diff --git a/src/p_map.cpp b/src/p_map.cpp index 69dc8fb9d..dd0a755cd 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -483,7 +483,7 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi continue; // Don't let players and monsters block item teleports (all other actor types will still block.) - if (thing->IsKindOf(NAME_Inventory) && !(thing->flags & MF_SOLID) && ((th->flags3 & MF3_ISMONSTER) || th->player != nullptr)) + if ((thing->IsKindOf(NAME_Inventory) || (thing->flags2 & MF2_TELESTOMP)) && !(thing->flags & MF_SOLID) && ((th->flags3 & MF3_ISMONSTER) || th->player != nullptr)) continue; // monsters don't stomp things except on boss level