mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- allow optional terrain definitions
... because any Doom terrain WAD would otherwise spam the logfile with messages when running an error log batch.
This commit is contained in:
parent
4d2a52418f
commit
78ac944242
1 changed files with 8 additions and 2 deletions
|
@ -627,13 +627,19 @@ static void ParseFloor (FScanner &sc)
|
|||
FTextureID picnum;
|
||||
int terrain;
|
||||
|
||||
bool opt = sc.CheckString("optional");
|
||||
sc.MustGetString ();
|
||||
|
||||
picnum = TexMan.CheckForTexture (sc.String, FTexture::TEX_Flat,
|
||||
FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny);
|
||||
|
||||
if (!picnum.Exists())
|
||||
{
|
||||
Printf ("Unknown flat %s\n", sc.String);
|
||||
sc.MustGetString ();
|
||||
sc.MustGetString();
|
||||
if (!opt)
|
||||
{
|
||||
Printf("Unknown flat %s\n", sc.String);
|
||||
}
|
||||
return;
|
||||
}
|
||||
sc.MustGetString ();
|
||||
|
|
Loading…
Reference in a new issue