mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- added a bit of profiling code to the multithreaded parts of the renderer.
This commit is contained in:
parent
01a0af8ad1
commit
790b121195
3 changed files with 14 additions and 4 deletions
|
@ -96,6 +96,7 @@ void HWDrawInfo::WorkerThread()
|
||||||
{
|
{
|
||||||
sector_t fakefront, fakeback, *front, *back;
|
sector_t fakefront, fakeback, *front, *back;
|
||||||
|
|
||||||
|
WTTotal.Clock();
|
||||||
isWorkerThread = true; // for adding asserts in GL API code. The worker thread may never call any GL API.
|
isWorkerThread = true; // for adding asserts in GL API code. The worker thread may never call any GL API.
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
@ -118,7 +119,7 @@ void HWDrawInfo::WorkerThread()
|
||||||
else switch (job->type)
|
else switch (job->type)
|
||||||
{
|
{
|
||||||
case RenderJob::TerminateJob:
|
case RenderJob::TerminateJob:
|
||||||
PreparePlayerSprites(Viewpoint.sector, in_area);
|
WTTotal.Unclock();
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case RenderJob::WallJob:
|
case RenderJob::WallJob:
|
||||||
|
@ -727,7 +728,10 @@ void HWDrawInfo::RenderBSP(void *node)
|
||||||
|
|
||||||
jobQueue.AddJob(RenderJob::TerminateJob, nullptr, nullptr);
|
jobQueue.AddJob(RenderJob::TerminateJob, nullptr, nullptr);
|
||||||
Bsp.Unclock();
|
Bsp.Unclock();
|
||||||
|
MTWait.Clock();
|
||||||
future.wait();
|
future.wait();
|
||||||
jobQueue.ReleaseAll();
|
jobQueue.ReleaseAll();
|
||||||
|
MTWait.Unclock();
|
||||||
|
|
||||||
|
PreparePlayerSprites(Viewpoint.sector, in_area);
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,6 +51,7 @@ glcycle_t RenderAll;
|
||||||
glcycle_t Dirty;
|
glcycle_t Dirty;
|
||||||
glcycle_t drawcalls;
|
glcycle_t drawcalls;
|
||||||
glcycle_t twoD, Flush3D;
|
glcycle_t twoD, Flush3D;
|
||||||
|
glcycle_t MTWait, WTTotal;
|
||||||
int vertexcount, flatvertices, flatprimitives;
|
int vertexcount, flatvertices, flatprimitives;
|
||||||
|
|
||||||
int rendered_lines,rendered_flats,rendered_sprites,render_vertexsplit,render_texsplit,rendered_decals, rendered_portals;
|
int rendered_lines,rendered_flats,rendered_sprites,render_vertexsplit,render_texsplit,rendered_decals, rendered_portals;
|
||||||
|
@ -73,6 +74,8 @@ void ResetProfilingData()
|
||||||
RenderSprite.Reset();
|
RenderSprite.Reset();
|
||||||
SetupSprite.Reset();
|
SetupSprite.Reset();
|
||||||
drawcalls.Reset();
|
drawcalls.Reset();
|
||||||
|
MTWait.Reset();
|
||||||
|
WTTotal.Reset();
|
||||||
|
|
||||||
flatvertices=flatprimitives=vertexcount=0;
|
flatvertices=flatprimitives=vertexcount=0;
|
||||||
render_texsplit=render_vertexsplit=rendered_lines=rendered_flats=rendered_sprites=rendered_decals=rendered_portals = 0;
|
render_texsplit=render_vertexsplit=rendered_lines=rendered_flats=rendered_sprites=rendered_decals=rendered_portals = 0;
|
||||||
|
@ -87,20 +90,22 @@ void ResetProfilingData()
