1 : 0,
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bank->tone[i].pan,
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(bank->tone[i].note != -1) ? bank->tone[i].note : ((dr) ? i : -1),
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@ -618,7 +619,7 @@ int Renderer::fill_bank(int dr, int b)
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bank->instrument[i] = ip;
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if (ip == NULL)
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{
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if (bank->tone[i].name.IsEmpty())
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if (bank->tone[i].name.length() == 0)
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{
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cmsg(CMSG_WARNING, (b != 0) ? VERB_VERBOSE : VERB_DEBUG,
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"No instrument mapped to %s %d, program %d%s\n",
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@ -629,7 +630,7 @@ int Renderer::fill_bank(int dr, int b)
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{
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cmsg(CMSG_ERROR, VERB_DEBUG,
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"Couldn't load instrument %s (%s %d, program %d)\n",
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bank->tone[i].name.GetChars(),
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bank->tone[i].name.c_str(),
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(dr) ? "drum set" : "tone bank", b, i);
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}
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if (b != 0)
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@ -32,15 +32,6 @@
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#include "playmidi.h"
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#ifndef MAKE_ID
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#ifndef __BIG_ENDIAN__
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#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
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#else
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#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
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#endif
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#endif
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#define __Sound_SetError(x)
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namespace Timidity
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@ -3,10 +3,10 @@
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#include <errno.h>
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#include <math.h>
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#include <memory>
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#include <assert.h>
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#include <algorithm>
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#include "doomdef.h"
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#include "t_swap.h"
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#include "templates.h"
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#include "timidity.h"
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#include "timidity_file.h"
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#include "common.h"
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@ -683,10 +683,10 @@ static void ParseShdr(SFFile *sf2, timidity_file *f, uint32_t chunkid, uint32_t
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}
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// Clamp sample positions to the available sample data.
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sample->Start = MIN(sample->Start, sf2->SizeSampleData - 1);
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sample->End = MIN(sample->End, sf2->SizeSampleData - 1);
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sample->StartLoop = MIN(sample->StartLoop, sf2->SizeSampleData - 1);
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sample->EndLoop = MIN(sample->EndLoop, sf2->SizeSampleData - 1);
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sample->Start = std::min(sample->Start, sf2->SizeSampleData - 1);
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sample->End = std::min(sample->End, sf2->SizeSampleData - 1);
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sample->StartLoop = std::min(sample->StartLoop, sf2->SizeSampleData - 1);
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sample->EndLoop = std::min(sample->EndLoop, sf2->SizeSampleData - 1);
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if (sample->Start >= sample->End)
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{
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@ -872,7 +872,7 @@ void SFFile::SetAllOrders(int order)
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{
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Presets[i].LoadOrder = order;
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}
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for (unsigned int i = 0; i < Percussion.Size(); ++i)
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for (size_t i = 0; i < Percussion.size(); ++i)
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{
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Percussion[i].LoadOrder = order;
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}
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@ -887,7 +887,7 @@ Instrument *SFFile::LoadInstrumentOrder(Renderer *song, int order, int drum, int
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{
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if (drum)
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{
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for (unsigned int i = 0; i < Percussion.Size(); ++i)
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for (size_t i = 0; i < Percussion.size(); ++i)
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{
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if ((order < 0 || Percussion[i].LoadOrder == order) &&
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Percussion[i].Generators.drumset == bank &&
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@ -1040,11 +1040,11 @@ void SFFile::CheckZones(int start, int stop, bool instr)
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// Check for swapped ranges. (Should we fix them or ignore them?)
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if (bag[i].KeyRange.Lo > bag[i].KeyRange.Hi)
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{
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swapvalues(bag[i].KeyRange.Lo, bag[i].KeyRange.Hi);
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std::swap(bag[i].KeyRange.Lo, bag[i].KeyRange.Hi);
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}
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if (bag[i].VelRange.Lo > bag[i].VelRange.Hi)
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{
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swapvalues(bag[i].VelRange.Lo, bag[i].VelRange.Hi);
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std::swap(bag[i].VelRange.Lo, bag[i].VelRange.Hi);
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}
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}
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}
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@ -1147,10 +1147,10 @@ void SFFile::TranslatePercussionPresetZone(SFPreset *preset, SFBag *pzone)
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AddPresetGenerators(&perc.Generators, pzone->GenIndex, (pzone + 1)->GenIndex, preset);
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perc.Generators.drumset = (uint8_t)preset->Program;
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perc.Generators.key = key;
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perc.Generators.velRange.Lo = MAX(pzone->VelRange.Lo, InstrBags[i].VelRange.Lo);
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perc.Generators.velRange.Hi = MIN(pzone->VelRange.Hi, InstrBags[i].VelRange.Hi);
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perc.Generators.velRange.Lo = std::max(pzone->VelRange.Lo, InstrBags[i].VelRange.Lo);
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perc.Generators.velRange.Hi = std::min(pzone->VelRange.Hi, InstrBags[i].VelRange.Hi);
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perc.Generators.sampleID = InstrBags[i].Target;
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Percussion.Push(perc);
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Percussion.push_back(perc);
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}
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}
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}
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@ -1222,7 +1222,7 @@ void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop,
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}
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else
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{
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added = clamp<int>(added, def->Min, def->Max);
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added = std::max<int>(def->Max, std::min<int>(def->Min, added));
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}
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((int16_t *)composite)[def->StructIndex] = added;
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gen_set[gen->Oper] = true;
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@ -1235,7 +1235,7 @@ void SFFile::AddPresetGenerators(SFGenComposite *composite, int start, int stop,
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Instrument *SFFile::LoadPercussion(Renderer *song, SFPerc *perc)
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{
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unsigned int i;
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size_t i;
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int drumkey;
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int drumset;
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int j;
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@ -1246,7 +1246,7 @@ Instrument *SFFile::LoadPercussion(Renderer *song, SFPerc *perc)
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drumset = perc->Generators.drumset;
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// Count all percussion composites that match this one's key and set.
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for (i = 0; i < Percussion.Size(); ++i)
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for (i = 0; i < Percussion.size(); ++i)
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{
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if (Percussion[i].Generators.key == drumkey &&
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Percussion[i].Generators.drumset == drumset &&
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@ -1272,7 +1272,7 @@ Instrument *SFFile::LoadPercussion(Renderer *song, SFPerc *perc)
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memset(ip->sample, 0, sizeof(Sample) * ip->samples);
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// Fill in Sample structure for each composite.
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for (j = 0, i = 0; i < Percussion.Size(); ++i)
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for (j = 0, i = 0; i < Percussion.size(); ++i)
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{
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SFPerc *zone = &Percussion[i];
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SFGenComposite *gen = &zone->Generators;
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@ -1385,12 +1385,12 @@ Instrument *SFFile::LoadPreset(Renderer *song, SFPreset *preset)
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Sample *sp = ip->sample + k++;
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// Set velocity range
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sp->low_vel = MAX(InstrBags[j].VelRange.Lo, PresetBags[i].VelRange.Lo);
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sp->high_vel = MIN(InstrBags[j].VelRange.Hi, PresetBags[i].VelRange.Hi);
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sp->low_vel = std::max(InstrBags[j].VelRange.Lo, PresetBags[i].VelRange.Lo);
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sp->high_vel = std::min(InstrBags[j].VelRange.Hi, PresetBags[i].VelRange.Hi);
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// Set frequency range
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sp->low_freq = note_to_freq(MAX(InstrBags[j].KeyRange.Lo, PresetBags[i].KeyRange.Lo));
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sp->high_freq = note_to_freq(MIN(InstrBags[j].KeyRange.Hi, PresetBags[i].KeyRange.Hi));
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sp->low_freq = note_to_freq(std::max(InstrBags[j].KeyRange.Lo, PresetBags[i].KeyRange.Lo));
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sp->high_freq = note_to_freq(std::min(InstrBags[j].KeyRange.Hi, PresetBags[i].KeyRange.Hi));
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gen = DefaultGenerators;
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if (inst->bHasGlobalZone)
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@ -1426,10 +1426,10 @@ void SFFile::ApplyGeneratorsToRegion(SFGenComposite *gen, SFSample *sfsamp, Rend
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int start, end;
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start = gen->startAddrsOffset + gen->startAddrsCoarseOffset * 32768;
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end = gen->endAddrsOffset + gen->endAddrsCoarseOffset * 32768;
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start = MAX<int>(sfsamp->Start, sfsamp->Start + start);
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end = MIN<int>(sfsamp->End, sfsamp->End + end);
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sp->loop_start = MAX<int>(start, sfsamp->StartLoop + gen->startLoopAddrsOffset + gen->startLoopAddrsCoarseOffset * 32768);
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sp->loop_end = MIN<int>(end, sfsamp->EndLoop + gen->endLoopAddrsOffset + gen->endLoopAddrsCoarseOffset * 32768);
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start = std::max<int>(sfsamp->Start, sfsamp->Start + start);
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end = std::min<int>(sfsamp->End, sfsamp->End + end);
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sp->loop_start = std::max<int>(start, sfsamp->StartLoop + gen->startLoopAddrsOffset + gen->startLoopAddrsCoarseOffset * 32768);
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sp->loop_end = std::min<int>(end, sfsamp->EndLoop + gen->endLoopAddrsOffset + gen->endLoopAddrsCoarseOffset * 32768);
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sp->loop_start = (sp->loop_start - start) << FRACTION_BITS;
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sp->loop_end = (sp->loop_end - start) << FRACTION_BITS;
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@ -25,6 +25,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include "timidity.h"
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#include "common.h"
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@ -23,6 +23,8 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory>
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#include <algorithm>
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#include <stdarg.h>
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#include "timidity.h"
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#include "timidity_file.h"
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@ -596,7 +598,7 @@ int Instruments::LoadDMXGUS(int gus_memsize)
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long read = 0;
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uint8_t remap[256];
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FString patches[256];
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std::string patches[256];
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memset(remap, 255, sizeof(remap));
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char temp[16];
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int current = -1;
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@ -680,7 +682,7 @@ int Instruments::LoadDMXGUS(int gus_memsize)
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int j = (gusbank > 0) ? remap[k] : k;
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if (k == 128) bank = drumset[0];
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// No need to bother with things that don't exist
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if (patches[j].IsEmpty())
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if (patches[j].length() == 0)
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continue;
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int val = k % 128;
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@ -727,7 +729,7 @@ Renderer::~Renderer()
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{
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if (resample_buffer != NULL)
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{
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M_Free(resample_buffer);
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free(resample_buffer);
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}
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if (voice != NULL)
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{
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@ -752,7 +754,7 @@ void Renderer::ComputeOutput(float *buffer, int count)