|
||||||
static void AppendRenderTimes(FString &str)
|
static void AppendRenderTimes(FString &str)
|
||||||
{
|
{
|
||||||
double setupwall = SetupWall.TimeMS();
|
double setupwall = SetupWall.TimeMS();
|
||||||
double clipwall = ClipWall.TimeMS() - SetupWall.TimeMS();
|
double clipwall = ClipWall.TimeMS();
|
||||||
double bsp = Bsp.TimeMS() - ClipWall.TimeMS() - SetupFlat.TimeMS() - SetupSprite.TimeMS();
|
double bsp = Bsp.TimeMS() - ClipWall.TimeMS();
|
||||||
|
|
||||||
str.AppendFormat("BSP = %2.3f, Clip=%2.3f\n"
|
str.AppendFormat("BSP = %2.3f, Clip=%2.3f\n"
|
||||||
"W: Render=%2.3f, Setup=%2.3f\n"
|
"W: Render=%2.3f, Setup=%2.3f\n"
|
||||||
"F: Render=%2.3f, Setup=%2.3f\n"
|
"F: Render=%2.3f, Setup=%2.3f\n"
|
||||||
"S: Render=%2.3f, Setup=%2.3f\n"
|
"S: Render=%2.3f, Setup=%2.3f\n"
|
||||||
"2D: %2.3f Finish3D: %2.3f\n"
|
"2D: %2.3f Finish3D: %2.3f\n"
|
||||||
|
"Main thread total=%2.3f, Main thread waiting=%2.3f Worker thread total=%2.3f, Worker thread waiting=%2.3f\n"
|
||||||
"All=%2.3f, Render=%2.3f, Setup=%2.3f, Portal=%2.3f, Drawcalls=%2.3f, Postprocess=%2.3f, Finish=%2.3f\n",
|
"All=%2.3f, Render=%2.3f, Setup=%2.3f, Portal=%2.3f, Drawcalls=%2.3f, Postprocess=%2.3f, Finish=%2.3f\n",
|
||||||
bsp, clipwall,
|
bsp, clipwall,
|
||||||
RenderWall.TimeMS(), setupwall,
|
RenderWall.TimeMS(), setupwall,
|
||||||
RenderFlat.TimeMS(), SetupFlat.TimeMS(),
|
RenderFlat.TimeMS(), SetupFlat.TimeMS(),
|
||||||
RenderSprite.TimeMS(), SetupSprite.TimeMS(),
|
RenderSprite.TimeMS(), SetupSprite.TimeMS(),
|
||||||
twoD.TimeMS(), Flush3D.TimeMS() - twoD.TimeMS(),
|
twoD.TimeMS(), Flush3D.TimeMS() - twoD.TimeMS(),
|
||||||
|
MTWait.TimeMS() + Bsp.TimeMS(), MTWait.TimeMS(), WTTotal.TimeMS(), WTTotal.TimeMS() - setupwall - SetupFlat.TimeMS() - SetupSprite.TimeMS(),
|
||||||
All.TimeMS() + Finish.TimeMS(), RenderAll.TimeMS(), ProcessAll.TimeMS(), PortalAll.TimeMS(), drawcalls.TimeMS(), PostProcess.TimeMS(), Finish.TimeMS());
|
All.TimeMS() + Finish.TimeMS(), RenderAll.TimeMS(), ProcessAll.TimeMS(), PortalAll.TimeMS(), drawcalls.TimeMS(), PostProcess.TimeMS(), Finish.TimeMS());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,7 @@ extern glcycle_t ProcessAll, PostProcess;
|
||||||
extern glcycle_t RenderAll;
|
extern glcycle_t RenderAll;
|
||||||
extern glcycle_t Dirty;
|
extern glcycle_t Dirty;
|
||||||
extern glcycle_t drawcalls, twoD, Flush3D;
|
extern glcycle_t drawcalls, twoD, Flush3D;
|
||||||
|
extern glcycle_t MTWait, WTTotal;
|
||||||
|
|
||||||
extern int iter_dlightf, iter_dlight, draw_dlight, draw_dlightf;
|
extern int iter_dlightf, iter_dlight, draw_dlight, draw_dlightf;
|
||||||
extern int rendered_lines,rendered_flats,rendered_sprites,rendered_decals,render_vertexsplit,render_texsplit;
|
extern int rendered_lines,rendered_flats,rendered_sprites,rendered_decals,render_vertexsplit,render_texsplit;
|
||||||
|
|
Loading…
Reference in a new issue