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if (resample_buffer_size < count)
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{
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resample_buffer_size = count;
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resample_buffer = (sample_t *)M_Realloc(resample_buffer, count * sizeof(float) * 2);
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resample_buffer = (sample_t *)realloc(resample_buffer, count * sizeof(float) * 2);
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}
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for (int i = 0; i < voices; i++, v++)
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{
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@ -138,5 +138,12 @@ common.h
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extern void *safe_malloc(size_t count);
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#ifndef MAKE_ID
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#ifndef __BIG_ENDIAN__
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#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
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#else
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#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
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#endif
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#endif
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}
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@ -116,7 +116,7 @@ struct ToneBankElement
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note(0), pan(0), strip_loop(0), strip_envelope(0), strip_tail(0)
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{}
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FString name;
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std::string name;
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int note, pan, fontbank, fontpreset, fontnote;
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int8_t strip_loop, strip_envelope, strip_tail;
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};
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@ -1,4 +1,5 @@
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#pragma once
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#include <vector>
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namespace Timidity
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{
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typedef uint16_t SFGenerator;
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@ -304,7 +305,7 @@ struct SFFile : public FontFile
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SFBag *InstrBags;
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SFGenList *InstrGenerators;
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SFSample *Samples;
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TArray<SFPerc> Percussion;
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std::vector<SFPerc> Percussion;
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int MinorVersion;
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uint32_t SampleDataOffset;
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uint32_t SampleDataLSBOffset;
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@ -11,6 +11,9 @@ set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}")
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include_directories( timiditypp )
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file( GLOB HEADER_FILES
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timiditypp/*.h
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)
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add_library( timidityplus STATIC
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fft4g.cpp
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reverb.cpp
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|
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@ -468,7 +468,7 @@ set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_L
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if (HAVE_VULKAN)
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
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endif()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" )
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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|
@ -693,7 +693,6 @@ file( GLOB HEADER_FILES
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sound/oplsynth/*.h
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sound/oplsynth/dosbox/*.h
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sound/thirdparty/*.h
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sound/timidity/*.h
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sound/wildmidi/*.h
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rendering/*.h
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rendering/2d/*.h
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@ -1220,15 +1219,6 @@ set (PCH_SOURCES
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sound/oplsynth/dosbox/opl.cpp
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sound/oplsynth/OPL3.cpp
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sound/oplsynth/nukedopl3.cpp
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sound/timidity/common.cpp
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sound/timidity/instrum.cpp
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sound/timidity/instrum_dls.cpp
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sound/timidity/instrum_font.cpp
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sound/timidity/instrum_sf2.cpp
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sound/timidity/mix.cpp
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sound/timidity/playmidi.cpp
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sound/timidity/resample.cpp
|
||||
sound/timidity/timidity.cpp
|
||||
sound/wildmidi/file_io.cpp
|
||||
sound/wildmidi/gus_pat.cpp
|
||||
sound/wildmidi/reverb.cpp
|
||||
|
@ -1330,7 +1320,7 @@ if( UNIX )
|
|||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma adl opn timidityplus )
|
||||
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma adl opn timidity timidityplus )
|
||||
|
||||
include_directories( .
|
||||
g_statusbar
|
||||
|
@ -1348,7 +1338,6 @@ include_directories( .
|
|||
sound/music
|
||||
sound/backend
|
||||
sound/oplsynth
|
||||
sound/timidity
|
||||
sound/wildmidi
|
||||
xlat
|
||||
utility
|
||||
|
@ -1461,7 +1450,6 @@ source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/soun
|
|||
source_group("Audio Files\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/backend/.+")
|
||||
source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+")
|
||||
source_group("Audio Files\\OPL Synth\\DOSBox" FILES sound/oplsynth/dosbox/opl.cpp sound/oplsynth/dosbox/opl.h)
|
||||
source_group("Audio Files\\Timidity" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/timidity/.+")
|
||||
source_group("Audio Files\\WildMidi" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/wildmidi/.+")
|
||||
source_group("Audio Files\\MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/mididevices/.+")
|
||||
source_group("Audio Files\\MIDI Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/midisources/.+")
|
||||
|
|
Loading…
Reference in a new issue